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前言:android系统中,音频输出的方式有很多种,外放即扬声器(Speaker)、听筒(Telephone Receiver)、有线耳机(WiredHeadset)、蓝牙音箱(Bluetooth A2DP)等,
android 系统默认有自己的音频输出优先级,那我们可以按照需求定制自己的音频切换方式么?答案是可以的。即可以在应用层修改,也可以在Framework修改,今天讲的就是Framework层的修改,也就是修改AudioService。接下来我们先了解下基本的使用
- //base/media/java/android/media/AudioSystem.java下
- @UnsupportedAppUsage
- public static final int FORCE_NONE = 0;//默认通道
- public static final int FORCE_SPEAKER = 1;//扬声器通道
- public static final int FORCE_HEADPHONES = 2;//耳机通道
- //下面两个是蓝牙耳机通道
- public static final int FORCE_BT_SCO = 3;//是一种双向的音频数据的传输链路,只能用于普通语音的传输,不能用于播放音乐
- public static final int FORCE_BT_A2DP = 4;//是一种单向的高品质音频数据传输链路,通常用于播放立体声音乐
- public static final int FORCE_WIRED_ACCESSORY = 5;//有线设备通道,如有线耳机
-
- @UnsupportedAppUsage
- public static final int FORCE_BT_CAR_DOCK = 6;
- @UnsupportedAppUsage
- public static final int FORCE_BT_DESK_DOCK = 7;
- @UnsupportedAppUsage
- public static final int FORCE_ANALOG_DOCK = 8;
- @UnsupportedAppUsage
- public static final int FORCE_DIGITAL_DOCK = 9;
- public static final int FORCE_NO_BT_A2DP = 10;
- public static final int FORCE_SYSTEM_ENFORCED = 11;
- public static final int FORCE_HDMI_SYSTEM_AUDIO_ENFORCED = 12;
- public static final int FORCE_ENCODED_SURROUND_NEVER = 13;
- public static final int FORCE_ENCODED_SURROUND_ALWAYS = 14;
- public static final int FORCE_ENCODED_SURROUND_MANUAL = 15;
- public static final int NUM_FORCE_CONFIG = 16;
- public static final int FORCE_DEFAULT = FORCE_NONE;
常用的也就是:扬声器,有线耳机,听筒,蓝牙耳机等;
- public static void setSpeakerNormal(Context context, int mode) {
- Log.e(TAG, "setSpeakerNormal: " + on);
- AudioManager am=(AudioManager)context.getSystemService(Context.AUDIO_SERVICE);
- am.setMode(mode);
- }
- //base/media/java/android/media/AudioManager.java下
-
-
- /* modes for setMode/getMode/setRoute/getRoute */
- /**
- * Audio harware modes.
- */
- /**
- * Invalid audio mode.
- */
- public static final int MODE_INVALID = AudioSystem.MODE_INVALID;
- /**
- * Current audio mode. Used to apply audio routing to current mode.
- */
- public static final int MODE_CURRENT = AudioSystem.MODE_CURRENT;
- /**
- * Normal audio mode: not ringing and no call established.
- */
- public static final int MODE_NORMAL = AudioSystem.MODE_NORMAL;
- /**
- * Ringing audio mode. An incoming is being signaled.
- */
- public static final int MODE_RINGTONE = AudioSystem.MODE_RINGTONE;
- /**
- * In call audio mode. A telephony call is established.
- */
- public static final int MODE_IN_CALL = AudioSystem.MODE_IN_CALL;
- /**
- * In communication audio mode. An audio/video chat or VoIP call is established.
- */
- public static final int MODE_IN_COMMUNICATION = AudioSystem.MODE_IN_COMMUNICATION;
可用的模式有:MODE_NORMAL,//默认(平时)状态- AudioSystem.java
- /* modes for setPhoneState, must match AudioSystem.h audio_mode */
- public static final int MODE_INVALID = -2;
- public static final int MODE_CURRENT = -1;
- public static final int MODE_NORMAL = 0;//待机模式,既不是铃声模式也不是通话模式,如music
- public static final int MODE_RINGTONE = 1;//铃声模式
- public static final int MODE_IN_CALL = 2;//音频通话模式
- public static final int MODE_IN_COMMUNICATION = 3;//通信模式,包括音/视频,VoIP通话.(3.0加入的,与通话模式类似)
- public static final int NUM_MODES = 4;
设备默认模式:MODE_NORMAL:
- public static void setSpeakerNormal(Context context) {
- AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
- am.setMode(AudioManager.MODE_NORMAL);
- }
- public static void setTingtong(Context context) {
- Log.e(TAG, "setTingtong start ");
- AudioManager am = (AudioManager)context.
