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♥️作者:小刘在这里
♥️每天分享云计算网络运维课堂笔记,疫情之下,你我素未谋面,但你一定要平平安安,一 起努力,共赴美好人生!
♥️夕阳下,是最美的,绽放,愿所有的美好,再疫情结束后如约而至。
目录
- '''
- Author: 顾木子吖
- 微信公众号: Python顾木子吖
- 源码领取裙:806965976
- '''
- import sys
- import cfg
- import math
- import random
- import pygame
- from modules import *
-
-
- '''游戏初始化'''
- def initGame():
- # 初始化pygame, 设置展示窗口
- pygame.init()
- pygame.mixer.init()
- screen = pygame.display.set_mode(cfg.SCREENSIZE)
- pygame.display.set_caption('Bunnies and Badgers —— Charles的皮卡丘')
- # 加载必要的游戏素材
- game_images = {}
- for key, value in cfg.IMAGE_PATHS.items():
- game_images[key] = pygame.image.load(value)
- game_sounds = {}
- for key, value in cfg.SOUNDS_PATHS.items():
- if key != 'moonlight':
- game_sounds[key] = pygame.mixer.Sound(value)
- return screen, game_images, game_sounds
-
-
- '''主函数'''
- def main():
- # 初始化
- screen, game_images, game_sounds = initGame()
- # 播放背景音乐
- pygame.mixer.music.load(cfg.SOUNDS_PATHS['moonlight'])
- pygame.mixer.music.play(-1, 0.0)
- # 字体加载
- font = pygame.font.Font(None, 24)
- # 定义兔子
- bunny = BunnySprite(image=game_images.get('rabbit'), position=(100, 100))
- # 跟踪玩家的精度变量, 记录了射出的箭头数和被击中的獾的数量.
- acc_record = [0., 0.]
- # 生命值
- healthvalue = 194
- # 弓箭
- arrow_sprites_group = pygame.sprite.Group()
- # 獾
- badguy_sprites_group = pygame.sprite.Group()
- badguy = BadguySprite(game_images.get('badguy'), position=(640, 100))
- badguy_sprites_group.add(badguy)
- # 定义了一个定时器, 使得游戏里经过一段时间后就新建一支獾
- badtimer = 100
- badtimer1 = 0
- # 游戏主循环, running变量会跟踪游戏是否结束, exitcode变量会跟踪玩家是否胜利.
- running, exitcode = True, False
- clock = pygame.time.Clock()
- while running:
- # --在给屏幕画任何东西之前用黑色进行填充
- screen.fill(0)
- # --添加的风景也需要画在屏幕上
- for x in range(cfg.SCREENSIZE[0]//game_images['grass'].get_width()+1):
- for y in range(cfg.SCREENSIZE[1]//game_images['grass'].get_height()+1):
- screen.blit(game_images['grass'], (x*100, y*100))
- for i in range(4): screen.blit(game_images['castle'], (0, 30+105*i))
- # --倒计时信息
- countdown_text = font.render(str((90000-pygame.time.get_ticks())//60000)+":"+str((90000-pygame.time.get_ticks())//1000%60).zfill(2), True, (0, 0, 0))
- countdown_rect = countdown_text.get_rect()
- countdown_rect.topright = [635, 5]
- screen.blit(countdown_text, countdown_rect)
- # --按键检测
- # ----退出与射击
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- elif event.type == pygame.MOUSEBUTTONDOWN:
- game_sounds['shoot'].play()
- acc_record[1] += 1
- mouse_pos = pygame.mouse.get_pos()
- angle = math.atan2(mouse_pos[1]-(bunny.rotated_position[1]+32), mouse_pos[0]-(bunny.rotated_position[0]+26))
- arrow = ArrowSprite(game_images.get('arrow'), (angle, bunny.rotated_position[0]+32, bunny.rotated_position[1]+26))
- arrow_sprites_group.add(arrow)
- # ----移动兔子
- key_pressed = pygame.key.get_pressed()
- if key_pressed[pygame.K_w]:
- bunny.move(cfg.SCREENSIZE, 'up')
- elif key_pressed[pygame.K_s]:
- bunny.move(cfg.SCREENSIZE, 'down')
- elif key_pressed[pygame.K_a]:
- bunny.move(cfg.SCREENSIZE, 'left')
- elif key_pressed[pygame.K_d]:
- bunny.move(cfg.SCREENSIZE, 'right')
