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# 导入模块 import pygame import random # 初始化pygame pygame.init() # 设置窗口大小 screen = pygame.display.set_mode((800,600)) # 改变窗体的颜色 # 元组中三个值:红 绿 蓝 取值0-255 # screen.fill((0,255,0)) # 画圆形 # pygame.draw.circle(screen,(255,0,0),(100,100),100) # pygame.draw.circle(screen,(0,0,255),(200,200),20) # 渲染 # pygame.display.flip() # 声明 x y x = 50 y = 50 # 位置偏移 sx = random.randint(5,10) sy = random.randint(5,10) # 执行时间状态 running = True while running: screen.fill((178, 100, 120)) # 画圆 pygame.draw.circle(screen,(0,255,0),(x,y),30) # 时间间隔 pygame.time.delay(50) # 改变位置 x += sx y += sy # 判断边界 # 横向 x坐标 if x - 30 <= 0 or x + 30 >= screen.get_width(): sx = -sx # 纵向 y坐标 if y -30 <= 0 or y +30 >= screen.get_height(): sy = -sy # 渲染 pygame.display.flip() # 点击关闭时候 执行对应的操作 for event in pygame.event.get(): # 右上角叉号的事件类型 if event.type == pygame.QUIT: running = False
import time # a1 = "2018-01-01 14:00:21" # # 先转换为时间数组 # timeArray = time.strptime(a1, "%Y-%m-%d %H:%M:%S") # # # 转换为时间戳 # timeStamp = int(time.mktime(timeArray)) # print(timeStamp) # # # 格式转换 - 转为 / # a2 = "2018-01-04 14:00:21" # # 先转换为时间数组,然后转换为其他格式 # timeArray = time.strptime(a2, "%Y/%m/%d %H:%M:%S") # otherStyleTime = time.strftime("%Y/%m/%d %H:%M:%S", timeArray) # print(otherStyleTime)
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import time
def get_time(time_str,days,format_str):
time_tuple = time.strptime(time_str,format_str)
seconds = time.mktime(time_tuple)
times = seconds + (days)*24*3600
print(time.localtime(times))
return times
res = get_time('2018-01-01',-2,"%Y-%m-%d")
print(res)
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