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- package newKingOfHonor;
-
- import java.awt.*;
- import java.awt.event.ActionEvent;
- import java.awt.event.ActionListener;
- import java.awt.event.KeyAdapter;
- import java.awt.event.KeyEvent;
- import java.io.File;
- import java.util.ArrayList;
-
- import javax.sound.sampled.AudioInputStream;
- import javax.sound.sampled.AudioSystem;
- import javax.sound.sampled.Clip;
- import javax.sound.sampled.FloatControl;
- import javax.swing.JButton;
- import javax.swing.JFrame;
-
- public class GameFrame extends JFrame {
- // 游戏开始 0, 游戏胜利1,游戏失败2
- int state = 0;
- // 窗口尺寸
- final int windowWidth = 1400;
- final int windowHeight = 700;
- // 双缓冲图片
- private Image offScreenImage = null;
- // 攻击图片
- private Image attack = Toolkit.getDefaultToolkit().getImage("img/王者荣耀图片/attack.jpg");
- //游戏胜利失败图片
- private Image gameWin = Toolkit.getDefaultToolkit().getImage("img/王者荣耀图片/gameWin.png");
- private Image gameLose = Toolkit.getDefaultToolkit().getImage("img/王者荣耀图片/gameLose.png");
- // 游戏背景
- Background background = new Background(this);
- // 游戏玩家
- Champion player = new ChampionDaji(this);
- // 双方小兵
- MinionBlue mb = new MinionBlue(this);
- MinionRed mr = new MinionRed(this);
- //野怪
- public Beast beast = new Beast(this);
- // 防御塔
- Turret turret = new Turret(this);
- // 游戏元素列表
- public ArrayList<GameObject> objList = new ArrayList<>();
- ArrayList<GameObject> redList = new ArrayList<>();// 红色方
- ArrayList<GameObject> blueList = new ArrayList<>();// 蓝色方
- public ArrayList<GameObject> removeList = new ArrayList<>();// 存放将要删除的元素
-
- public void launch() {
- // 设置尺寸
- setSize(windowWidth, windowHeight);
- // 窗口居中
- setLocationRelativeTo(null);
- // 关闭事件
- setDefaultCloseOperation(3);
- // 用户不能调整窗口大小
- setResizable(false);
- // 标题
- setTitle("王者荣耀");
- // 窗口可见
- setVisible(true);
- // 添加键盘监视器
- this.addKeyListener(new GameFrame.KeyMonitor());
- // 添加游戏元素
- objList.add(background);
- objList.add(player);
- objList.addAll(beast.beastList);
- objList.addAll(turret.turretList);
- for (int i = 0; i < 4; i++) {
- blueList.add(turret.turretList.get(i));
- }
- for (int i = 4; i < 8; i++) {
- redList.add(turret.turretList.get(i));
- }
-
-
- /**
- * 攻击按钮
- */
- JButton button = new JButton();
- button.setSize(130, 132);
- button.setLocation(1150, 430);
- button.addActionListener(new ActionListener() {
- @Override
- public void actionPerformed(ActionEvent e) {
- // 按钮事件
- player.attack(redList);
- }
- });
- this.add(button);
- player.addButton();
- while (true) {
-
- mb.createMinion(this, blueList);
- mr.createMinion(this, redList);
- repaint();
- try {
- Thread.sleep(25);
- } catch (Exception e) {
- e.printStackTrace();
- }
- }
- }
-
- public void paint(Graphics g) {
- if (offScreenImage == null) {
- offScreenImage = this.createImage(5984, 4452);
- }
- Graphics gImage = offScreenImage.getGraphics();
- if(state==0){
- turret.isLive();
- for (int i = 0; i < objList.size(); i++) {
- objList.get(i).paintSelf(gImage);
- }
- // 绘制攻击图片
- gImage.drawImage(attack, player.getX() + 500, player.getY() + 100, null);
-
- objList.removeAll(removeList);
- } else if (state ==1) {//游戏胜利
-
