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此次分享的圣诞节祝福代码,除了自己上传音乐之后,还可以添加祝福人名,效果如下:
获取压缩包之后,解压得到一个"圣诞树代码.html"文件
把html重命名为"圣诞树代码.txt"
使用文本文件打开"圣诞树代码.txt"
通过搜索工具(快捷键ctrl + f)搜索关键字:圣诞节快乐。在前面添加你要送达祝福的人名,如“菲菲,”
保存(快捷键ctrl + s)
再把"圣诞树代码.txt"重命令为"圣诞树代码.html"
- <!DOCTYPE html>
- <html lang="en" >
- <!-- <a href="https://jq.qq.com/?_wv=1027&k=9qBOcgnG" style="position: fixed;top: 10%;right: 10px;width: 40px;height: 40px;z-index: 999;background: #acea1147;line-height: 35px;border-radius: 50%;padding: 2.5px;text-align: center;color: #ddd;">更多</a> -->
- <head>
- <meta charset="UTF-8">
- <title>圣诞快乐 - Musical Christmas Lights</title>
- <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css">
- <link rel="stylesheet" href="./style.css">
-
- <style>
- body, html {
- width: 100%;
- height: 100%;
- overflow: hidden;
- font-family: "Press Start 2P", cursive;
- }
-
- .center {
- position: absolute;
- top: 0;
- bottom: 0;
- left: 0;
- right: 0;
- color: #fff;
- display: flex;
- align-items: center;
- }
- .center .text-center {
- text-align: center;
- width: 100%;
- }
-
-
- * {
- box-sizing: border-box;
- }
-
- body {
- margin: 0;
- height: 100vh;
- overflow: hidden;
- display: flex;
- align-items: center;
- justify-content: center;
- background: #161616;
- color: #c5a880;
- font-family: sans-serif;
- }
-
- label {
- display: inline-block;
- background-color: #161616;
- padding: 16px;
- border-radius: 0.3rem;
- cursor: pointer;
- margin-top: 1rem;
- width: 300px;
- border-radius: 10px;
- border: 1px solid #c5a880;
- text-align: center;
- }
-
- ul {
- list-style-type: none;
- padding: 0;
- margin: 0;
- }
-
- .btn {
- background-color: #161616;
- border-radius: 10px;
- color: #c5a880;
- border: 1px solid #c5a880;
- padding: 16px;
- width: 300px;
- margin-bottom: 16px;
- line-height: 1.5;
- cursor: pointer;
- }
- .separator {
- font-weight: bold;
- text-align: center;
- width: 300px;
- margin: 16px 0px;
- color: #a07676;
- }
-
- .title {
- color: #a07676;
- font-weight: bold;
- font-size: 1.25rem;
- margin-bottom: 16px;
- }
-
- .text-loading {
- font-size: 2rem;
- }
- </style>
-
- </head>
- <body>
- <!-- partial:index.partial.html -->
- <script src="https://cdn.jsdelivr.net/npm/three@0.115.0/build/three.min.js"></script>
- <script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/postprocessing/EffectComposer.js"></script>
- <script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/postprocessing/RenderPass.js"></script>
- <script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/postprocessing/ShaderPass.js"></script>
- <script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/shaders/CopyShader.js"></script>
- <script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/shaders/LuminosityHighPassShader.js"></script>
- <script src="https://cdn.jsdelivr.net/npm/three@0.115.0/examples/js/postprocessing/UnrealBloomPass.js"></script>
- <div id="mainWindow">
- <div id="overlay">
- <ul>
- <li class="title">选一首音乐吧</li>
- <li>
- <button class="btn" id="btnA" type="button">
- Jingle Bells
- </button>
- </li>
- <li><button class="btn" id="btnB" type="button">圣诞结 - 陈奕迅</button></li>
- <!-- <li><button class="btn" id="btnC" type="button">No room at the inn by TRG Banks</button></li>
- <li><button class="btn" id="btnD" type="button">Jingle Bell Swing by Mark Smeby</button></li>
- <li class="separator">OR</li>
- <li><button class="btn" id="btnB" type="button">Last Christmas by Tailor Swift, for my girl.</button></li> -->