- getSystemService(Context.AUDIO_SERVICE);
- am.setSpeakerphoneOn(false);
- am.setMode(AudioManager.MODE_IN_COMMUNICATION);
-
- }
- public static void setInCall(Context context) {
- Log.e(TAG, "setTingtong start ");
- AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
- am.setSpeakerphoneOn(false);
- am.setMode(AudioManager.MODE_IN_CALL);
-
- }
设置播放模式的时候,需要考虑流类型,常用的流类型有:
- //base/media/java/android/media/AudioSystem.java下
-
- /* These values must be kept in sync with system/audio.h */
- /*
- * If these are modified, please also update Settings.System.VOLUME_SETTINGS
- * and attrs.xml and AudioManager.java.
- */
- /** Used to identify the default audio stream volume */
- public static final int STREAM_DEFAULT = -1;
- /** Used to identify the volume of audio streams for phone calls */
- public static final int STREAM_VOICE_CALL = 0;//用于电话通话的音频流。
- /** Used to identify the volume of audio streams for system sounds */
- public static final int STREAM_SYSTEM = 1;//用于系统声音的音频流
- /** Used to identify the volume of audio streams for the phone ring and message alerts */
- public static final int STREAM_RING = 2;//用于电话铃声的音频流
- /** Used to identify the volume of audio streams for music playback */
- public static final int STREAM_MUSIC = 3;//用于音乐播放的音频流
- /** Used to identify the volume of audio streams for alarms */
- public static final int STREAM_ALARM = 4;//用于警报的音频流
- /** Used to identify the volume of audio streams for notifications */
- public static final int STREAM_NOTIFICATION = 5;//用于通知的音频流
- /** Used to identify the volume of audio streams for phone calls when connected on bluetooth */
- public static final int STREAM_BLUETOOTH_SCO = 6;//用于连接到蓝牙电话的手机音频流
- /** Used to identify the volume of audio streams for enforced system sounds in certain
- * countries (e.g camera in Japan) */
- @UnsupportedAppUsage
- public static final int STREAM_SYSTEM_ENFORCED = 7;//在某些国家实施的系统声音的音频流
- /** Used to identify the volume of audio streams for DTMF tones */
- public static final int STREAM_DTMF = 8;//DTMF音调的音频流。
- /** Used to identify the volume of audio streams exclusively transmitted through the
- * speaker (TTS) of the device */
- public static final int STREAM_TTS = 9;//文本到语音转换(TTS)的音频流。
- /** Used to identify the volume of audio streams for accessibility prompts */
- public static final int STREAM_ACCESSIBILITY = 10;//辅助功能提示音频流
音频通道是与播放模式一起用的,而播放模式与音频流类型有关系;
(1)音频通道是指声音从哪里出来,这个容易理解;
(2)播放模式,也叫音频状态,手机有4种音频状态:待机状态,音视频通话状态,视频/VoIP通话状态与响铃状态。这4种状态对底层的音频输出设备的选择影响很大,相应的情景下就得使用相应的模式,如视频情景的播放模式就是MODE_IN_COMMUNICATION,或者,播放音乐情景的播放模式就是MODE_NORMAL,什么样的情形就得用什么样的播放模式,不能搞混,比如MODE_IN_CALL,就只能由通话时才能使用;
(3)音频流类型,我们操作手机的音频时需要指定操作的是哪一个流,虽然手机的中音频流类型有很多,但是一旦进入到属性里,android就会将其整理成几种类型,这才是实际的类型,与上面的播放模式对应;
- /**
- * Sets the audio mode.
- * <p>
- * The audio mode encompasses audio routing AND the behavior of
- * the telephony layer. Therefore this method should only be used by applications that
- * replace the platform-wide management of audio settings or the main telephony application.
- * In particular, the {@link #MODE_IN_CALL} mode should only be used by the telephony
- * application when it places a phone call, as it will cause signals from the radio layer
- * to feed the platform mixer.
