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InputDispatcher把输入事件传给应用之前,需要和应用窗口建立联系,了解了这个过程,就清楚了APP进程和InputDispatcher线程也就是SystemServer进程之间是如何传输数据了
我们向窗口addView的时候,都会调用到ViewRootImpl的setView方法,从这个方法开始分析(只关注和input有关的流程)
//frameworks\base\core\java\android\view\ViewRootImpl.java public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView, int userId) { synchronized (this) { if (mView == null) { //省略 InputChannel inputChannel = null; if ((mWindowAttributes.inputFeatures & WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) { inputChannel = new InputChannel();//1 } try { mOrigWindowType = mWindowAttributes.type; mAttachInfo.mRecomputeGlobalAttributes = true; collectViewAttributes(); adjustLayoutParamsForCompatibility(mWindowAttributes); res = mWindowSession.addToDisplayAsUser(mWindow, mSeq, mWindowAttributes, getHostVisibility(), mDisplay.getDisplayId(), userId, mTmpFrame, mAttachInfo.mContentInsets, mAttachInfo.mStableInsets, mAttachInfo.mDisplayCutout, inputChannel, mTempInsets, mTempControls);//2 setFrame(mTmpFrame); //省略 if (inputChannel != null) { if (mInputQueueCallback != null) { mInputQueue = new InputQueue(); mInputQueueCallback.onInputQueueCreated(mInputQueue); } mInputEventReceiver = new WindowInputEventReceiver(inputChannel,Looper.myLooper());//3 } //省略 } } }
注释1处新建一个InputChannel 对象。注释2处是一个远程调用,也就是服务端的addToDisplayAsUser方法,注意inputChannel参数在aidl文件中标记的是out,说明inputChannel是根据远端返回的数据初始化的。注释3处创建WindowInputEventReceiver对象。
先来看看addToDisplayAsUser方法
//frameworks\base\services\core\java\com\android\server\wm\Session.java
@Override
public int addToDisplayAsUser(IWindow window, int seq, WindowManager.LayoutParams attrs,
int viewVisibility, int displayId, int userId, Rect outFrame,
Rect outContentInsets, Rect outStableInsets,
DisplayCutout.ParcelableWrapper outDisplayCutout, InputChannel outInputChannel,
InsetsState outInsetsState, InsetsSourceControl[] outActiveControls) {
return mService.addWindow(this, window, seq, attrs, viewVisibility, displayId, outFrame,
outContentInsets, outStableInsets, outDisplayCutout, outInputChannel,
outInsetsState, outActiveControls, userId);
}
直接调用WMS的addWindow方法
//frameworks\base\services\core\java\com\android\server\wm\WindowManagerService.java public int addWindow(Session session, IWindow client, int seq, LayoutParams attrs, int viewVisibility, int displayId, Rect outFrame, Rect outContentInsets, Rect outStableInsets, DisplayCutout.ParcelableWrapper outDisplayCutout, InputChannel outInputChannel, InsetsState outInsetsState, InsetsSourceControl[] outActiveControls, int requestUserId) { //省略 final WindowState win = new WindowState(this, session, client, token, parentWindow, appOp[0], seq, attrs, viewVisibility, session.mUid, userId, session.mCanAddInternalSystemWindow); //省略 final boolean openInputChannels = (outInputChannel != null && (attrs.inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) == 0); if (openInputChannels) { win.openInputChannel(outInputChannel); } //省略
调用WindowState的openInputChannel方法
//frameworks\base\services\core\java\com\android\server\wm\WindowState.java void openInputChannel(InputChannel outInputChannel) { if (mInputChannel != null) { throw new IllegalStateException("Window already has an input channel."); } String name = getName(); InputChannel[] inputChannels = InputChannel.openInputChannelPair(name);//1 mInputChannel = inputChannels[0]; mClientChannel = inputChannels[1]; mWmService.mInputManager.registerInputChannel(mInputChannel);//2 mInputWindowHandle.token = mInputChannel.getToken(); if (outInputChannel != null) { mClientChannel.transferTo(outInputChannel);//3 mClientChannel.dispose(); mClientChannel = null; } else { // If the window died visible, we setup a dummy input channel, so that taps // can still detected by input monitor channel, and we can relaunch the app. // Create dummy event receiver that simply reports all events as handled. mDeadWindowEventReceiver = new DeadWindowEventReceiver(mClientChannel); } mWmService.mInputToWindowMap.put(mInputWindowHandle.token, this); }
