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python贪吃蛇_"assert window_width % cell_size == 0, \"window wi

"assert window_width % cell_size == 0, \"window width must be a multiple o"

普通版:

import pygame, sys, random, time
from pygame.locals import *  # 从pygame模块导入常用的函数和常量

# 定义颜色变量
black_colour = pygame.Color(0, 0, 0)
white_colour = pygame.Color(255, 255, 255)
red_colour = pygame.Color(255, 0, 0)
grey_colour = pygame.Color(150, 150, 150)


# 定义游戏结束函数
def GameOver(gamesurface):
    # 设置提示字体的格式
    GameOver_font = pygame.font.SysFont("MicrosoftYaHei", 16)
    # 设置提示字体的颜色
    GameOver_colour = GameOver_font.render('Game Over', True, grey_colour)
    # 设置提示位置
    GameOver_location = GameOver_colour.get_rect()
    GameOver_location.midtop = (320, 10)
    # 绑定以上设置到句柄
    gamesurface.blit(GameOver_colour, GameOver_location)
    # 提示运行信息
    pygame.display.flip()
    # 休眠5秒
    time.sleep(5)
    # 退出游戏
    pygame.quit()
    # 退出程序
    sys.exit()


# 定义主函数
def main():
    # 初始化pygame,为使用硬件做准备
    pygame.init()
    pygame.time.Clock()
    ftpsClock = pygame.time.Clock()
    # 创建一个窗口
    gamesurface = pygame.display.set_mode((640, 480))
    # 设置窗口的标题
    pygame.display.set_caption('tanchishe snake')
    # 初始化变量
    # 初始化贪吃蛇的起始位置
    snakeposition = [100, 100]
    # 初始化贪吃蛇的长度
    snakelength = [[100, 100], [80, 100], [60, 100]]
    # 初始化目标方块的位置
    square_purpose = [300, 300]
    # 初始化一个数来判断目标方块是否存在
    square_position = 1
    # 初始化方向,用来使贪吃蛇移动
    derection = "right"
    change_derection = derection
    # 进行游戏主循环
    while True:
        # 检测按键等pygame事件
        for event in pygame.event.get():
            if event.type == QUIT:
                # 接收到退出事件后,退出程序
                pygame.quit()
                sys.exit()
            elif event.type == KEYDOWN:
                # 判断键盘事件,用w,s,a,d来表示上下左右
                if event.key == K_RIGHT or event.key == ord('d'):
                    change_derection = "right"
                if event.key == K_LEFT or event.key == ord('a'):
                    change_derection = "left"
                if event.key == K_UP or event.key == ord('w'):
                    change_derection = "up"
                if event.key == K_DOWN or event.key == ord('s'):
                    change_derection = "down"
                if event.key == K_ESCAPE:
                    pygame.event.post(pygame.event.Event(QUIT))
        # 判断移动的方向是否相反
        if change_derection == 'left' and not derection == 'right':
            derection = change_derection
        if change_derection == 'right' and not derection == 'left':
            derection = change_derection
        if change_derection == 'up' and not derection == 'down':
            derection = change_derection
        if change_derection == 'down' and not derection == 'up':
            derection = change_derection
        # 根据方向,改变坐标
        if derection == 'left':
            snakeposition[0] -= 20
        if derection == 'right':
            snakeposition[0] += 20
        if derection == 'up':
            snakeposition[1] -= 20
        if derection == 'down':
            snakeposition[1] += 20
        # 增加蛇的长度
        snakelength.insert(0, list(snakeposition))
        # 判断是否吃掉目标方块
        if snakeposition[0] == square_purpose[0] and snakeposition[1] == square_purpose[1]:
            square_position = 0
        else:
            snakelength.pop()
        # 重新生成目标方块
        if square_position == 0:
            # 随机生成x,y,扩大二十倍,在窗口范围内
            x = random.randrange(1, 32)
            y = random.randrange(1, 24)
            square_purpose = [int(x * 20), int(y * 20)]
            square_position = 1
        # 绘制pygame显示层
        gamesurface.fill(black_colour)
        for position in snakelength:
            pygame.draw.rect(gamesurface, white_colour, Rect(position[0], position[1], 20, 20))
            pygame.draw.rect(gamesurface, red_colour, Rect(square_purpose[0], square_purpose[1], 20, 20))
        # 刷新pygame显示层
        pygame.display.flip()
        # 判断是否死亡
        if snakeposition[0] < 0 or snakeposition[0] > 620:
            GameOver(gamesurface)
        if snakeposition[1] < 0 or snakeposition[1] > 460:
            GameOver(gamesurface)
        for snakebody in snakelength[1:]:
            if snakeposition[0] == snakebody[0] and snakeposition[1] == snakebody[1]:
                GameOver(gamesurface)
        # 控制游戏速度
        ftpsClock.tick(5)