- <li class="separator">或者</li>
- <li>
- <input type="file" id="upload" hidden />
- <label for="upload">上传音乐文件</label>
- </li>
- </ul>
- </div>
- </div>
- <!-- partial -->
- <script>
- const { PI, sin, cos } = Math;
- const TAU = 2 * PI;
-
- const map = (value, sMin, sMax, dMin, dMax) => {
- return dMin + ((value - sMin) / (sMax - sMin)) * (dMax - dMin);
- };
-
- const range = (n, m = 0) =>
- Array(n)
- .fill(m)
- .map((i, j) => i + j);
-
- const rand = (max, min = 0) => min + Math.random() * (max - min);
- const randInt = (max, min = 0) => Math.floor(min + Math.random() * (max - min));
- const randChoise = (arr) => arr[randInt(arr.length)];
- const polar = (ang, r = 1) => [r * cos(ang), r * sin(ang)];
-
- let scene, camera, renderer, analyser;
- let step = 0;
- const uniforms = {
- time: { type: "f", value: 0.0 },
- step: { type: "f", value: 0.0 },
- };
- const params = {
- exposure: 1,
- bloomStrength: 0.9,
- bloomThreshold: 0,
- bloomRadius: 0.5,
- };
- let composer;
-
- const fftSize = 2048;
- const totalPoints = 4000;
-
- const listener = new THREE.AudioListener();
-
- const audio = new THREE.Audio(listener);
-
- document.querySelector("input").addEventListener("change", uploadAudio, false);
-
- const buttons = document.querySelectorAll(".btn");
- buttons.forEach((button, index) =>
- button.addEventListener("click", () => loadAudio(index))
- );
-
- function init() {
- // const overlay = document.getElementById("overlay");
- // overlay.remove();
- content = '菲菲, 圣诞节快乐';
- document.getElementById("overlay").innerHTML = '<div class="center"><div class="text-center"><h1>'+content+'</h1></div></div>';
-
- scene = new THREE.Scene();
- renderer = new THREE.WebGLRenderer({ antialias: true });
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setSize(window.innerWidth, window.innerHeight);
- document.body.appendChild(renderer.domElement);
-
- camera = new THREE.PerspectiveCamera(
- 60,
- window.innerWidth / window.innerHeight,
- 1,
- 1000
- );
- camera.position.set(-0.09397456774197047,-2.5597086635726947,24.420789670889008)
- camera.rotation.set(0.10443543723052419,-0.003827152981119352,0.0004011488708739715)
-
- const format = renderer.capabilities.isWebGL2
- ? THREE.RedFormat
- : THREE.LuminanceFormat;
-
- uniforms.tAudioData = {
- value: new THREE.DataTexture(analyser.data, fftSize / 2, 1, format),
- };
-
- addPlane(scene, uniforms, 3000);
- addSnow(scene, uniforms);
-
- range(10).map((i) => {
- addTree(scene, uniforms, totalPoints, [20, 0, -20 * i]);
- addTree(scene, uniforms, totalPoints, [-20, 0, -20 * i]);
- });
-
- const renderScene = new THREE.RenderPass(scene, camera);
-
- const bloomPass = new THREE.UnrealBloomPass(
- new THREE.Vector2(window.innerWidth, window.innerHeight),
- 1.5,
- 0.4,
- 0.85
- );
- bloomPass.threshold = params.bloomThreshold;
- bloomPass.strength = params.bloomStrength;
- bloomPass.radius = params.bloomRadius;
-
- composer = new THREE.EffectComposer(renderer);
- composer.addPass(renderScene);
- composer.addPass(bloomPass);
-
- addListners(camera, renderer, composer);
- animate();
- }
-
- function animate(time) {
- analyser.getFrequencyData();
- uniforms.tAudioData.value.needsUpdate = true;
- step = (step + 1) % 1000;
- uniforms.time.value = time;
- uniforms.step.value = step;
- composer.render();
- requestAnimationFrame(animate);
- }
-
- function loadAudio(i) {
- if (i==4) {
- document.getElementById("overlay").innerHTML =
- '<div class="text-loading">这首歌献给我可爱的女朋友!一起来听吧...</div>';
