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- #1引入需要的模块
- import pygame
- import random
- #1配置图片地址
- IMAGE_PATH = 'imgs/'
- #1设置页面宽高
- scrrr_width=800
- scrrr_height =560
- #1创建控制游戏结束的状态
- GAMEOVER = False
- #1主程序
- class MainGame():
- #1加载游戏窗口
- def init_window(self):
- #1调用显示模块的初始化
- pygame.display.init()
- #1创建窗口
- MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height]) #
- #1开始游戏
- def start_game(self):
- #1初始化窗口
- self.init_window()
- #1只要游戏没结束,就一直循环
- while not GAMEOVER:
- #1渲染白色背景
- MainGame.window.fill((255, 255, 255))
- #1实时更新
- pygame.display.update()
- #1启动主程序
- if __name__ == '__main__':
- game = MainGame()
- game.start_game()
- #2 创建关数,得分,剩余分数,钱数
- shaoguan = 1
- score = 0
- remnant_score = 100
- money = 200
- #2 文本绘制
- def draw_text(self, content, size, color):
- pygame.font.init()
- font = pygame.font.SysFont('kaiti', size)
- text = font.render(content, True, color)
- return text
- #2 加载帮助提示
- def load_help_text(self):
- text1 = self.draw_text('1.按左键创建向日葵 2.按右键创建豌豆射手', 26, (255, 0, 0))
- MainGame.window.blit(text1, (5, 5))
-
- #2 渲染的文字和坐标位置
- MainGame.window.blit(self.draw_text('当前钱数$: {}'.format(MainGame.money), 26, (255, 0, 0)), (500, 40))
- MainGame.window.blit(self.draw_text(
- '当前关数{},得分{},距离下关还差{}分'.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26,
- (255, 0, 0)), (5, 40))
- self.load_help_text()
- #3 创建地图类
- class Map():
- #3 存储两张不同颜色的图片名称
- map_names_list = [IMAGE_PATH + 'map1.png', IMAGE_PATH + 'map2.png']
- #3 初始化地图
- def __init__(self, x, y, img_index):
- self.image = pygame.image.load(Map.map_names_list[img_index])
- self.position = (x, y)
- # 是否能够种植
- self.can_grow = True
- #3 加载地图
- def load_map(self):
- MainGame.window.blit(self.image,self.position)
-
- #3 存储所有地图坐标点
- map_points_list = []
- #3 存储所有的地图块
- map_list = []
-
- #3 初始化坐标点
- def init_plant_points(self):
- for y in range(1, 7):
- points = []
- for x in range(10):
- point = (x, y)
- points.append(point)
- MainGame.map_points_list.append(points)
- print("MainGame.map_points_list", MainGame.map_points_list)
-
- #3 初始化地图
- def init_map(self):
- for points in MainGame.map_points_list:
- temp_map_list = list()
- for point in points:
- # map = None
- if (point[0] + point[1]) % 2 == 0:
- map = Map(point[0] * 80, point[1] * 80, 0)
- else:
- map = Map(point[0] * 80, point[1] * 80, 1)
- # 将地图块加入到窗口中
- temp_map_list.append(map)
- print("temp_map_list", temp_map_list)
- MainGame.map_list.append(temp_map_list)
- print("MainGame.map_list", MainGame.map_list)
-
- #3 将地图加载到窗口中
- def load_map(self):
- for temp_map_list in MainGame.map_list:
- for map in temp_map_list:
- map.load_map()
-
- #3 初始化坐标和地图
- self.init_plant_points()
- self.init_map()
-
- #3 需要反复加载地图
- self.load_map()
- #4 图片加载报错处理
- LOG = '文件:{}中的方法:{}出错'.format(__file__,__name__)
- #4 植物类
- class Plant(pygame.sprite.Sprite):
- def __init__(self):
- super(Plant, self).__init__()
- self.live=True
-
- # 加载图片
- def load_image(self):
- if hasattr(self, 'image') and hasattr(self, 'rect'):
- MainGame.window.blit(self.image, self.rect)
- else:
- print(LOG)
-
- #4 存储所有植物的列表
