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importpygameimportsysimporttimeimportrandomfrom pygame.locals import *
#初始化pygame
pygame.init()#这是游戏框
fps_clock =pygame.time.Clock()
play_sur_face= pygame.display.set_mode((640, 480))#设置标题
pygame.display.set_caption("小蛇冲冲冲!!!")#加载图标
image = pygame.image.load("game.jpg")
pygame.display.set_icon(image)#需要自定义设置一些颜色
RED_COLOR= pygame.Color(255, 0, 0)
BLACK_COLOR=pygame.Color(0, 0, 0)
WITHER_COLOR= pygame.Color(255, 255, 255)
GRE_COLOR= pygame.Color(150, 150, 150)
LIGHT_GRE= pygame.Color(220, 220, 220)#游戏结束
defgame_over(play_sur_face, score):#显示GAME OVER 并定义字体以及大小
#game_over_font = pygame.font.Font('arial.tff', 72)
game_over_font = pygame.font.Font('E:\\untitled\\arial.ttf', 72)
game_over_surf= game_over_font.render("GAME OVER", True, GRE_COLOR)
game_over_rect=game_over_surf.get_rect()
game_over_rect.midtop= (320, 125)
play_sur_face.blit(game_over_surf, game_over_rect)#显示分数并定义字体大小
score_font = pygame.font.Font('E:\\untitled\\arial.ttf', 48)
score_surf= score_font.render('score' +str(score), True, GRE_COLOR)
score_rect=score_surf.get_rect()
score_rect.midtop= (320, 255)
play_sur_face.blit(score_surf, score_rect)#刷新页面
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
snake_position= [100, 100] #蛇头位置
snake_h = [[100, 100], [80, 100], [60, 100]] #初始长度,三个单位
tree_position = [300, 300]#初始化树莓的数量
tree = 1direction= 'right' #初始化方向
change_direction =direction
score=0#检测例如按键等pygame事件
whileTrue:for event inpygame.event.get():#print(event.type)
if event.type ==QUIT:
pygame.quit()
sys.exit()elif event.type ==KEYDOWN:#判断键盘事件
if event.key == K_RIGHT or event.key == ord('d'):
change_direction= 'right'
if event.key == K_LEFT or event.key == ord('a'):
change_direction= 'left'
if event.key == K_UP or event.key == ord('w'):
change_direction= "up"
if event.key == K_DOWN or event.key == ord('s'):
change_direction= 'down'
if event.key == K_ESCAPE: #按esc键
pygame.event.post(pygame.event.Event(QUIT)) #退出游戏
if change_direction == "right" and not direction == 'left':
direction=change_directionif change_direction == "left" and not direction == 'right':
direction=change_directionif change_direction == "up" and not direction == 'down':
direction=change_directionif change_direction == "down" and not direction == 'up':
direction=change_direction#根据放下移动蛇头坐标
if direction == 'right':
snake_position[0]+= 20
if direction == 'left':
snake_position[0]-= 20
if direction == 'up':
snake_position[1] -= 20
if direction == 'down':
snake_position[1] += 20snake_h.insert(0, list(snake_position))#判断是否吃到树莓
if snake_position[0] == tree_position[0] and snake_position[1] == tree_position[1]:
tree=0else:
snake_h.pop()#每次将最后一单位蛇身剔除列表
#重新生成树莓
if tree ==0:
x= random.randrange(1, 32)
y= random.randrange(1, 24)
tree_position= [int(20 * x), int(20 *y)]
tree= 1score+= 1
#刷新显示层
#def sx_face():
## 绘制pygame显示层
play_sur_face.fill(BLACK_COLOR)for position in snake_h[1:]: #蛇身为白色
pygame.draw.rect(play_sur_face, WITHER_COLOR, Rect(position[0], position[1], 20, 20))
pygame.draw.rect(play_sur_face, LIGHT_GRE, Rect(snake_position[0], snake_position[1], 20, 20)) #蛇头为灰色
pygame.draw.rect(play_sur_face, RED_COLOR, Rect(tree_position[0], tree_position[1], 20, 20))#刷新显示层
pygame.display.flip()#def check_is_alive():
#"""
#判断蛇是否死亡
#:return:
#"""
if snake_position[0] > 620 or snake_position[0] < 0: #超出左右边界
game_over(play_sur_face, score)if snake_position[1] > 460 or snake_position[1] < 0: #超出上下边界
game_over(play_sur_face, score)for snack_body in snake_h[1:]:if snake_position[0] == snack_body[0] == snack_body[1] == snake_position[1]:
game_over(play_sur_face, score)if len(snake_h) < 40:
speed= 6 + len(snake_h) // 4
else:
speed= 16fps_clock.tick(speed)
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