- } else {
- document.getElementById("overlay").innerHTML =
- '<div class="text-loading">闭上双眼,默数三秒,圣诞节马上到来!...</div>';
- }
-
- const files = [
- // "https://files.freemusicarchive.org/storage-freemusicarchive-org/music/no_curator/Simon_Panrucker/Happy_Christmas_You_Guys/Simon_Panrucker_-_01_-_Snowflakes_Falling_Down.mp3",
- "https://cdn.jsdelivr.net/gh/koffuxu/cool-team/images/jinglebell.ogg",
- "https://cdn.jsdelivr.net/gh/koffuxu/cool-team/images/sdj.ogg",
- // "https://files.freemusicarchive.org/storage-freemusicarchive-org/music/no_curator/Dott/This_Christmas/Dott_-_01_-_This_Christmas.mp3",
- // "https://files.freemusicarchive.org/storage-freemusicarchive-org/music/ccCommunity/TRG_Banks/TRG_Banks_Christmas_Album/TRG_Banks_-_12_-_No_room_at_the_inn.mp3",
- // "https://files.freemusicarchive.org/storage-freemusicarchive-org/music/ccCommunity/Mark_Smeby/En_attendant_Nol/Mark_Smeby_-_07_-_Jingle_Bell_Swing.mp3",
- // // "./radios/last_christmas.mp3",
- // "./christmas_tree/radios/last_christmas.mp3",
- ];
- const file = files[i];
-
- const loader = new THREE.AudioLoader();
- loader.load(file, function (buffer) {
- audio.setBuffer(buffer);
- audio.play();
- analyser = new THREE.AudioAnalyser(audio, fftSize);
- init();
- });
-
-
-
-
- }
-
-
- function uploadAudio(event) {
- document.getElementById("overlay").innerHTML =
- '<div class="text-loading">圣诞节来了...</div>';
- const files = event.target.files;
- const reader = new FileReader();
-
- reader.onload = function (file) {
- var arrayBuffer = file.target.result;
-
- listener.context.decodeAudioData(arrayBuffer, function (audioBuffer) {
- audio.setBuffer(audioBuffer);
- audio.play();
- analyser = new THREE.AudioAnalyser(audio, fftSize);
- init();
- });
- };
-
- reader.readAsArrayBuffer(files[0]);
- }
-
- function addTree(scene, uniforms, totalPoints, treePosition) {
- const vertexShader = `
- attribute float mIndex;
- varying vec3 vColor;
- varying float opacity;
- uniform sampler2D tAudioData;
- float norm(float value, float min, float max ){
- return (value - min) / (max - min);
- }
- float lerp(float norm, float min, float max){
- return (max - min) * norm + min;
- }
- float map(float value, float sourceMin, float sourceMax, float destMin, float destMax){
- return lerp(norm(value, sourceMin, sourceMax), destMin, destMax);
- }
- void main() {
- vColor = color;
- vec3 p = position;
- vec4 mvPosition = modelViewMatrix * vec4( p, 1.0 );
- float amplitude = texture2D( tAudioData, vec2( mIndex, 0.1 ) ).r;
- float amplitudeClamped = clamp(amplitude-0.4,0.0, 0.6 );
- float sizeMapped = map(amplitudeClamped, 0.0, 0.6, 1.0, 20.0);
- opacity = map(mvPosition.z , -200.0, 15.0, 0.0, 1.0);
- gl_PointSize = sizeMapped * ( 100.0 / -mvPosition.z );
- gl_Position = projectionMatrix * mvPosition;
- }
- `;
- const fragmentShader = `
- varying vec3 vColor;
- varying float opacity;
- uniform sampler2D pointTexture;
- void main() {
- gl_FragColor = vec4( vColor, opacity );
- gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
- }
- `;
- const shaderMaterial = new THREE.ShaderMaterial({
- uniforms: {
- ...uniforms,
- pointTexture: {
- value: new THREE.TextureLoader().load(`https://assets.codepen.io/3685267/spark1.png`),
- },
- },
- vertexShader,
- fragmentShader,
- blending: THREE.AdditiveBlending,
- depthTest: false,
- transparent: true,
- vertexColors: true,
- });
-
- const geometry = new THREE.BufferGeometry();
- const positions = [];