该方法主要完成以下工作:
socketpair的创建过程
//frameworks\base\core\java\android\view\InputChannel.java
public static InputChannel[] openInputChannelPair(String name) {
//省略
return nativeOpenInputChannelPair(name);
}
java层的InputChannel只是一个壳,直接发起JNI调用
//frameworks\base\core\jni\android_view_InputChannel.cpp static jobjectArray android_view_InputChannel_nativeOpenInputChannelPair(JNIEnv* env, jclass clazz, jstring nameObj) { ScopedUtfChars nameChars(env, nameObj); std::string name = nameChars.c_str(); sp<InputChannel> serverChannel; sp<InputChannel> clientChannel; status_t result = InputChannel::openInputChannelPair(name, serverChannel, clientChannel);//1 jobjectArray channelPair = env->NewObjectArray(2, gInputChannelClassInfo.clazz, nullptr); jobject serverChannelObj = android_view_InputChannel_createInputChannel(env, serverChannel); jobject clientChannelObj = android_view_InputChannel_createInputChannel(env, clientChannel); env->SetObjectArrayElement(channelPair, 0, serverChannelObj);//放入元素 env->SetObjectArrayElement(channelPair, 1, clientChannelObj);//放入元素 return channelPair; }
注释1处创建socketpair,并创建两个C++层的InputChannel对象
//frameworks\native\libs\input\InputTransport.cpp status_t InputChannel::openInputChannelPair(const std::string& name, sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel) { int sockets[2]; if (socketpair(AF_UNIX, SOCK_SEQPACKET, 0, sockets)) {//创建socketpair status_t result = -errno; ALOGE("channel '%s' ~ Could not create socket pair. errno=%d", name.c_str(), errno); outServerChannel.clear(); outClientChannel.clear(); return result; } /*设置buffer的大小为32k*/ int bufferSize = SOCKET_BUFFER_SIZE; setsockopt(sockets[0], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize)); setsockopt(sockets[0], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize)); setsockopt(sockets[1], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize)); setsockopt(sockets[1], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize)); sp<IBinder> token = new BBinder();//创建token std::string serverChannelName = name + " (server)"; android::base::unique_fd serverFd(sockets[0]); outServerChannel = InputChannel::create(serverChannelName, std::move(serverFd), token);//创建服务端InputChannel对象 std::string clientChannelName = name + " (client)"; android::base::unique_fd clientFd(sockets[1]); outClientChannel = InputChannel::create(clientChannelName, std::move(clientFd), token);//创建客户端InputChannel对象 return OK; }
可以看出,通过socketpair的两个fd,分别构造了Native层的InputChannel对象,同时,这个token也很重要,用户窗口中InputWindowInfo的token和这个是一致的
两个InputChannel构造完成后,其中一个需要通过binder回传给APP客户端(实际上就是写fd,然后客户端根据fd重新创建InputChannel),接下来分析服务端以及客户端的处理
注册InputChannel到InputDispatcher中
回到openInputChannel方法,InputChannel构造完成后,调用registerInputChannel,将服务端的InputChannel注册到InputDispatcher中
public void registerInputChannel(InputChannel inputChannel) {
//省略
nativeRegisterInputChannel(mPtr, inputChannel);
}
也是直接调用JNI方法
//frameworks\base\services\core\jni\com_android_server_input_InputManagerService.cpp
static void nativeRegisterInputChannel(JNIEnv* env, jclass /* clazz */,
