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using System.Collections;
//SceneManager.LoadScene方法所在的类必须要添加后才可使用
using UnityEngine.SceneManagement;// Application.LoadLevel(1);
//在5.0版unity中应用SceneManager.LoadScene来取代
SceneManager.LoadScene("SpaceWar");}
public static void LoadScene(string sceneName, SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);
sceneName | Name of the scene to load. |
sceneBuildIndex | Index of the scene in the Build Settings to load. |
mode | Allows you to specify whether or not to load the scene additively. See LoadSceneMode for more information about the options. |
The given sceneName can either be the last part of the path, without .unity extension or the full path still without the .unity extension. The path has to be exactly as shown in the Build Settings Window. If only the scene name is given this will load the first scene in the list that matches. If you have multiple scenes with same name but different paths, you should use the full path.
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