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using System.Collections; using System.Collections.Generic; using UnityEngine; using Mono.Data.Sqlite; /* * Author:W * sqlite轻量型数据库使用 * 【注意:记得把Mono.Data.Sqlite.dll文件放在项目工程的Plugins文件夹下】 */ public class SqlLiteManager : MonoBehaviour { public static SqlLiteManager Instance; private SqliteConnection sqliteConnection; private SqliteCommand sqliteCommand; void Awake() { Instance = this; } /// <summary> /// 数据库打开 /// </summary> /// <param name="path"></param> public void Open(string path) { sqliteConnection = new SqliteConnection("Data Source="+path); if (sqliteConnection != null) sqliteConnection.Open(); } /// <summary> /// 执行命令 /// 创建一张表SQL语句 /// sqlStr = "create table if not exists User(uid integer primary key autoincrement, name text,score integer)"; /// 添加一条数据 /// sqlStr = "insert into User(name,score) values('W',66)"; /// 删除一条数据 /// sqlStr ="delete from User where uid=1 "; /// 修改一条数据 /// sqlStr = "update User set name='L' where uid = 1"; /// </summary> /// <param name="sqlStr"></param> public void ExcuteNonQuery(string sqlStr) { sqliteCommand = new SqliteCommand(sqlStr,sqliteConnection); if (sqliteCommand == null) return; sqliteCommand.ExecuteNonQuery(); sqliteCommand.Dispose(); } /// <summary> /// 执行单个结果查询 /// sqlStr ="select count(*) from User"; /// sqlStr = "select * from User where uid = 1"; /// </summary> /// <param name="sqlStr"></param> /// <returns></returns> public object ExcuteScaler(string sqlStr) { sqliteCommand = new SqliteCommand(sqlStr, sqliteConnection); if (sqliteCommand == null) return null; object value =sqliteCommand.ExecuteScalar(); sqliteCommand.Dispose(); return value; } /// <summary> /// 执行多个结果查询 /// sqlStr = "select * from User"; /// </summary> /// <param name="sqlStr"></param> /// <returns></returns> public SqliteDataReader ExcuteQuery(string sqlStr) { sqliteCommand = new SqliteCommand(sqlStr,sqliteConnection); if (sqliteCommand == null) return null; SqliteDataReader reader = sqliteCommand.ExecuteReader(); sqliteCommand.Dispose(); reader.Close(); return reader; } /// <summary> /// 数据库关闭 /// </summary> private void Close() { if (sqliteConnection != null) sqliteConnection.Close(); } }
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