- gImage.drawImage(gameWin, player.getX()-700, player.getY()-300 , null);
- } else if (state == 2) {//游戏失败
- gImage.drawImage(gameLose, player.getX()-700, player.getY()-300, null);
- }
- g.drawImage(offScreenImage, -player.getX() + 700, -player.getY() + 350, null);
- // 添加按钮后不能调用键盘事件 因为程序的焦点变成了按钮 this.requestFocus() 把焦点重新改变到游戏界面上
-
- this.requestFocus();
- }
-
- // main方法
- public static void main(String[] args) {
- GameFrame gameFrame = new GameFrame();
- gameFrame.launch();
-
- }
- // 键盘事件
- private class KeyMonitor extends KeyAdapter {
- @Override
- public void keyPressed(KeyEvent e) {
- int key = e.getKeyCode();
- player.keyPressed(e);
- }
-
- @Override
- public void keyReleased(KeyEvent e) {
- int key = e.getKeyCode();
- player.keyReleased(e);
- }
- }
- static Clip clip;
-
-
- }
- package newKingOfHonor;
-
- import java.awt.*;
- import java.util.ArrayList;
-
- //游戏元素的父类
- public abstract class GameObject {
- // 坐标
- private int x;
- private int y;
- // 图片
- private Image img;
- // 游戏界面
- public GameFrame gameFrame;
- // 速度
- private int spd;
- // 初始生命值
- private int hp;
- // 当前生命值
- private int currentHp;
- // 攻击目标
- private GameObject target;
- // 是否有目标
- private boolean hasTarget = false;
- // 攻击距离
- private int dis;
- // 攻击时间间隔
- private int attackCoolDownTime;
- // 攻击是否冷却
- private boolean attackCoolDown = true;
- // 是否存活
- private boolean alive = true;
- //是否被控制
- boolean beControlled = false;
-
- public GameObject(GameFrame gameFrame) {
- this.gameFrame = gameFrame;
- }
-
- public GameObject(int x, int y, GameFrame gameFrame) {
- this.x = x;
- this.y = y;
- this.gameFrame = gameFrame;
- }
-
- public GameObject() {
- }
- public void addHp(Graphics g, int difX, int difY, int width, int height, Color color) {
- // 绘制外部轮廓
- g.setColor(Color.black);
- g.drawRect(getX() - difX, getY() - difY, width, height);
- // 填充矩形
- g.setColor(color);
- g.fillRect(getX() - difX, getY() - difY, (int) (width * getCurrentHp() / getHp()), height);
- }
-
- public double getDis(int x1, int y1, int x2, int y2) {
- return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2));
- }
-
- // 矩形矩形碰撞检测
- public boolean recIntersectsRec(Rectangle r1, Rectangle r2) {
- return r1.intersects(r2);
- }
-
- public boolean recIntersectsCir(Rectangle rec, int x, int y, int r) {
- // 矩形于圆相交: 圆心到至少一个矩形定点的距离小于r
- if ((getDis(x, y, rec.x, rec.y) < r) || (getDis(x, y, rec.x, rec.y + rec.height) < r)
- || (getDis(x, y, rec.x + rec.width, rec.y) < r)
- || (getDis(x, y, rec.x + rec.width, rec.y + rec.height) < r)) {
- return true;
- }
- return false;
- }
-
- // 攻击方法
- public void attack(ArrayList<GameObject> gameObjList) {
- if (hasTarget) {
- // 目标离开范围后寻找新的目标
- if (!recIntersectsCir(target.getRec(), getX(), getY(), getDis())) {
- setHasTarget(false);
- }
- // 目标死亡,寻找新目标
- else if (!target.isAlive()) {
- setHasTarget(false);
- } else if (isAttackCoolDown() && isAlive()) {
- Bullet bullet = null;
- // 防御塔攻击
- if (Turret.class.isAssignableFrom(getClass())) {
- bullet = new Bullet(gameFrame, this, getTarget(), 500, 50);
- }
- // 小兵攻击
- else if (Minion.class.isAssignableFrom(getClass())) {
- bullet = new Bullet(gameFrame, this, getTarget(), 50, 30);