- *
- * @param mode the requested audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE},
- * {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}).
- * Informs the HAL about the current audio state so that
- * it can route the audio appropriately.
- */
- public void setMode(int mode) {
- final IAudioService service = getService();
- try {
- service.setMode(mode, mICallBack, mApplicationContext.getOpPackageName());
- } catch (RemoteException e) {
- throw e.rethrowFromSystemServer();
- }
- }
- /** @see AudioManager#setMode(int) */
- public void setMode(int mode, IBinder cb, String callingPackage) {
- if (DEBUG_MODE) { Log.v(TAG, "setMode(mode=" + mode + ", callingPackage=" + callingPackage + ")"); }
- //检测权限不合法,return
- if (!checkAudioSettingsPermission("setMode()")) {
- return;
- }
- //通话模式下,无权限return
- if ( (mode == AudioSystem.MODE_IN_CALL) &&
- (mContext.checkCallingOrSelfPermission(
- android.Manifest.permission.MODIFY_PHONE_STATE)
- != PackageManager.PERMISSION_GRANTED)) {
- Log.w(TAG, "MODIFY_PHONE_STATE Permission Denial: setMode(MODE_IN_CALL) from pid="
- + Binder.getCallingPid() + ", uid=" + Binder.getCallingUid());
- return;
- }
- //新的mode值不合法return
- if (mode < AudioSystem.MODE_CURRENT || mode >= AudioSystem.NUM_MODES) {
- return;
- }
-
- int oldModeOwnerPid = 0;
- int newModeOwnerPid = 0;
- synchronized (mDeviceBroker.mSetModeLock) {
- if (!mSetModeDeathHandlers.isEmpty()) {
- oldModeOwnerPid = mSetModeDeathHandlers.get(0).getPid();
- }
- if (mode == AudioSystem.MODE_CURRENT) {
- mode = mMode;
- }
- //设置新的模式值,如果此次设置的音频播放模式和上一次的不同,返回这次使用新音频播放模式的进程的pid
- newModeOwnerPid = setModeInt(mode, cb, Binder.getCallingPid(), callingPackage);
- }
- // when entering RINGTONE, IN_CALL or IN_COMMUNICATION mode, clear all
- // SCO connections not started by the application changing the mode when
- pid changes
- ///如果进入了RINGTONE, IN_CALL 或者IN_COMMUNICATION模式,清除掉当前更改音频模式的应用进程的蓝牙SCO连接
- if ((newModeOwnerPid != oldModeOwnerPid) && (newModeOwnerPid != 0)) {
- mDeviceBroker.postDisconnectBluetoothSco(newModeOwnerPid);
- }
- }
//设置新的模式值
newModeOwnerPid = setModeInt(mode, cb, Binder.getCallingPid(), callingPackage);
3. setModeInt的实现
- // setModeInt() returns a valid PID if the audio mode was successfully set to
- // any mode other than NORMAL.
- @GuardedBy("mDeviceBroker.mSetModeLock")
- private int setModeInt(int mode, IBinder cb, int pid, String caller) {
- if (DEBUG_MODE) { Log.v(TAG, "setModeInt(mode=" + mode + ", pid=" + pid + ", caller="
- + caller + ")"); }
- int newModeOwnerPid = 0;
- if (cb == null) {
- Log.e(TAG, "setModeInt() called with null binder");
- return newModeOwnerPid;
- }
-
- if(caller != null && caller.equals("com.android.soundrecorder") && mode == AudioSystem.MODE_IN_CALL) {
- mIsSoundRecorderPlayInEARPIECE = true;
- }else{
- mIsSoundRecorderPlayInEARPIECE = false;
- }
-
- SetModeDeathHandler hdlr = null;
- Iterator iter = mSetModeDeathHandlers.iterator();
- //循环遍历mSetModeDeathHandlers,找到与传递进来的相同pid的SetModeDeathHandler,并赋值给hdlr,
- //相同的pid也就是相同的应用,即找到相同的应用
- while (iter.hasNext()) {
- SetModeDeathHandler h = (SetModeDeathHandler)iter.next();
- if (h.getPid() == pid) {
- hdlr = h;
- // Remove from client list so that it is re-inserted at top of list
- iter.remove();
- hdlr.getBinder().unlinkToDeath(hdlr, 0);
- break;
- }
- }
- final int oldMode = mMode;
- int status = AudioSystem.AUDIO_STATUS_OK;
- int actualMode;
- do {
- //将传递进来的mode赋值初始化实际的播放模式
- actualMode = mode;
- //如果设置的模式是正常的播放模式,那就从mSetModeDeathHandlers列表的顶端获取一个模式给actualMode,
- //最近一次设置非正常音频模式的应用都会被放在mSetModeDeathHandlers的顶端
- if (mode == AudioSystem.MODE_NORMAL) {
- // get new mode from client at top the list if any
- if (!mSetModeDeathHandlers.isEmpty()) {
- hdlr = mSetModeDeathHandlers.get(0);
- cb = hdlr.getBinder();
- actualMode = hdlr.getMode();
- if (DEBUG_MODE) {
- Log.w(TAG, " using mode=" + mode + " instead due to death hdlr at pid="
- + hdlr.mPid);
- }
- }
- } else {
- if (hdlr == null) {
- hdlr = new SetModeDeathHandler(cb, pid);
- }
- // Register for client death notification
- try {
- cb.linkToDeath(hdlr, 0);
- } catch (RemoteException e) {
- // Client has died!