- plants_list = []
-
- #5 向日葵类
- class Sunflower(Plant):
- def __init__(self,x,y):
- super(Sunflower, self).__init__()
- self.image = pygame.image.load('imgs/sunflower.png')
- self.rect = self.image.get_rect()
- self.rect.x = x
- self.rect.y = y
- self.price = 50
- self.hp = 100
- #5 时间计数器
- self.time_count = 0
-
- #5 功能:生成阳光(生产钱)
- def produce_money(self):
- self.time_count += 1
- if self.time_count == 25:
- MainGame.money += 5
- self.time_count = 0
- #5 向日葵加入到窗口中
- def display_sunflower(self):
- MainGame.window.blit(self.image,self.rect)
-
-
- #6 豌豆射手类
- class PeaShooter(Plant):
- def __init__(self,x,y):
- super(PeaShooter, self).__init__()
- # self.image 为一个 surface
- self.image = pygame.image.load('imgs/peashooter.png')
- self.rect = self.image.get_rect()
- self.rect.x = x
- self.rect.y = y
- self.price = 50
- self.hp = 200
- #6 发射计数器
- self.shot_count = 0
-
- #6 增加射击方法
- def shot(self):
- #6 记录是否应该射击
- should_fire = False
- for zombie in MainGame.zombie_list:
- if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x:
- should_fire = True
- #6 如果活着
- if self.live and should_fire:
- self.shot_count += 1
- # 计数器到25发射一次
- if self.shot_count == 25:
- #6 基于当前豌豆射手的位置,创建子弹
- peabullet = PeaBullet(self)
- #6 将子弹存储到子弹列表中
- MainGame.peabullet_list.append(peabullet)
- self.shot_count = 0
-
- #6 将豌豆射手加入到窗口中的方法
- def display_peashooter(self):
- MainGame.window.blit(self.image,self.rect)
-
- #6 增加豌豆射手发射处理
- def load_plants(self):
- for plant in MainGame.plants_list:
- #6 优化加载植物的处理逻辑
- if plant.live:
- if isinstance(plant, Sunflower):
- plant.display_sunflower()
- plant.produce_money()
- elif isinstance(plant, PeaShooter):
- plant.display_peashooter()
- plant.shot()
- else:
- MainGame.plants_list.remove(plant)
- #6 调用加载植物的方法
- self.load_plants()
- #7 豌豆子弹类
- class PeaBullet(pygame.sprite.Sprite):
- def __init__(self,peashooter):
- self.live = True
- self.image = pygame.image.load('imgs/peabullet.png')
- self.damage = 50
- self.speed = 10
- self.rect = self.image.get_rect()
- self.rect.x = peashooter.rect.x + 60
- self.rect.y = peashooter.rect.y + 15
-
- def move_bullet(self):
- #7 在屏幕范围内,实现往右移动
- if self.rect.x < scrrr_width:
- self.rect.x += self.speed
- else:
- self.live = False
-
- #7 新增,子弹与僵尸的碰撞
- def hit_zombie(self):
- for zombie in MainGame.zombie_list:
- if pygame.sprite.collide_rect(self,zombie):
- #打中僵尸之后,修改子弹的状态,
- self.live = False
- #僵尸掉血
- zombie.hp -= self.damage
- if zombie.hp <= 0:
- zombie.live = False
- self.nextLevel()
- #7闯关方法
- def nextLevel(self):
- MainGame.score += 20
- MainGame.remnant_score -=20
- for i in range(1,100):
- if MainGame.score==100*i and MainGame.remnant_score==0:
- MainGame.remnant_score=100*i
- MainGame.shaoguan+=1
- MainGame.produce_zombie+=50
-
-
-
- def display_peabullet(self):
- MainGame.window.blit(self.image,self.rect)
-
- #7 存储所有豌豆子弹的列表
- peabullet_list = []
-
- #7 加载所有子弹的方法
- def load_peabullets(self):
- for b in MainGame.peabullet_list:
- if b.live:
- b.display_peabullet()
- b.move_bullet()
- #7 调用子弹是否打中僵尸的方法
- b.hit_zombie()
- else:
- MainGame.peabullet_list.remove(b)
- #7 调用加载所有子弹的方法
