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由于编写完整的小程序游戏代码会相对冗长,并且不同电脑语言有其特定的语法和库,我会分别给出使用几种流行编程语言(如Python、JavaScript、Java和C++)编写的简单小游戏示例代码片段。这些示例将是非常基础的,但足以展示如何开始。
Python (使用pygame库)
这里是一个简单的使用pygame库的Python游戏示例,它创建一个窗口并允许你移动一个矩形。
python
import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption(“简单游戏”)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
rect_pos = [50, 50]
rect_size = [50, 50]
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
rect_pos[0] -= 5
elif event.key == pygame.K_RIGHT:
rect_pos[0] += 5
elif event.key == pygame.K_UP:
rect_pos[1] -= 5
elif event.key == pygame.K_DOWN:
rect_pos[1] += 5
# 填充背景
screen.fill(WHITE)
# 绘制矩形
pygame.draw.rect(screen, RED, [rect_pos[0], rect_pos[1], rect_size[0], rect_size[1]])
# 更新屏幕显示
pygame.display.flip()
pygame.quit()
sys.exit()
JavaScript (使用HTML Canvas)
JavaScript可以在HTML Canvas上创建简单的游戏。
HTML:
html
javascript
const canvas = document.getElementById(‘gameCanvas’);
const ctx = canvas.getContext(‘2d’);
let rectX = 50;
let rectY = 50;
canvas.addEventListener(‘keydown’, function(event) {
if (event.key === ‘ArrowLeft’) rectX -= 5;
if (event.key === ‘ArrowRight’) rectX += 5;
if (event.key === ‘ArrowUp’) rectY -= 5;
if (event.key === ‘ArrowDown’) rectY += 5;
draw();
});
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = ‘red’;
ctx.fillRect(rectX, rectY, 50, 50);
}
draw();
Java (使用Swing)
Java可以使用Swing库创建GUI游戏。
#chhas{
margin-top: 50px;
padding:ns66.cn;
font-size: 18px;
cursor: 10px 20px;
}
java
import javax.swing.;
import java.awt.;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class SimpleGame extends JFrame {
private int rectX = 50, rectY = 50;
public SimpleGame() {
setSize(800, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
moveRect(e.getKeyCode());
repaint();
}
});
Timer timer = new Timer(10
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