jlong ptr, jobject inputChannelObj) {
NativeInputManager* im = reinterpret_cast<NativeInputManager*>(ptr);
sp<InputChannel> inputChannel = android_view_InputChannel_getInputChannel(env,
inputChannelObj);//取出InputChannel
status_t status = im->registerInputChannel(env, inputChannel);//1
//省略
}
注释1处,调用NativeInputManager的registerInputChannel方法
//frameworks\base\services\core\jni\com_android_server_input_InputManagerService.cpp
status_t NativeInputManager::registerInputChannel(JNIEnv* /* env */,
const sp<InputChannel>& inputChannel) {
ATRACE_CALL();
return mInputManager->getDispatcher()->registerInputChannel(inputChannel);
}
继续调用InputDispatcher的registerInputChannel方法
//frameworks\native\services\inputflinger\dispatcher\InputDispatcher.cpp status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel) { { // acquire lock //省略 sp<Connection> connection = new Connection(inputChannel, false /*monitor*/, mIdGenerator); int fd = inputChannel->getFd(); mConnectionsByFd[fd] = connection; mInputChannelsByToken[inputChannel->getConnectionToken()] = inputChannel; mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); } // release lock // Wake the looper because some connections have changed. mLooper->wake(); return OK; }
首先根据inputChannel创建了一个Connection对象,然后取出inputChannel的fd,将该connection放入mConnectionsByFd数组,注意,数组的下标是fd,可以根据fd找到这个connection。同时把inputChannel放入mInputChannelsByToken数组
最后将该fd加到Looper中,Looper也是使用的epoll机制,当客户端写入事件时(主要是告知输入事件处理完毕),这个fd就表明有事件读入,就会调用handleReceiveCallback函数
客户端处理InputChannel
回到setView方法,客户端接收到服务端返回的InputChannel后,创建WindowInputEventReceiver对象,WindowInputEventReceiver继承自InputEventReceiver
//frameworks\base\core\java\android\view\InputEventReceiver.java
public InputEventReceiver(InputChannel inputChannel, Looper looper) {
//省略
mInputChannel = inputChannel;
mMessageQueue = looper.getQueue();
mReceiverPtr = nativeInit(new WeakReference<InputEventReceiver>(this),
inputChannel, mMessageQueue);//1
mCloseGuard.open("dispose");
}
注释1处调用nativeInit方法
//frameworks\base\core\jni\android_view_InputEventReceiver.cpp
static jlong nativeInit(JNIEnv* env, jclass clazz, jobject receiverWeak,
jobject inputChannelObj, jobject messageQueueObj) {
sp<InputChannel> inputChannel = android_view_InputChannel_getInputChannel(env,
inputChannelObj);//取出
//省略
sp<NativeInputEventReceiver> receiver = new NativeInputEventReceiver(env,
receiverWeak, inputChannel, messageQueue);//创建NativeInputEventReceiver对象
status_t status = receiver->initialize();//1
//省略
receiver->incStrong(gInputEventReceiverClassInfo.clazz); // retain a reference for the object
return reinterpret_cast<jlong>(receiver.get());
}
注释1处调用NativeInputEventReceiver的initialize方法,在initialize方法中直接调用setFdEvents,将客户端inputChannel 中的fd加到Looper中
//frameworks\base\core\jni\android_view_InputEventReceiver.cpp
void NativeInputEventReceiver::setFdEvents(int events) {
if (mFdEvents != events) {
mFdEvents = events;
int fd = mInputConsumer.getChannel()->getFd();
if (events) {
mMessageQueue->getLooper()->addFd(fd, 0, events, this, nullptr);//注意第4个参数为当前的NativeInputEventReceiver对象
} else {
mMessageQueue->getLooper()->removeFd(fd);
}
}
}
添加到Looper后,如果后续有事件到来,即InputDispatcher发送过来了输入事件,则会调用NativeInputEventReceiver自己的handleEvent方法
总结
可以看出InputDispatcher和客户端进程之间通讯是采用socket的方式,而因为这里已经明确是是它们两个之间通讯,所以这里使用了更加方便的socketpair,socketpair得到两个fd分别给InputDispatcher和客户端进程,其中使用binder将其中的一个fd回传给客户端。
InputDispatcher由于和wms是在同一个进程,所以可以直接使用这个fd。InputDispatcher会创建Connection对象,并维护两个数组。并将fd添加到Looper中。客户端拿到这个fd也同样是加到Looper中。
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