- }
- // 玩家攻击
- else if (this instanceof Champion) {
- bullet = new Bullet(gameFrame, this, getTarget(), 500, 50);
- }
- gameFrame.objList.add(bullet);
- // 线程开始
- new AttackCD().start();
- }
- } else {
- // 遍历列表
- for (GameObject obj : gameObjList) {
- // 判断攻击范围(圆形)与敌方(矩形)是否相交
- if (recIntersectsCir(obj.getRec(), getX(), getY(), getDis())) {
- // 找到目标
- setTarget(obj);
- setHasTarget(true);
- // 跳出循环
- break;
- }
- }
- // 玩家是否在攻击范围内
- if (!hasTarget && gameObjList == gameFrame.blueList) {
- if (recIntersectsCir(gameFrame.player.getRec(), getX(), getY(), getDis())) {
- // 找到目标
- setTarget(gameFrame.player);
- setHasTarget(true);
- }
- }
- else {
- //野怪是否在攻击范围内
- for (GameObject obj : gameFrame.beast.beastList) {
- // 判断攻击范围(圆形)与敌方(矩形)是否相交
- if (recIntersectsCir(obj.getRec(), getX(), getY(), getDis())) {
- // 找到目标
- setTarget(obj);
- setHasTarget(true);
- // 跳出循环
- break;
- }
- }
- }
- }
- }
-
- //public abstract void addTurret();
-
- class AttackCD extends Thread {
- public void run() {
- // 将攻击功能设置为冷却状态
- setAttackCoolDown(false);
- // 线程休眠
- try {
- Thread.sleep(attackCoolDownTime);
- } catch (Exception e) {
- e.printStackTrace();
- }
- // 将攻击功能设置为攻击状态
- setAttackCoolDown(true);
- // 线程终止
- this.interrupt();
- }
- }
-
- // 绘制元素
- public abstract void paintSelf(Graphics g);
-
- // 返回矩形
- public abstract Rectangle getRec();
- public int getX() {
- return x;
- }
- public void setX(int x) {
- this.x = x;
- }
- public int getY() {
- return y;
- }
- public void setY(int y) {
- this.y = y;
- }
- public Image getImg() {
- return img;
- }
- public void setImg(String img) {
- this.img = Toolkit.getDefaultToolkit().getImage(img);
- }
- public int getSpd() {
- return spd;
- }
- public void setSpd(int spd) {
- this.spd = spd;
- }
- public int getHp() {
- return hp;
- }
- public void setHp(int hp) {
- this.hp = hp;
- }
- public int getCurrentHp() {
- return currentHp;
- }
- public void setCurrentHp(int currentHp) {
- this.currentHp = currentHp;
- }
- public GameObject getTarget() {
- return target;
- }
- public void setTarget(GameObject target) {
- this.target = target;
- }
- public boolean isHasTarget() {
- return hasTarget;
- }
- public void setHasTarget(boolean hasTarget) {
- this.hasTarget = hasTarget;
- }
- public int getDis() {
- return dis;
- }
- public void setDis(int dis) {
- this.dis = dis;
- }
- public int getAttackCoolDownTime() {
- return attackCoolDownTime;
- }
- public void setAttackCoolDownTime(int attackCoolDownTime) {
- this.attackCoolDownTime = attackCoolDownTime;
- }
- public boolean isAttackCoolDown() {
- return attackCoolDown;
- }
- public void setAttackCoolDown(boolean attackCoolDown) {
- this.attackCoolDown = attackCoolDown;
- }
- public boolean isAlive() {
- return alive;
- }
- public void setAlive(boolean alive) {
- this.alive = alive;
- }
- }
- package newKingOfHonor;
-
-
-
- import java.awt.*;
- import java.util.ArrayList;
- //防御塔类
- public class Turret extends GameObject{
-
- ArrayList<Turret> turretList = new ArrayList<>();
- public Turret turretBlueOne;
- public Turret turretBlueTwo;
- public Turret turretBlueThree;
- public Turret turretBlueBase;
- public Turret turretRedOne;