- Log.w(TAG, "setMode() could not link to "+cb+" binder death");
- }
-
- // Last client to call setMode() is always at top of client list
- // as required by SetModeDeathHandler.binderDied()
- //将hdlr加到mSetModeDeathHandlers中,并放到首位,也就是最后一个调用setMode()的进程位于列表的顶部
- mSetModeDeathHandlers.add(0, hdlr);
- //设置当前进程的音频播放模式,hdlr.setMode()会将mode设置给mMode,这个要注意,要不然很容易跟下面的"actualMode != mMode"混淆
- hdlr.setMode(mode);
- }
-
- if (actualMode != mMode) {
- final long identity = Binder.clearCallingIdentity();
- //通过AudioSystem将当前的音频模式设置到底层去,status返回设置的结果
- status = AudioSystem.setPhoneState(actualMode);
- Binder.restoreCallingIdentity(identity);
- if (status == AudioSystem.AUDIO_STATUS_OK) {
- if (DEBUG_MODE) { Log.v(TAG, " mode successfully set to " + actualMode); }
- //如果设置成功,保存当前的音频播放模式
- mMode = actualMode;
- } else {
- if (hdlr != null) {
- //如果设置不成功,从mSetModeDeathHandlers中删除该应用
- mSetModeDeathHandlers.remove(hdlr);
- cb.unlinkToDeath(hdlr, 0);
- }
- // force reading new top of mSetModeDeathHandlers stack
- if (DEBUG_MODE) { Log.w(TAG, " mode set to MODE_NORMAL after phoneState pb"); }
- mode = AudioSystem.MODE_NORMAL;
- }
- } else {
- status = AudioSystem.AUDIO_STATUS_OK;
- }
- } while (status != AudioSystem.AUDIO_STATUS_OK && !mSetModeDeathHandlers.isEmpty());
-
- if (status == AudioSystem.AUDIO_STATUS_OK) {
- if (actualMode != AudioSystem.MODE_NORMAL) {
- if (mSetModeDeathHandlers.isEmpty()) {
- Log.e(TAG, "setMode() different from MODE_NORMAL with empty mode client stack");
- } else {
- //如果这个进程设置的音频模式为非正常模式,那就返回这个进程的pid
- newModeOwnerPid = mSetModeDeathHandlers.get(0).getPid();
- }
- }
- // Note: newModeOwnerPid is always 0 when actualMode is MODE_NORMAL
- mModeLogger.log(
- new PhoneStateEvent(caller, pid, mode, newModeOwnerPid, actualMode));
- //下面的代码用来设置当前音频流类型的音量
- int streamType = getActiveStreamType(AudioManager.USE_DEFAULT_STREAM_TYPE);
- int device = getDeviceForStream(streamType);
- int index = mStreamStates[mStreamVolumeAlias[streamType]].getIndex(device);
- setStreamVolumeInt(mStreamVolumeAlias[streamType], index, device, true, caller);
-
- updateStreamVolumeAlias(true /*updateVolumes*/, caller);
-
- // change of mode may require volume to be re-applied on some devices
- updateAbsVolumeMultiModeDevices(oldMode, actualMode);
- }
- return newModeOwnerPid;
- }
AudioService用mMode来保存当前的音频播放模式。
设置音频输出管道的方法有两个分别是setSpeakerphoneOn()和setBluetoothScoOn(),我们来就看下最常用的设置扬声器播放;
- /**
- * Sets the speakerphone on or off.