- # --更新弓箭
- for arrow in arrow_sprites_group:
- if arrow.update(cfg.SCREENSIZE):
- arrow_sprites_group.remove(arrow)
- # --更新獾
- if badtimer == 0:
- badguy = BadguySprite(game_images.get('badguy'), position=(640, random.randint(50, 430)))
- badguy_sprites_group.add(badguy)
- badtimer = 100 - (badtimer1 * 2)
- badtimer1 = 20 if badtimer1>=20 else badtimer1+2
- badtimer -= 1
- for badguy in badguy_sprites_group:
- if badguy.update():
- game_sounds['hit'].play()
- healthvalue -= random.randint(4, 8)
- badguy_sprites_group.remove(badguy)
- # --碰撞检测
- for arrow in arrow_sprites_group:
- for badguy in badguy_sprites_group:
- if pygame.sprite.collide_mask(arrow, badguy):
- game_sounds['enemy'].play()
- arrow_sprites_group.remove(arrow)
- badguy_sprites_group.remove(badguy)
- acc_record[0] += 1
- # --画出弓箭
- arrow_sprites_group.draw(screen)
- # --画出獾
- badguy_sprites_group.draw(screen)
- # --画出兔子
- bunny.draw(screen, pygame.mouse.get_pos())
- # --画出城堡健康值, 首先画了一个全红色的生命值条, 然后根据城堡的生命值往生命条里面添加绿色.
- screen.blit(game_images.get('healthbar'), (5, 5))
- for i in range(healthvalue):
- screen.blit(game_images.get('health'), (i+8, 8))
- # --判断游戏是否结束
- if pygame.time.get_ticks() >= 90000:
- running, exitcode = False, True
- if healthvalue <= 0:
- running, exitcode = False, False
- # --更新屏幕
- pygame.display.flip()
- clock.tick(cfg.FPS)
- # 计算准确率
- accuracy = acc_record[0] / acc_record[1] * 100 if acc_record[1] > 0 else 0
- accuracy = '%.2f' % accuracy
- showEndGameInterface(screen, exitcode, accuracy, game_images)
-
-
- '''run'''
- if __name__ == '__main__':
- main()
'''配置文件'''
import os
# FPS
FPS = 100
# 屏幕大小
SCREENSIZE = (640, 480)
# 游戏图片路径
IMAGE_PATHS = {
'rabbit': os.path.join(os.getcwd(), 'resources/images/dude.png'),
'grass': os.path.join(os.getcwd(), 'resources/images/grass.png'),
'castle': os.path.join(os.getcwd(), 'resources/images/castle.png'),
'arrow': os.path.join(os.getcwd(), 'resources/images/bullet.png'),
'badguy': os.path.join(os.getcwd(), 'resources/images/badguy.png'),
'healthbar': os.path.join(os.getcwd(), 'resources/images/healthbar.png'),
'health': os.path.join(os.getcwd(), 'resources/images/health.png'),
'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
'youwin': os.path.join(os.getcwd(), 'resources/images/youwin.png')
}
# 游戏声音路径
SOUNDS_PATHS = {
'hit': os.path.join(os.getcwd(), 'resources/audio/explode.wav'),
'enemy': os.path.join(os.getcwd(), 'resources/audio/enemy.wav'),
'shoot': os.path.join(os.getcwd(), 'resources/audio/shoot.wav'),
'moonlight': os.path.join(os.getcwd(), 'resources/audio/moonlight.wav')
}
- # Introduction
- https://mp.weixin.qq.com/s/_-AChGldQzdwXN-ljcCMFQ
-
- # Environment
- ```
- OS: Windows10
- Python: Python3.5+(have installed necessary dependencies)
- ```
-
- # Usage
- ```
- Step1:
- pip install -r requirements.txt
- Step2:
- run "python Game1.py"
- ```
-
- # Reference
- https://www.raywenderlich.com/24252/beginning-game-programming-for-teens-with-python
-
- # Game Display
- ![giphy](demonstration/running.gif)
requirements:pygame
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