- public Turret turretRedTwo;
- public Turret turretRedThree;
- public Turret turretRedBase;
-
- public Turret(GameFrame gameFrame) {
- super(gameFrame);
- setImg("img/王者荣耀图片/turret.png");
-
- // 初始化八个防御塔
- turretList.add(turretBlueOne = new TurretBlue(1860, 3790, gameFrame));
- turretList.add(turretBlueTwo = new TurretBlue(2650, 3820, gameFrame));
- turretList.add(turretBlueThree = new TurretBlue(3995, 3830, gameFrame));
- turretList.add(turretBlueBase = new TurretBlue(1130, 3650, gameFrame));
- turretList.add(turretRedOne = new TurretRed(5100, 3030, gameFrame));
- turretList.add(turretRedTwo = new TurretRed(5120, 2100, gameFrame));
- turretList.add(turretRedThree = new TurretRed(5060, 1570, gameFrame));
- turretList.add(turretRedBase = new TurretRed(4850, 1100, gameFrame));
-
- }
-
- public Turret(int x, int y, GameFrame gameFrame) {
- super(x, y, gameFrame);
- setImg("img/王者荣耀图片/turret.png");
- setHp(6000);
- setCurrentHp(getHp());
- setAttackCoolDownTime(1000);
- setDis(300);
- }
- public void isLive(){
- if(gameFrame.turret.turretBlueBase.getCurrentHp()==0){
- gameFrame.state=2;
- }
- if(gameFrame.turret.turretRedBase.getCurrentHp()==0){
- gameFrame.state=1;
- }
- }
- @Override
- public void paintSelf(Graphics g) {
- // 生命值为0
- if (getCurrentHp() <= 0) {
- setAlive(false);
- gameFrame.removeList.add(this);
- if (this instanceof TurretBlue) {
- gameFrame.blueList.remove(this);
- } else {
- gameFrame.redList.remove(this);
- }
- } else {
- // 添加生命值
- if (this instanceof TurretBlue) {
- this.addHp(g, 50, 130, 100, 20, Color.GREEN);
- attack(gameFrame.redList);
- } else {
- this.addHp(g, 50, 130, 100, 20, Color.RED);
- attack(gameFrame.blueList);
- }
- g.drawImage(getImg(), getX() - 50, getY() - 100, null);
- g.fillOval(getX(), getY(), 10, 10);
- g.drawRect(getX() - 50, getY() - 100, 100, 180);
- g.drawOval(getX() - 300, getY() - 300, 600, 600);
- }
- }
-
- @Override
- public Rectangle getRec() {
- return new Rectangle(getX() - 50, getY() - 100, 100, 180);
- }
- }
- package newKingOfHonor;
-
-
- //蓝方防御塔
- public class TurretBlue extends Turret{
- public TurretBlue(GameFrame gameFrame){
- super(gameFrame);
- }
- public TurretBlue(int x,int y,GameFrame gameFrame){
- super(x,y,gameFrame);
- }
- }
- package newKingOfHonor;
-
-
- //蓝方防御塔
- public class TurretRed extends Turret{
- public TurretRed(GameFrame gameFrame){
- super(gameFrame);
- }
- public TurretRed(int x,int y,GameFrame gameFrame){
- super(x,y,gameFrame);
- }
- }
- package newKingOfHonor;
-
- import java.awt.*;
- import java.awt.event.ActionEvent;
- import java.awt.event.ActionListener;
- import java.awt.event.KeyEvent;
-
- import javax.swing.JButton;
-
- //游戏英雄类
- public abstract class Champion extends GameObject {
- // 移动
- public boolean up, down, left, right;
- // 移动图集
- static String[] imgs = new String[8];
- // 第几张图片
- int moveCount = 1;
- //技能图片
- Image abilityOne;
- Image abilityTwo;
- Image abilityThree;
- //技能冷却时间
- int coolDownTimeOne;
- int coolDownTimeTwo;
- int coolDownTimeThree;
- //三个技能是否处于冷却状态
- boolean coolDownOne = true;
- boolean coolDownTwo = true;
- boolean coolDownThree = true;
-
- static {
- for (int i = 1; i < 8; i++) {