- * <p>
- * This method should only be used by applications that replace the platform-wide
- * management of audio settings or the main telephony application.
- *
- * @param on set <var>true</var> to turn on speakerphone;
- * <var>false</var> to turn it off
- *true 是开启扬声器,false关闭扬声器
- */
- public void setSpeakerphoneOn(boolean on){
- final IAudioService service = getService();
- try {
- service.setSpeakerphoneOn(on);
- } catch (RemoteException e) {
- throw e.rethrowFromSystemServer();
- }
- }
以上方法是调用AudioService中的setSpeakerphoneOn(boolean on)
看下AudioSevice中该方法的实现
- /** @see AudioManager#setSpeakerphoneOn(boolean) */
- public void setSpeakerphoneOn(boolean on){
- //检查android.Manifest.permission.MODIFY_AUDIO_SETTINGS是否允许
- if (!checkAudioSettingsPermission("setSpeakerphoneOn()")) {
- return;
- }
- //通话模式,检查权限是否允许
- if (mContext.checkCallingOrSelfPermission(
- android.Manifest.permission.MODIFY_PHONE_STATE)
- != PackageManager.PERMISSION_GRANTED) {
- synchronized (mSetModeDeathHandlers) {
- for (SetModeDeathHandler h : mSetModeDeathHandlers) {
- if (h.getMode() == AudioSystem.MODE_IN_CALL) {
- Log.w(TAG, "getMode is call, Permission Denial: setSpeakerphoneOn from pid="
- + Binder.getCallingPid() + ", uid=" + Binder.getCallingUid());
- return;
- }
- }
- }
- }
-
- // for logging only
- final String eventSource = new StringBuilder("setSpeakerphoneOn(").append(on)
- .append(") from u/pid:").append(Binder.getCallingUid()).append("/")
- .append(Binder.getCallingPid()).toString();
- //设置扬声器开/关
- final boolean stateChanged = mDeviceBroker.setSpeakerphoneOn(on, eventSource);
- if (stateChanged) {
- //设置成功
- final long ident = Binder.clearCallingIdentity();
- try {
- //发送成功后,发送扬声器状态改变的广播
- mContext.sendBroadcastAsUser(
- new Intent(AudioManager.ACTION_SPEAKERPHONE_STATE_CHANGED)
- .setFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY), UserHandle.ALL);
- } finally {
- Binder.restoreCallingIdentity(ident);
- }
- }
- }
以上方法体中使用 final boolean stateChanged = mDeviceBroker.setSpeakerphoneOn(on, eventSource); 修改扬声器开关。返回true,则修改成功。该方法在AudioDeviceBroker中实现
- /**
- * Turns speakerphone on/off
- * @param on
- * @param eventSource for logging purposes
- * @return true if speakerphone state changed
- */
- /*package*/ boolean setSpeakerphoneOn(boolean on, String eventSource) {
- synchronized (mDeviceStateLock) {
- final boolean wasOn = isSpeakerphoneOn();
- if (on) {
- //开启扬声器
- if (mForcedUseForComm == AudioSystem.FORCE_BT_SCO) {
- setForceUse_Async(AudioSystem.FOR_RECORD, AudioSystem.FORCE_NONE, eventSource);
- }
- //进入扬声器播放的标志AudioSystem.FORCE_SPEAKER
- mForcedUseForComm = AudioSystem.FORCE_SPEAKER;
- } else if (mForcedUseForComm == AudioSystem.FORCE_SPEAKER) {
- //取消扬声器
- mForcedUseForComm = AudioSystem.FORCE_NONE;
- }
-
- mForcedUseForCommExt = mForcedUseForComm;
- //此时是语音模式AudioSystem.FOR_COMMUNICATION,mForcedUseForComm表示当前是哪种音频通道
- setForceUse_Async(AudioSystem.FOR_COMMUNICATION, mForcedUseForComm, eventSource);