- self.load_peabullets()
- #8事件处理
- def deal_events(self):
- #8 获取所有事件
- eventList = pygame.event.get()
- #8 遍历事件列表,判断
- for e in eventList:
- if e.type == pygame.QUIT:
- self.gameOver()
- elif e.type == pygame.MOUSEBUTTONDOWN:
- # print('按下鼠标按键')
- print(e.pos)
- # print(e.button)#左键1 按下滚轮2 上转滚轮为4 下转滚轮为5 右键 3
-
- x = e.pos[0] // 80
- y = e.pos[1] // 80
- print(x, y)
- map = MainGame.map_list[y - 1][x]
- print(map.position)
- #8 增加创建时候的地图装填判断以及金钱判断
- if e.button == 1:
- if map.can_grow and MainGame.money >= 50:
- sunflower = Sunflower(map.position[0], map.position[1])
- MainGame.plants_list.append(sunflower)
- print('当前植物列表长度:{}'.format(len(MainGame.plants_list)))
- map.can_grow = False
- MainGame.money -= 50
- elif e.button == 3:
- if map.can_grow and MainGame.money >= 50:
- peashooter = PeaShooter(map.position[0], map.position[1])
- MainGame.plants_list.append(peashooter)
- print('当前植物列表长度:{}'.format(len(MainGame.plants_list)))
- map.can_grow = False
- MainGame.money -= 50
-
- #8 调用事件处理的方法
- self.deal_events()
- #9 僵尸类
- class Zombie(pygame.sprite.Sprite):
- def __init__(self,x,y):
- super(Zombie, self).__init__()
- self.image = pygame.image.load('imgs/zombie.png')
- self.rect = self.image.get_rect()
- self.rect.x = x
- self.rect.y = y
- self.hp = 1000
- self.damage = 2
- self.speed = 1
- self.live = True
- self.stop = False
- #9 僵尸的移动
- def move_zombie(self):
- if self.live and not self.stop:
- self.rect.x -= self.speed
- if self.rect.x < -80:
- #8 调用游戏结束方法
- MainGame().gameOver()
-
- #9 判断僵尸是否碰撞到植物,如果碰撞,调用攻击植物的方法
- def hit_plant(self):
- for plant in MainGame.plants_list:
- if pygame.sprite.collide_rect(self,plant):
- #8 僵尸移动状态的修改
- self.stop = True
- self.eat_plant(plant)
- #9 僵尸攻击植物
- def eat_plant(self,plant):
- #9 植物生命值减少
- plant.hp -= self.damage
- #9 植物死亡后的状态修改,以及地图状态的修改
- if plant.hp <= 0:
- a = plant.rect.y // 80 - 1
- b = plant.rect.x // 80
- map = MainGame.map_list[a][b]
- map.can_grow = True
- plant.live = False
- #8 修改僵尸的移动状态
- self.stop = False
-
-
-
- #9 将僵尸加载到地图中
- def display_zombie(self):
- MainGame.window.blit(self.image,self.rect)
-
- #9 新增存储所有僵尸的列表
- zombie_list = []
- count_zombie = 0
- produce_zombie = 100
-
- #9 新增初始化僵尸的方法
- def init_zombies(self):
- for i in range(1, 7):
- dis = random.randint(1, 5) * 200
- zombie = Zombie(800 + dis, i * 80)
- MainGame.zombie_list.append(zombie)
-
- #9将所有僵尸加载到地图中
- def load_zombies(self):
- for zombie in MainGame.zombie_list:
- if zombie.live:
- zombie.display_zombie()
- zombie.move_zombie()
- # v2.0 调用是否碰撞到植物的方法
- zombie.hit_plant()
- else:
- MainGame.zombie_list.remove(zombie)
-
- #9 调用初始化僵尸的方法
- self.init_zombies()
-
- #9 调用展示僵尸的方法
- self.load_zombies()
- #9 计数器增长,每数到100,调用初始化僵尸的方法
- MainGame.count_zombie += 1
- if MainGame.count_zombie == MainGame.produce_zombie:
- self.init_zombies()
- MainGame.count_zombie = 0
- #9 pygame自己的休眠
- pygame.time.wait(10)
- #10 程序结束方法
- def gameOver(self):
- MainGame.window.blit(self.draw_text('游戏结束', 50, (255, 0, 0)), (300, 200))
- pygame.time.wait(400)
- global GAMEOVER
- GAMEOVER = True
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