- imgs[i] = "img/王者荣耀图片/move/" + i +".png";
- }
- }
-
- public Champion(GameFrame gameFrame) {
- super(gameFrame);
-
- //定义英雄的图片和坐标
- setImg("img/王者荣耀图片/stand.png");
- setX(700);
- setY(3800);
- setSpd(75);
- setHp(24000);
- setDis(250);
- setAttackCoolDownTime(100);
- setCurrentHp(getHp());
- }
-
- public void keyPressed(KeyEvent e) {
- int key = e.getKeyCode();
- if (key == KeyEvent.VK_D) {
- right = true;}
- if (key == KeyEvent.VK_A) {
- left = true;}
- if (key == KeyEvent.VK_W) {
- up = true;}
- if (key == KeyEvent.VK_S) {
- down = true;}
- }
-
- public void keyReleased(KeyEvent e) {
- int key = e.getKeyCode();
- if (key == KeyEvent.VK_D) {
- right = false;}
- if (key == KeyEvent.VK_A) {
- left = false;}
- if (key == KeyEvent.VK_W) {
- up = false;}
- if (key == KeyEvent.VK_S) {
- down = false;}
- }
- public void move() {
- if (up) {
- setY(getY() - getSpd());
- }
- if (down) {
- setY(getY() + getSpd());
- }
- if (left) {
- setX(getX() - getSpd());
- }
- if (right) {
- setX(getX() + getSpd());
- }
- if (up || down || left || right) {
- setImg(imgs[moveCount]);
- moveCount++;
- if (moveCount == 8) {
- moveCount = 1;
- }
- } else {
- setImg("img/王者荣耀图片/stand.png");
- }
- }
-
- //添加三个技能按钮
-
- public void addButton() {
- JButton button1 = new JButton();
- button1.setSize(100, 100);
- button1.setLocation(1056, 513);
- button1.addActionListener(new ActionListener() {
- @Override
- public void actionPerformed(ActionEvent e) {
- abilityOne();
- }
- });
- JButton button2 = new JButton();
- button2.setSize(100, 100);
- button2.setLocation(1090, 370);
- button2.addActionListener(new ActionListener() {
- @Override
- public void actionPerformed(ActionEvent e) {
- abilityTwo();
- }
- });
- JButton button3 = new JButton();
- button3.setSize(100, 100);
- button3.setLocation(1220, 300);
- button3.addActionListener(new ActionListener() {
- @Override
- public void actionPerformed(ActionEvent e) {
- abilityThree();
- }
- });
- gameFrame.add(button1);
- gameFrame.add(button2);
- gameFrame.add(button3);
- }
-
- public abstract void abilityOne();
- public abstract void abilityTwo();
- public abstract void abilityThree();
- public abstract void abilityEffect(Graphics g);
-
- @Override
- public void paintSelf(Graphics g) {
- // 生命值为0
- if (getCurrentHp() <= 0) {
- setAlive(false);
- gameFrame.removeList.add(this);
-
- } else {
- // 添加生命值
- addHp(g, 30, 80, 80, 20, Color.GREEN);
- //绘制技能图片
- g.drawImage(abilityOne, getX() + 360, getY() + 180, null);
- g.drawImage(abilityTwo, getX() + 400, getY() + 40, null);
- g.drawImage(abilityThree, getX() + 520, getY() - 30, null);
- // 绘制图片
- g.drawImage(this.getImg(), getX() - 33, getY() - 50, null);
- // 改变画笔颜色
- g.setColor(Color.GREEN);
- // 绘制中心圆点
- g.fillOval(getX(), getY(), 10, 10);
- // 绘制矩形边框
- g.drawRect(getX() - 23, getY() - 50, 60, 120);
- move();
- abilityEffect(g);
- }
- }
-
- @Override
- public Rectangle getRec() {
- return new Rectangle(getX() - 30, getY() - 60, 60, 120);
- }
-
- }
- package newKingOfHonor;
-
- import java.awt.Color;
- import java.awt.Graphics;
- import java.awt.Polygon;
- import java.awt.Toolkit;
- import java.awt.event.MouseAdapter;
