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using System.Collections; using System.Collections.Generic; using UnityEngine; public class test : MonoBehaviour { private void Awake() { Debug.Log("Awake"); } private void OnEnable() { Debug.Log("OnEnable"); } // Start is called before the first frame update void Start() { Debug.Log("Start"); } // Update is called once per frame void Update() { Debug.Log("Update"); } private void FixedUpdate() { Debug.Log("FixedUpdate"); } private void LateUpdate() { Debug.Log("LateUpdate"); } private void OnDisable() { Debug.Log("OnDisable"); } private void OnDestroy() { Debug.Log("OnDestroy"); } }
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