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Unity自带了一些属性绘制的特性
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如果我们需要自定义类似于Unity提供的特性,那就需要通过自己实现逻辑
通过标签,使自定义的字段由整数显示成为时间的形式(时分秒)
public class TimeAttribute : PropertyAttribute
{
public readonly bool DisplayHours;
public TimeAttribute(bool displayHours = false)
{
DisplayHours = displayHours;
}
}
[CustomPropertyDrawer(typeof(TimeAttribute))] public class TimeDrawer : PropertyDrawer { public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return EditorGUI.GetPropertyHeight(property) * 2; } public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { if (property.propertyType == SerializedPropertyType.Integer) { property.intValue = EditorGUI.IntField( new Rect(position.x, position.y, position.width, position.height / 2), label, Mathf.Max(0, property.intValue)); EditorGUI.LabelField( new Rect(position.x, position.y+position.height / 2,position.width, position.height / 2), TimeConverter(property.intValue)); } else { EditorGUI.HelpBox(position, "类型必须为Int", MessageType.Error); } } private string TimeConverter(int num) { if (attribute is TimeAttribute time) { if (time.DisplayHours) { var hours = num / 3600; var minutes = num % 3600 / 60; var seconds = num % 60; return $"{hours}:{minutes.ToString().PadLeft(2, '0')}:{seconds.ToString().PadLeft(2, '0')}"; } else { var minutes = num % 3600 / 60; var seconds = num % 60; return $"{minutes.ToString().PadLeft(2, '0')}:{seconds.ToString().PadLeft(2, '0')}"; } } return string.Empty; } }
[CustomEditor(typeof(TimeTest))] [CanEditMultipleObjects] public class TimeInspectorEditor : Editor { private SerializedProperty _serializedA; private SerializedProperty _serializedB; private SerializedProperty _serializedC; private void OnEnable() { _serializedA = serializedObject.FindProperty("a"); _serializedB = serializedObject.FindProperty("b"); _serializedC = serializedObject.FindProperty("c"); } public override void OnInspectorGUI() { serializedObject.Update(); GUILayout.BeginVertical("box"); { EditorGUILayout.PropertyField(_serializedA); EditorGUILayout.PropertyField(_serializedB); EditorGUILayout.PropertyField(_serializedC); } GUILayout.EndVertical(); serializedObject.ApplyModifiedProperties(); } }
public class TimeTest : MonoBehaviour
{
[Time] public int a = 3900;
[Time(true)] public int b = 9000;
[Time] public float c = 3900f;
}
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