- const colors = [];
- const sizes = [];
- const phases = [];
- const mIndexs = [];
-
- const color = new THREE.Color();
-
- for (let i = 0; i < totalPoints; i++) {
- const t = Math.random();
- const y = map(t, 0, 1, -8, 10);
- const ang = map(t, 0, 1, 0, 6 * TAU) + (TAU / 2) * (i % 2);
- const [z, x] = polar(ang, map(t, 0, 1, 5, 0));
-
- const modifier = map(t, 0, 1, 1, 0);
- positions.push(x + rand(-0.3 * modifier, 0.3 * modifier));
- positions.push(y + rand(-0.3 * modifier, 0.3 * modifier));
- positions.push(z + rand(-0.3 * modifier, 0.3 * modifier));
-
- color.setHSL(map(i, 0, totalPoints, 1.0, 0.0), 1.0, 0.5);
-
- colors.push(color.r, color.g, color.b);
- phases.push(rand(1000));
- sizes.push(1);
- const mIndex = map(i, 0, totalPoints, 1.0, 0.0);
- mIndexs.push(mIndex);
- }
-
- geometry.setAttribute(
- "position",
- new THREE.Float32BufferAttribute(positions, 3).setUsage(
- THREE.DynamicDrawUsage
- )
- );
- geometry.setAttribute("color", new THREE.Float32BufferAttribute(colors, 3));
- geometry.setAttribute("size", new THREE.Float32BufferAttribute(sizes, 1));
- geometry.setAttribute("phase", new THREE.Float32BufferAttribute(phases, 1));
- geometry.setAttribute("mIndex", new THREE.Float32BufferAttribute(mIndexs, 1));
-
- const tree = new THREE.Points(geometry, shaderMaterial);
-
- const [px, py, pz] = treePosition;
-
- tree.position.x = px;
- tree.position.y = py;
- tree.position.z = pz;
-
- scene.add(tree);
- }
-
- function addSnow(scene, uniforms) {
- const vertexShader = `
- attribute float size;
- attribute float phase;
- attribute float phaseSecondary;
- varying vec3 vColor;
- varying float opacity;
- uniform float time;
- uniform float step;
- float norm(float value, float min, float max ){
- return (value - min) / (max - min);
- }
- float lerp(float norm, float min, float max){
- return (max - min) * norm + min;
- }
- float map(float value, float sourceMin, float sourceMax, float destMin, float destMax){
- return lerp(norm(value, sourceMin, sourceMax), destMin, destMax);
- }
- void main() {
- float t = time* 0.0006;
- vColor = color;
- vec3 p = position;
- p.y = map(mod(phase+step, 1000.0), 0.0, 1000.0, 25.0, -8.0);
- p.x += sin(t+phase);
- p.z += sin(t+phaseSecondary);
- opacity = map(p.z, -150.0, 15.0, 0.0, 1.0);
- vec4 mvPosition = modelViewMatrix * vec4( p, 1.0 );
- gl_PointSize = size * ( 100.0 / -mvPosition.z );
- gl_Position = projectionMatrix * mvPosition;
- }
- `;
-
- const fragmentShader = `
- uniform sampler2D pointTexture;
- varying vec3 vColor;
- varying float opacity;
- void main() {
- gl_FragColor = vec4( vColor, opacity );
- gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
- }
- `;
- function createSnowSet(sprite) {
- const totalPoints = 300;
- const shaderMaterial = new THREE.ShaderMaterial({
- uniforms: {
- ...uniforms,
- pointTexture: {
- value: new THREE.TextureLoader().load(sprite),
- },
- },
- vertexShader,
- fragmentShader,
- blending: THREE.AdditiveBlending,
- depthTest: false,
- transparent: true,
- vertexColors: true,
- });
-
- const geometry = new THREE.BufferGeometry();
- const positions = [];
- const colors = [];
- const sizes = [];
- const phases = [];
- const phaseSecondaries = [];
-
- const color = new THREE.Color();
-
- for (let i = 0; i < totalPoints; i++) {
- const [x, y, z] = [rand(25, -25), 0, rand(15, -150)];
- positions.push(x);
- positions.push(y);
- positions.push(z);
-
- color.set(randChoise(["#f1d4d4", "#f1f6f9", "#eeeeee", "#f1f1e8"]));
-