if __name__ == "__main__":
    main()





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在这里插入图片描述

进阶版

'''
Created on 2018年5月17日
@author: within
'''
import random
import pygame
import sys
from pygame.locals import *

Snakespeed = 5
Window_Width = 800
Window_Height = 500
Cell_Size = 20  # Width and height of the cells
# Ensuring that the cells fit perfectly in the window. eg if cell size was
# 10     and window width or windowheight were 15 only 1.5 cells would
# fit.
assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size."
# Ensuring that only whole integer number of cells fit perfectly in the window.
assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size."
Cell_W = int(Window_Width / Cell_Size)  # Cell Width
Cell_H = int(Window_Height / Cell_Size)  # Cellc Height

White = (255, 255, 255)
Black = (0, 0, 0)
Red = (255, 0, 0)  # Defining element colors for the program.
Green = (0, 255, 0)
DARKGreen = (0, 155, 0)
DARKGRAY = (40, 40, 40)
YELLOW = (255, 255, 0)
Red_DARK = (150, 0, 0)
BLUE = (0, 0, 255)
BLUE_DARK = (0, 0, 150)

BGCOLOR = Black  # Background color

UP = 'up'
DOWN = 'down'  # Defining keyboard keys.
LEFT = 'left'
RIGHT = 'right'

HEAD = 0  # Syntactic sugar: index of the snake's head


def main():
    global SnakespeedCLOCK, DISPLAYSURF, BASICFONT

    pygame.init()
    SnakespeedCLOCK = pygame.time.Clock()
    DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height))
    BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
    pygame.display.set_caption('Snake')

    showStartScreen()
    while True:
        runGame()
        showGameOverScreen()


def runGame():
    # Set a random start point.
    startx = random.randint(5, Cell_W - 6)
    starty = random.randint(5, Cell_H - 6)
    wormCoords = [{'x': startx, 'y': starty},
                  {'x': startx - 1, 'y': starty},
                  {'x': startx - 2, 'y': starty}]
    direction = RIGHT

    # Start the apple in a random place.
    apple = getRandomLocation()

    while True:  # main game loop
        for event in pygame.event.get():  # event handling loop
            if event.type == QUIT:
                terminate()
            elif event.type == KEYDOWN:
                if (event.key == K_LEFT) and direction != RIGHT:
                    direction = LEFT
                elif (event.key == K_RIGHT) and direction != LEFT:
                    direction = RIGHT
                elif (event.key == K_UP) and direction != DOWN:
                    direction = UP
                elif (event.key == K_DOWN) and direction != UP:
                    direction = DOWN
                elif event.key == K_ESCAPE:
                    terminate()

                    # check if the Snake has hit itself or the edge
        if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or wormCoords[HEAD]['y'] == -1 or \
                wormCoords[HEAD]['y'] == Cell_H:
            return  # game over
        for wormBody in wormCoords[1:]:
            if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
                return  # game over

        # check if Snake has eaten an apply
        if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:
            # don't remove worm's tail segment
            apple = getRandomLocation()  # set a new apple somewhere
        else:
            del wormCoords[-1]  # remove worm's tail segment