- return (wasOn != isSpeakerphoneOn());
- }
- }
以上方法中可以看到AudioService用mForcedUseForComm和mForcedUseForCommExt保存了当前的音频通道。以上方法根据状态设置对应的模式使用方法 setForceUse_Async(AudioSystem.FOR_COMMUNICATION, mForcedUseForComm, eventSource);
- /*package*/ void setForceUse_Async(int useCase, int config, String eventSource) {
- //传递进来的参数封装,交给mAudioHandler处理;
- //arg1是AudioSystem.FOR_COMMUNICATION, arg2是mForcedUseForComm,
- //obj是eventSource,eventSource就是调用扬声器的进程的信息
- sendIILMsgNoDelay(MSG_IIL_SET_FORCE_USE, SENDMSG_QUEUE,
- useCase, config, eventSource);
- }
我们看下sendIILMsgNoDelay方法的实现
- private void sendIILMsgNoDelay(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj) {
- sendIILMsg(msg, existingMsgPolicy, arg1, arg2, obj, 0);
- }
-
- private void sendIILMsg(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj,
- int delay) {
- if (existingMsgPolicy == SENDMSG_REPLACE) {
- mBrokerHandler.removeMessages(msg);
- } else if (existingMsgPolicy == SENDMSG_NOOP && mBrokerHandler.hasMessages(msg)) {
- return;
- }
-
- if (isMessageHandledUnderWakelock(msg)) {
- final long identity = Binder.clearCallingIdentity();
- try {
- mBrokerEventWakeLock.acquire(BROKER_WAKELOCK_TIMEOUT_MS);
- } catch (Exception e) {
- Log.e(TAG, "Exception acquiring wakelock", e);
- }
- Binder.restoreCallingIdentity(identity);
- }
-
- synchronized (sLastDeviceConnectionMsgTimeLock) {
- long time = SystemClock.uptimeMillis() + delay;
-
- switch (msg) {
- case MSG_IL_SET_A2DP_SOURCE_CONNECTION_STATE:
- case MSG_IL_SET_A2DP_SINK_CONNECTION_STATE:
- case MSG_IL_SET_HEARING_AID_CONNECTION_STATE:
- case MSG_L_SET_WIRED_DEVICE_CONNECTION_STATE:
- case MSG_IL_BTA2DP_DOCK_TIMEOUT:
- case MSG_L_A2DP_DEVICE_CONFIG_CHANGE:
- case MSG_L_A2DP_ACTIVE_DEVICE_CHANGE:
- if (sLastDeviceConnectMsgTime >= time) {
- // add a little delay to make sure messages are ordered as expected
- time = sLastDeviceConnectMsgTime + 30;
- }
- sLastDeviceConnectMsgTime = time;
- break;
- default:
- break;
- }
- private void sendIILMsgNoDelay(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj) {
- sendIILMsg(msg, existingMsgPolicy, arg1, arg2, obj, 0);
- }
-
- private void sendIILMsg(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj,
- int delay) {
- if (existingMsgPolicy == SENDMSG_REPLACE) {
- mBrokerHandler.removeMessages(msg);
- } else if (existingMsgPolicy == SENDMSG_NOOP && mBrokerHandler.hasMessages(msg)) {
- return;
- }
-
- if (isMessageHandledUnderWakelock(msg)) {
- final long identity = Binder.clearCallingIdentity();
- try {
- mBrokerEventWakeLock.acquire(BROKER_WAKELOCK_TIMEOUT_MS);
- } catch (Exception e) {
- Log.e(TAG, "Exception acquiring wakelock", e);
- }
- Binder.restoreCallingIdentity(identity);
- }
-
- synchronized (sLastDeviceConnectionMsgTimeLock) {
- long time = SystemClock.uptimeMillis() + delay;
-
- switch (msg) {
- case MSG_IL_SET_A2DP_SOURCE_CONNECTION_STATE:
- case MSG_IL_SET_A2DP_SINK_CONNECTION_STATE:
- case MSG_IL_SET_HEARING_AID_CONNECTION_STATE:
- case MSG_L_SET_WIRED_DEVICE_CONNECTION_STATE:
- case MSG_IL_BTA2DP_DOCK_TIMEOUT:
- case MSG_L_A2DP_DEVICE_CONFIG_CHANGE:
- case MSG_L_A2DP_ACTIVE_DEVICE_CHANGE:
- if (sLastDeviceConnectMsgTime >= time) {
- // add a little delay to make sure messages are ordered as expected
- time = sLastDeviceConnectMsgTime + 30;
- }
- sLastDeviceConnectMsgTime = time;
- break;
- default:
- break;
- }
- //传递进来的参数封装,交给mAudioHandler处理;
- //arg1是AudioSystem.FOR_COMMUNICATION, arg2是mForcedUseForComm,
- //obj是eventSource,eventSource就是调用扬声器的进程的信息
- mBrokerHandler.sendMessageAtTime(mBrokerHandler.obtainMessage(msg, arg1, arg2, obj),
- time);
- }
- }
- mBrokerHandler.sendMessageAtTime(mBrokerHandler.obtainMessage(msg, arg1, arg2, obj),
- time);
- }
- }
根据代码逻辑看Message的参数arg1,arg2,obj 三个参数的意义
arg1 = AudioSystem.FOR_COMMUNICATION
arg2 = mForcedUseForComm,
obj = eventSource//eventSource就是调用扬声器的进程的信息
以上方法发送消息 消息接收
- case MSG_IIL_SET_FORCE_USE: // intended fall-through
- case MSG_IIL_SET_FORCE_BT_A2DP_USE:
- onSetForceUse(msg.arg1, msg.arg2, (String) msg.obj);
该方法的实现
- //---------------------------------------------------------------------
- // Internal handling of messages
- // These methods are ALL synchronous, in response to message handling in BrokerHandler
- // Blocking in any of those will block the message queue
-
- private void onSetForceUse(int useCase, int config, String eventSource) {
- Log.d(TAG, "onSetForceUse usage= "+useCase+" config= "+config+" eventSource="+eventSource);
- if (useCase == AudioSystem.FOR_MEDIA) {
- postReportNewRoutes();
- }
- AudioService.sForceUseLogger.log(
- new AudioServiceEvents.ForceUseEvent(useCase, config, eventSource));
- //将语音模式AudioSystem.FOR_COMMUNICATION,音频通道mForcedUseForComm交给AudioSystem,
- //AudioSystem会将其设置到HAL底层
- AudioSystem.setForceUse(useCase, config);
- }
AudioService在调用AudioSystem.setForceUse(usage, config)方法时,会将相应的音频播放模式和音频通道设置到底层,从这里可以就看出,为什么在调用setSpeakerphoneOn()时要结合setMode()一起使用了;
我们看到调用了AudioSystem的setForceUse方法,该在AudioSystem中的实现 是一个native方法。
- //base/media/java/android/media/AudioSystem.java
- @UnsupportedAppUsage
- public static native int setForceUse(int usage, int config);
疑惑:
前面介绍中就说了android手机中有很多的音频输出通道,为啥AudioService只提供了setSpeakerphoneOn()和setBluetoothScoOn这两个手动切换音频输出通道的方法呢?
之所以AudioService只提供这两个方法,是因为有些切换是系统自动完成的,比如有线耳机,蓝牙耳机的插入和拔出等,这些音频外设的切换在应用层是无法处理的;
听筒,扬声器,有线耳机这三个输出设备的切换
1)听筒通道
听筒模式一般只会在通话或者语音过程中才会用到,所以,要使用听筒模式,必须得指定播放模式为MODE_IN_CALL或者是MODE_IN_COMMUNICATION;MODE_IN_CALL只有在通话时才可以用到。非通话时使用MODE_IN_COMMUNICATION。
2)扬声器通道
在不插入音频外设如耳机的情况下,手机中的输出设备只有听筒和扬声器,要想在听筒和扬声器中切换是比较容易的,无非就是setSpeakerphoneOn(boolean)方法调用以及设置播放模式为MODE_IN_CALL或者MODE_IN_COMMUNICATION;
3)有线耳机
耳机是音频外设,此时手机中的音频输出设备有3个,除了耳机还有听筒和扬声器;那底层是怎样选择一个设备进行音频输出的呢?这就和音频系统中的音频路由策略有关,底层在播放音频时会选择一个设备,这个逻辑跟设备的优先级有关,代码在AudoPolicyServcie中,有时间在剖析这个具体原理;
所以,当手机中的音频输出设备有耳机,听筒和扬声器时,会根据设备的优先级来进行选择;
从测试的结果来看,3个当中,耳机的优先级最高,其次是听筒;
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