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C#下调用Windows API方法如下:
1、引入命名空间:using System.Runtime.InteropServices;
2、引用需要使用的方法,格式:[DllImport("DLL文件")]方法的声明;
- [DllImport("user32.dll")]private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
- [DllImport("user32.dll")]private static extern bool SetForegroundWindow(IntPtr hWnd);
- [DllImport("user32.dll")]private static extern IntPtr FindWindow(string lpClassName,string lpWindowName);
- [DllImport("user32.dll")]private static extern int SendMessage(IntPtr hWnd,int Msg,int wParam,int lParam);
- [DllImport("user32.dll")]private static extern bool SetCursorPos(int X, int Y);
- [DllImport("user32.dll")]private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
- [DllImport("user32.dll")]private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, uint dwExtraInfo);
- [DllImport("user32.dll")]private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int cx, int cy, uint Flags);
- //ShowWindow参数
- private const int SW_SHOWNORMAL = 1;
- private const int SW_RESTORE = 9;
- private const int SW_SHOWNOACTIVATE = 4;
- //SendMessage参数
- private const int WM_KEYDOWN = 0X100;
- private const int WM_KEYUP = 0X101;
- private const int WM_SYSCHAR = 0X106;
- private const int WM_SYSKEYUP = 0X105;
- private const int WM_SYSKEYDOWN = 0X104;
- private const int WM_CHAR = 0X102;
//ShowWindow参数 //显示Window
//SendMessage参数 //发送信息
- IntPtr myIntPtr = FindWindow(null,"窗口名"); //null为类名,可以用Spy++得到,也可以为空
- ShowWindow(myIntPtr, SW_RESTORE); //将窗口还原
- SetForegroundWindow(myIntPtr); //如果没有ShowWindow,此方法不能设置最小化的窗口
1.定义委托方法CallBack,枚举窗口API(EnumWindows),得到窗口名API(GetWindowTextW)和得到窗口类名API(GetClassNameW)。
- public delegate bool CallBack(int hwnd, int lParam);
- [DllImport("user32")]public static extern int EnumWindows(CallBack x, int y);
- [DllImport("user32.dll")]private static extern int GetWindowTextW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);
- [DllImport("user32.dll")]private static extern int GetClassNameW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);
2.调用EnumWindows遍历窗口
- CallBack myCallBack = new CallBack(Recall);
- EnumWindows(myCallBack, 0);
3.回调方法Recall
- public bool Recall(int hwnd, int lParam)
- {
- StringBuilder sb = new StringBuilder(256);
- IntPtr PW = new IntPtr(hwnd);
-
- GetWindowTextW(PW,sb,sb.Capacity); //得到窗口名并保存在strName中
- string strName = sb.ToString();
-
- GetClassNameW(PW,sb,sb.Capacity); //得到窗口类名并保存在strClass中
- string strClass = sb.ToString();
-
- if (strName.IndexOf("窗口名关键字") >= 0 && strClass.IndexOf("类名关键字") >= 0)
- {
- return false; //返回false中止EnumWindows遍历
- }
- else
- {
- return true; //返回true继续EnumWindows遍历
- }
- }
1.定义设置活动窗口API(SetActiveWindow),设置前台窗口API(SetForegroundWindow)。
- [DllImport("user32.dll")]static extern IntPtr SetActiveWindow(IntPtr hWnd);
- [DllImport("user32.dll")][return: MarshalAs(UnmanagedType.Bool)]static extern bool SetForegroundWindow(IntPtr hWnd);
2.打开窗口
- Process proc = Process.Start(@"目标程序路径");
- SetActiveWindow(proc.MainWindowHandle);
- SetForegroundWindow(proc.MainWindowHandle);
1.利用发送消息API(SendMessage)向窗口发送数据。
- InputStr(myIntPtr, _GameID); //输入游戏ID
- SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X09, 0); //输入TAB(0x09)
- SendMessage(myIntPtr, WM_SYSKEYUP, 0X09, 0);
- InputStr(myIntPtr, _GamePass); //输入游戏密码
- SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X0D, 0); //输入ENTER(0x0d)
- SendMessage(myIntPtr, WM_SYSKEYUP, 0X0D, 0);
-
- /// <summary>
- /// 发送一个字符串
- /// </summary>
- /// <param name="myIntPtr">窗口句柄</param>
- /// <param name="Input">字符串</param>
- public void InputStr(IntPtr myIntPtr, string Input)
- {
- byte[] ch = (ASCIIEncoding.ASCII.GetBytes(Input));
- for (int i = 0; i < ch.Length; i++)
- {
- SendMessage(PW, WM_CHAR, ch, 0);
- }
- }
2.利用鼠标和键盘模拟向窗口发送数据。
- SetWindowPos(PW, (IntPtr)(-1), 0, 0, 0, 0, 0x0040 | 0x0001); //设置窗口位置
- SetCursorPos(476, 177); //设置鼠标位置
- mouse_event(0x0002, 0, 0, 0, 0); //模拟鼠标按下操作
- mouse_event(0x0004, 0, 0, 0, 0); //模拟鼠标放开操作
- SendKeys.Send(_GameID); //模拟键盘输入游戏ID
- SendKeys.Send("{TAB}"); //模拟键盘输入TAB
- SendKeys.Send(_GamePass); //模拟键盘输入游戏密码
- SendKeys.Send("{ENTER}"); //模拟键盘输入ENTER
另:上面还提到了keybd_event方法,用法和mouse_event方法类似,作用和SendKeys.Send一样。
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