        # move the worm by adding a segment in the direction it is moving
        if direction == UP:
            newHead = {'x': wormCoords[HEAD]['x'],
                       'y': wormCoords[HEAD]['y'] - 1}
        elif direction == DOWN:
            newHead = {'x': wormCoords[HEAD]['x'],
                       'y': wormCoords[HEAD]['y'] + 1}
        elif direction == LEFT:
            newHead = {'x': wormCoords[HEAD][
                                'x'] - 1, 'y': wormCoords[HEAD]['y']}
        elif direction == RIGHT:
            newHead = {'x': wormCoords[HEAD][
                                'x'] + 1, 'y': wormCoords[HEAD]['y']}
        wormCoords.insert(0, newHead)
        DISPLAYSURF.fill(BGCOLOR)
        drawGrid()
        drawWorm(wormCoords)
        drawApple(apple)
        drawScore(len(wormCoords) - 3)
        pygame.display.update()
        SnakespeedCLOCK.tick(Snakespeed)


def drawPressKeyMsg():
    pressKeySurf = BASICFONT.render('Press a key to play.', True, White)
    pressKeyRect = pressKeySurf.get_rect()
    pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30)
    DISPLAYSURF.blit(pressKeySurf, pressKeyRect)


def checkForKeyPress():
    if len(pygame.event.get(QUIT)) > 0:
        terminate()
    keyUpEvents = pygame.event.get(KEYUP)
    if len(keyUpEvents) == 0:
        return None
    if keyUpEvents[0].key == K_ESCAPE:
        terminate()
    return keyUpEvents[0].key


def showStartScreen():
    titleFont = pygame.font.Font('freesansbold.ttf', 100)
    titleSurf1 = titleFont.render('Snake!', True, White, DARKGreen)
    degrees1 = 0
    degrees2 = 0
    while True:
        DISPLAYSURF.fill(BGCOLOR)
        rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1)
        rotatedRect1 = rotatedSurf1.get_rect()
        rotatedRect1.center = (Window_Width / 2, Window_Height / 2)
        DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)

        drawPressKeyMsg()

        if checkForKeyPress():
            pygame.event.get()  # clear event queue
            return
        pygame.display.update()
        SnakespeedCLOCK.tick(Snakespeed)
        degrees1 += 3  # rotate by 3 degrees each frame
        degrees2 += 7  # rotate by 7 degrees each frame


def terminate():
    pygame.quit()
    sys.exit()


def getRandomLocation():
    return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)}


def showGameOverScreen():
    gameOverFont = pygame.font.Font('freesansbold.ttf', 100)
    gameSurf = gameOverFont.render('Game', True, White)
    overSurf = gameOverFont.render('Over', True, White)
    gameRect = gameSurf.get_rect()
    overRect = overSurf.get_rect()
    gameRect.midtop = (Window_Width / 2, 10)
    overRect.midtop = (Window_Width / 2, gameRect.height + 10 + 25)

    DISPLAYSURF.blit(gameSurf, gameRect)
    DISPLAYSURF.blit(overSurf, overRect)
    drawPressKeyMsg()
    pygame.display.update()
    pygame.time.wait(500)
    checkForKeyPress()  # clear out any key presses in the event queue

    while True:
        if checkForKeyPress():
            pygame.event.get()  # clear event queue
            return


def drawScore(score):
    scoreSurf = BASICFONT.render('Score: %s' % (score), True, White)
    scoreRect = scoreSurf.get_rect()
    scoreRect.topleft = (Window_Width - 120, 10)
    DISPLAYSURF.blit(scoreSurf, scoreRect)


def drawWorm(wormCoords):
    for coord in wormCoords:
        x = coord['x'] * Cell_Size
        y = coord['y'] * Cell_Size
        wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
        pygame.draw.rect(DISPLAYSURF, DARKGreen, wormSegmentRect)
        wormInnerSegmentRect = pygame.Rect(
            x + 4, y + 4, Cell_Size - 8, Cell_Size - 8)
        pygame.draw.rect(DISPLAYSURF, Green, wormInnerSegmentRect)


def drawApple(coord):
    x = coord['x'] * Cell_Size
    y = coord['y'] * Cell_Size
    appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
    pygame.draw.rect(DISPLAYSURF, Red, appleRect)


def drawGrid():
    for x in range(0, Window_Width, Cell_Size):  # draw vertical lines
        pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, Window_Height))
    for y in range(0, Window_Height, Cell_Size):  # draw horizontal lines
        pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), (Window_Width, y))


if __name__ == '__main__':
    try:
        main()
    except SystemExit:
        pass
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在这里插入图片描述
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