- // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
-
- Shader "UI/UICircular"
- {
- Properties
- {
- _R("圆的半径R", Range(0,1)) = 0.5
- _Blur("边缘虚化的范围", Range(0,100)) = 100
-
- [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
- _Color("Tint", Color) = (1,1,1,1)
-
- _Stenci