- import java.awt.event.MouseEvent;
- import java.util.ArrayList;
- import java.util.Random;
-
-
-
- public class ChampionDaji extends Champion {
-
- // 技能是否处于释放状态
- boolean ifAbilityOne = false;
- boolean ifAbilityTwo = false;
- // 鼠标监视器
- MouseMonitor m;
- // 一技能多边形
- Polygon p;
- // 一技能三角函数
- double sin;
- double cos;
- // 一技能已经攻击过的目标
- ArrayList<GameObject> attacked;
- // 一技能移动次数
- int step = 0;
- // 技能二目标
- GameObject abilityTwoTarget;
- // 技能二子弹
- Bullet abilityTwoBullet;
- // 三技能的五个子弹,释放三技能后重新定义
- Bullet[] bulletList = { new Bullet(), new Bullet(), new Bullet(), new Bullet(), new Bullet() };
-
- public ChampionDaji(GameFrame gameFrame) {
- super(gameFrame);
- abilityOne = Toolkit.getDefaultToolkit().getImage("img/王者荣耀图片/Daji/abilityOne.jpg");
- abilityTwo = Toolkit.getDefaultToolkit().getImage("img/王者荣耀图片/Daji/abilityTwo.jpg");
- abilityThree = Toolkit.getDefaultToolkit().getImage("img/王者荣耀图片/Daji/abilityThree.jpg");
- // 三个技能冷却时间
- coolDownTimeOne = 3000;
- coolDownTimeTwo = 5000;
- coolDownTimeThree = 8000;
- }
-
- public void exit() {
- this.gameFrame.removeMouseListener(m);
- }
-
- public void abilityOneMove() {
- p.translate((int) (50 * cos), -(int) (50 * sin));
- for (GameObject redObj : gameFrame.redList) {
- // 是红色方小兵 && 发生碰撞 && 没在attacked列表里
- if (redObj instanceof MinionRed && p.intersects(redObj.getRec()) && attacked.indexOf(redObj) == -1) {
- // 小兵扣血,添加到attacked里
- redObj.setCurrentHp(redObj.getCurrentHp() - 400);
- attacked.add(redObj);
- }
- }
- }
-
- @Override
- public void abilityOne() {
- if (coolDownOne) {
- m = new MouseMonitor();
- p = new Polygon();
- gameFrame.addMouseListener(m);
- attacked = new ArrayList<GameObject>();
- }
- }
-
-
- public void abilityTwo() {
- if (coolDownTwo) {
- boolean find = false;
- for (GameObject redObj : gameFrame.objList) {
- // 是红色小兵 && 距离小于250 && 存活
- if (redObj instanceof MinionRed && recIntersectsCir(redObj.getRec(), getX(), getY(), 250)
- && redObj.isAlive()) {
- // 添加子弹
- abilityTwoBullet = new Bullet(gameFrame, this, redObj, 250, 60, "img/王者荣耀图片/Daji/abilityTwoBullet.png");
- gameFrame.objList.add(abilityTwoBullet);
- // 给目标赋值
- abilityTwoTarget = redObj;
- // 释放二技能
- ifAbilityTwo = true;
- find = true;
- break;
- }
- }
- if (find) {
- new AbilityTwoCD().start();
- find = false;
- }
- }
- }
-
- /**
- * 点击技能三释放技能 先将技能范围内目标储存到targetList里 提前定义五个子弹 技能释放时初始化五个子弹 子弹目标从targetList里随机选择
- * 如果期间目标死亡,制作一个目标替身,生命值设置为true 子弹与目标或替身碰撞后消失
- */
- @Override
- public void abilityThree() {
- if (coolDownThree) {
- // 创建列表来储存目标
- ArrayList<GameObject> targetList = new ArrayList<GameObject>();
- // 遍历redList,找到符合条件的目标,储存到列表里
- for (int i = 0; i < gameFrame.objList.size(); i++) {
- GameObject target = gameFrame.objList.get(i);
- // 是红色小兵 && 在技能范围里 && 存活
- if (target instanceof MinionRed && recIntersectsCir(target.getRec(), getX(), getY(), 250)
- && target.isAlive()) {
- targetList.add(target);
- }
- }
- // 找到目标
- if (targetList.size() != 0) {
- // 创建五个子弹,随机攻击列表里的目标
- Random random = new Random();
- int count = 0; // 统计三技能发射子弹数量
- while (count < 5) {
- int r = random.nextInt(targetList.size());
- if (!targetList.get(r).isAlive()) {
- GameObject substitute = targetList.get(r);
