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def hit\_zombie(self): for zombie in MainGame.zombie_list: if pygame.sprite.collide_rect(self,zombie): #打中僵尸之后,修改子弹的状态, self.live = False #僵尸掉血 zombie.hp -= self.damage if zombie.hp <= 0: zombie.live = False self.nextLevel() #7闯关方法 def nextLevel(self): MainGame.score += 20 MainGame.remnant_score -=20 for i in range(1,100): if MainGame.score==100\*i and MainGame.remnant_score==0: MainGame.remnant_score=100\*i MainGame.shaoguan+=1 MainGame.produce_zombie+=50 def display\_peabullet(self): MainGame.window.blit(self.image,self.rect)
#9 僵尸类
class Zombie(pygame.sprite.Sprite):
def __init__(self,x,y):
super(Zombie, self).init()
self.image = pygame.image.load(‘imgs/zombie.png’)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.hp = 1000
self.damage = 2
self.speed = 1
self.live = True
self.stop = False
#9 僵尸的移动
def move_zombie(self):
if self.live and not self.stop:
self.rect.x -= self.speed
if self.rect.x < -80:
#8 调用游戏结束方法
MainGame().gameOver()
#9 判断僵尸是否碰撞到植物,如果碰撞,调用攻击植物的方法 def hit\_plant(self): for plant in MainGame.plants_list: if pygame.sprite.collide_rect(self,plant): #8 僵尸移动状态的修改 self.stop = True self.eat_plant(plant) #9 僵尸攻击植物 def eat\_plant(self,plant): #9 植物生命值减少 plant.hp -= self.damage #9 植物死亡后的状态修改,以及地图状态的修改 if plant.hp <= 0: a = plant.rect.y // 80 - 1 b = plant.rect.x // 80 map = MainGame.map_list[a][b] map.can_grow = True plant.live = False #8 修改僵尸的移动状态 self.stop = False #9 将僵尸加载到地图中 def display\_zombie(self): MainGame.window.blit(self.image,self.rect)
#1 主程序
class MainGame():
#2 创建关数,得分,剩余分数,钱数
shaoguan = 1
score = 0
remnant_score = 100
money = 200
#3 存储所有地图坐标点
map_points_list = []
#3 存储所有的地图块
map_list = []
#4 存储所有植物的列表
plants_list = []
#7 存储所有豌豆子弹的列表
peabullet_list = []
#9 新增存储所有僵尸的列表
zombie_list = []
count_zombie = 0
produce_zombie = 100
#1 加载游戏窗口
def init_window(self):
#1 调用显示模块的初始化
pygame.display.init()
#1 创建窗口
MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height])
#2 文本绘制 def draw\_text(self, content, size, color): pygame.font.init() font = pygame.font.SysFont('kaiti', size) text = font.render(content, True, color) return text #2 加载帮助提示 def load\_help\_text(self): text1 = self.draw_text('1.按左键创建向日葵 2.按右键创建豌豆射手', 26, (255, 0, 0)) MainGame.window.blit(text1, (5, 5)) #3 初始化坐标点 def init\_plant\_points(self): for y in range(1, 7): points = [] for x in range(10): point = (x, y) points.append(point) MainGame.map_points_list.append(points) print("MainGame.map\_points\_list", MainGame.map_points_list) #3 初始化地图 def init\_map(self): for points in MainGame.map_points_list: temp_map_list = list() for point in points: # map = None if (point[0] + point[1]) % 2 == 0: map = Map(point[0] \* 80, point[1] \* 80, 0) else: map = Map(point[0] \* 80, point[1] \* 80, 1) # 将地图块加入到窗口中 temp_map_list.append(map) print("temp\_map\_list", temp_map_list) MainGame.map_list.append(temp_map_list) print("MainGame.map\_list", MainGame.map_list) #3 将地图加载到窗口中 def load\_map(self): for temp_map_list in MainGame.map_list: for map in temp_map_list: map.load_map() #6 增加豌豆射手发射处理 def load\_plants(self): for plant in MainGame.plants_list: #6 优化加载植物的处理逻辑 if plant.live: if isinstance(plant, Sunflower): plant.display_sunflower() plant.produce_money() elif isinstance(plant, PeaShooter): plant.display_peashooter() plant.shot() else: MainGame.plants_list.remove(plant) #7 加载所有子弹的方法 def load\_peabullets(self): for b in MainGame.peabullet_list: if b.live: b.display_peabullet() b.move_bullet() # v1.9 调用子弹是否打中僵尸的方法 b.hit_zombie() else: MainGame.peabullet_list.remove(b) #8事件处理 def deal\_events(self): #8 获取所有事件 eventList = pygame.event.get() #8 遍历事件列表,判断 for e in eventList: if e.type == pygame.QUIT: self.gameOver() elif e.type == pygame.MOUSEBUTTONDOWN: # print('按下鼠标按键') print(e.pos) # print(e.button)#左键1 按下滚轮2 上转滚轮为4 下转滚轮为5 右键 3 x = e.pos[0] // 80 y = e.pos[1] // 80 print(x, y) map = MainGame.map_list[y - 1][x] print(map.position) #8 增加创建时候的地图装填判断以及金钱判断 if e.button == 1: if map.can_grow and MainGame.money >= 50: sunflower = Sunflower(map.position[0], map.position[1]) MainGame.plants_list.append(sunflower) print('当前植物列表长度:{}'.format(len(MainGame.plants_list))) map.can_grow = False MainGame.money -= 50 elif e.button == 3: if map.can_grow and MainGame.money >= 50: peashooter = PeaShooter(map.position[0], map.position[1]) MainGame.plants_list.append(peashooter) print('当前植物列表长度:{}'.format(len(MainGame.plants_list))) map.can_grow = False MainGame.money -= 50 #9 新增初始化僵尸的方法 def init\_zombies(self): for i in range(1, 7): dis = random.randint(1, 5) \* 200 zombie = Zombie(800 + dis, i \* 80) MainGame.zombie_list.append(zombie) #9将所有僵尸加载到地图中 def load\_zombies(self): for zombie in MainGame.zombie_list: if zombie.live: zombie.display_zombie() zombie.move_zombie() # v2.0 调用是否碰撞到植物的方法 zombie.hit_plant() else: MainGame.zombie_list.remove(zombie) #1 开始游戏 def start\_game(self): #1 初始化窗口 self.init_window() #3 初始化坐标和地图 self.init_plant_points() self.init_map() #9 调用初始化僵尸的方法 self.init_zombies() #1 只要游戏没结束,就一直循环 while not GAMEOVER: #1 渲染白色背景 MainGame.window.fill((255, 255, 255)) #2 渲染的文字和坐标位置 MainGame.window.blit(self.draw_text('当前钱数$: {}'.format(MainGame.money), 26, (255, 0, 0)), (500, 40)) MainGame.window.blit(self.draw_text( '当前关数{},得分{},距离下关还差{}分'.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26, (255, 0, 0)), (5, 40)) self.load_help_text() #3 需要反复加载地图 self.load_map() #6 调用加载植物的方法 self.load_plants() #7 调用加载所有子弹的方法 self.load_peabullets()
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