- colors.push(color.r, color.g, color.b);
- phases.push(rand(1000));
- phaseSecondaries.push(rand(1000));
- sizes.push(rand(4, 2));
- }
-
- geometry.setAttribute(
- "position",
- new THREE.Float32BufferAttribute(positions, 3)
- );
- geometry.setAttribute("color", new THREE.Float32BufferAttribute(colors, 3));
- geometry.setAttribute("size", new THREE.Float32BufferAttribute(sizes, 1));
- geometry.setAttribute("phase", new THREE.Float32BufferAttribute(phases, 1));
- geometry.setAttribute(
- "phaseSecondary",
- new THREE.Float32BufferAttribute(phaseSecondaries, 1)
- );
-
- const mesh = new THREE.Points(geometry, shaderMaterial);
-
- scene.add(mesh);
- }
- const sprites = [
- "https://assets.codepen.io/3685267/snowflake1.png",
- "https://assets.codepen.io/3685267/snowflake2.png",
- "https://assets.codepen.io/3685267/snowflake3.png",
- "https://assets.codepen.io/3685267/snowflake4.png",
- "https://assets.codepen.io/3685267/snowflake5.png",
- ];
- sprites.forEach((sprite) => {
- createSnowSet(sprite);
- });
- }
-
- function addPlane(scene, uniforms, totalPoints) {
- const vertexShader = `
- attribute float size;
- attribute vec3 customColor;
- varying vec3 vColor;
- void main() {
- vColor = customColor;
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- gl_PointSize = size * ( 300.0 / -mvPosition.z );
- gl_Position = projectionMatrix * mvPosition;
- }
- `;
- const fragmentShader = `
- uniform vec3 color;
- uniform sampler2D pointTexture;
- varying vec3 vColor;
- void main() {
- gl_FragColor = vec4( vColor, 1.0 );
- gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
- }
- `;
- const shaderMaterial = new THREE.ShaderMaterial({
- uniforms: {
- ...uniforms,
- pointTexture: {
- value: new THREE.TextureLoader().load(`https://assets.codepen.io/3685267/spark1.png`),
- },
- },
- vertexShader,
- fragmentShader,
- blending: THREE.AdditiveBlending,
- depthTest: false,
- transparent: true,
- vertexColors: true,
- });
-
- const geometry = new THREE.BufferGeometry();
- const positions = [];
- const colors = [];
- const sizes = [];
-
- const color = new THREE.Color();
-
- for (let i = 0; i < totalPoints; i++) {
- const [x, y, z] = [rand(-25, 25), 0, rand(-150, 15)];
- positions.push(x);
- positions.push(y);
- positions.push(z);
-
- color.set(randChoise(["#93abd3", "#f2f4c0", "#9ddfd3"]));
-
- colors.push(color.r, color.g, color.b);
- sizes.push(1);
- }
-
- geometry.setAttribute(
- "position",
- new THREE.Float32BufferAttribute(positions, 3).setUsage(
- THREE.DynamicDrawUsage
- )
- );
- geometry.setAttribute(
- "customColor",
- new THREE.Float32BufferAttribute(colors, 3)
- );
- geometry.setAttribute("size", new THREE.Float32BufferAttribute(sizes, 1));
-
- const plane = new THREE.Points(geometry, shaderMaterial);
-
- plane.position.y = -8;
- scene.add(plane);
- }
-
- function addListners(camera, renderer, composer) {
- document.addEventListener("keydown", (e) => {
- const { x, y, z } = camera.position;
- // console.log(`camera.position.set(${x},${y},${z})`);
- const { x: a, y: b, z: c } = camera.rotation;
- // console.log(`camera.rotation.set(${a},${b},${c})`);
- });
-
- window.addEventListener(
- "resize",
- () => {
- const width = window.innerWidth;
- const height = window.innerHeight;
-
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
-
- renderer.setSize(width, height);
- composer.setSize(width, height);
- },
- false
- );
- }
-
- </script>
-
- </body>
- </html>
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