- substitute.setAlive(true);
- bulletList[count] = new Bullet(gameFrame, this, substitute, 150, 60,
- "img/王者荣耀图片/Daji/abilityTwoBullet.png");
- } else {
- bulletList[count] = new Bullet(gameFrame, this, targetList.get(r), 150, 60,
- "img/王者荣耀图片/Daji/abilityTwoBullet.png");
- }
- count++;
- }
- new AbilityThreeBulletCD().start();
- // 三技能进入冷却
- new AbilityThreeCD().start();
- }
- }
- }
-
- @Override
- public void abilityEffect(Graphics g) {
- if (ifAbilityOne) {
- g.setColor(Color.RED);
- g.fillPolygon(p);
- abilityOneMove();
- step++;
- if (step == 10) {
- step = 0;
- ifAbilityOne = false;
- }
- }
- if (ifAbilityTwo) {
- System.out.println(abilityTwoTarget.beControlled);
- if (abilityTwoBullet.getRec().intersects(abilityTwoTarget.getRec())) {
- new AbilityControllCD().start();
- ifAbilityTwo = false;
- }
- }
- }
-
- // 技能一冷却时间
- class AbilityOneCD extends Thread {
- public void run() {
- // 将技能一设置为冷却状态
- coolDownOne = false;
- // 线程休眠
- try {
- // one来表示一技能冷却时间
- int one = coolDownTimeOne;
- while (one > 0) {
- Thread.sleep(1000);
- System.out.println("一技能冷却时间: " + one / 1000);
- one -= 1000;
- }
- } catch (Exception e) {
- e.printStackTrace();
- }
- // 将技能一设置为攻击状态
- coolDownOne = true;
- // 线程终止
- this.interrupt();
- }
- }
-
- // 技能二冷却时间
- class AbilityTwoCD extends Thread {
- public void run() {
- // 将技能二设置为冷却状态
- coolDownTwo = false;
- // 线程休眠
- try {
- // one来表示二技能冷却时间
- int two = coolDownTimeTwo;
- while (two > 0) {
- Thread.sleep(1000);
- System.out.println("二技能冷却时间: " + two / 1000);
- two -= 1000;
- }
- } catch (Exception e) {
- e.printStackTrace();
- }
- // 将技能二设置为攻击状态
- coolDownTwo = true;
- // 线程终止
- this.interrupt();
- }
- }
-
- // 技能二控制时间
- class AbilityControllCD extends Thread {
- public void run() {
- abilityTwoTarget.beControlled = true;
- // 线程休眠
- try {
- Thread.sleep(20000);
- } catch (Exception e) {
- e.printStackTrace();
- }
- abilityTwoTarget.beControlled = false;
- this.interrupt();
- }
-
- }
- //技能三冷却状态
- class AbilityThreeCD extends Thread {
- public void run() {
- // 将攻击功能设置为冷却状态
- coolDownThree = false;
- // 休眠
- try {
- int three = coolDownTimeThree;
- while (coolDownTimeThree > 0) {
- Thread.sleep(1000);
- System.out.println("技能三冷却时间: " + coolDownTimeThree / 1000);
- coolDownTimeThree -= 1000;
- }
- coolDownTimeThree = three;
- } catch (Exception e) {
- e.printStackTrace();
- }
- // 将攻击功能解除冷却状态
- coolDownThree = true;
- // 线程终止
- this.interrupt();
- }
- }
-
- class AbilityThreeBulletCD extends Thread {
- public void run() {
- // 休眠
- try {
- System.out.println("Thread start");
- gameFrame.objList.add(bulletList[0]);
- Thread.sleep(100);
- gameFrame.objList.add(bulletList[1]);
- Thread.sleep(100);
- gameFrame.objList.add(bulletList[2]);
- Thread.sleep(100);
- gameFrame.objList.add(bulletList[3]);
- Thread.sleep(100);
- gameFrame.objList.add(bulletList[4]);
- } catch (Exception e) {
- e.printStackTrace();
- }
- // 线程终止
- this.interrupt();
- }
- }
-
- // 鼠标监视器
- private class MouseMonitor extends MouseAdapter {
- @Override
- public void mousePressed(MouseEvent e) {// 当鼠标点击时
- int mouseX = e.getX(), mouseY = e.getY(), playerX = 700, playerY = 350;
- double dis = getDis(mouseX, mouseY, playerX, playerY);
- // 三角函数
- cos = (mouseX - playerX) / dis;
- sin = -(mouseY - playerY) / dis;
- // 坐标差
- int difX = (int) (60 * sin);
- int difY = (int) (60 * cos);
- p.addPoint(getX() - difX, getY() - difY);
- p.addPoint(getX() + difX, getY() + difY);
- p.addPoint(getX() + difX + (int) (20 * cos), getY() + difY - (int) (20 * sin));
- p.addPoint(getX() - difX + (int) (20 * cos), getY() - difY - (int) (20 * sin));
- exit();
- new AbilityOneCD().start();
- ifAbilityOne = true;
- }
- }
- }
- package newKingOfHonor;
-
- import java.awt.*;
- import java.util.ArrayList;
-
- public abstract class Minion extends GameObject{
-
- // 是否生成下一个小兵
- private boolean nextMinion = true;
- // 是否生成下一波小兵
- private boolean nextLine = true;
- // 生成小兵数量
- private int minionCount = 0;
- // 是否检测到目标
- private boolean ifFindTarget = false;
-
- public Minion(GameFrame gameFrame) {
- super(gameFrame);
- setHp(800);
- setCurrentHp(getHp());
- setDis(100);
- setAttackCoolDownTime(2000);
- }
-
- /**
- * (1325, 3750) (4425, 3750) (5050, 3125) (5050, 1125)
- */
-
- public abstract void move(ArrayList<GameObject> objList);
-
- public void findTarget(ArrayList<GameObject> objList) {
- for (GameObject obj : objList) {
- if (recIntersectsCir(obj.getRec(), getX(), getY(), 200)) {
- setTarget(obj);
- setIfFindTarget(true);
- }
- }
- if (objList == gameFrame.blueList) {
- if (recIntersectsCir(gameFrame.player.getRec(), getX(), getY(), 200)) {
- setTarget(gameFrame.player);
- setIfFindTarget(true);
- }
- }
- }
-
- public void moveToTarget() {
- int dis = (int) getDis(getX(), getY(), getTarget().getX(), getTarget().getY());
- if(dis!=0) {
- int xSpeed = (getSpd() * (getTarget().getX() - getX()) / dis);
- int ySpeed = (getSpd() * (getTarget().getY() - getY()) / dis);
- setX(getX() + xSpeed);
- setY(getY() + ySpeed);
- }
- }
-
- public void createMinion(GameFrame gameFrame, ArrayList<GameObject> minionList) {
- if (nextLine) {
- if (nextMinion) {
- // 蓝色方小兵
- if (minionList == this.gameFrame.blueList) {
- MinionBlue mb = new MinionBlue(gameFrame);
- gameFrame.objList.add(mb);
- minionList.add(mb);
- }
- // 红色方小兵
- else {
- MinionRed mr = new MinionRed(gameFrame);
- gameFrame.objList.add(mr);
- minionList.add(mr);
- }
- minionCount++;
- new NextMinion().start();
- }
- if (minionCount == 3) {
- minionCount = 0;
- new NextLine().start();
- }
- }
- }
-
- // 每个小兵生成时间
- class NextMinion extends Thread {
- public void run() {
- nextMinion = false;
- // 休眠1.5s
- try {
- Thread.sleep(1500);
- } catch (Exception e) {
- e.printStackTrace();
- }
- nextMinion = true;
- // 线程终止
- this.interrupt();
- }
- }
-
- // 每波小兵生成时间
- class NextLine extends Thread {
- public void run() {
- nextLine = false;
- // 休眠15s
- try {
- Thread.sleep(15000);
- } catch (Exception e) {
- e.printStackTrace();
- }
- nextLine = true;
- // 线程终止
- this.interrupt();
- }
- }
-
- @Override
- public void paintSelf(Graphics g) {
- // 生命值为0
- if (getCurrentHp() <= 0) {
- setAlive(false);
- gameFrame.removeList.add(this);
- if (this instanceof MinionBlue) {
- gameFrame.blueList.remove(this);
- } else {
- gameFrame.redList.remove(this);
- }
- } else {
- // 添加生命值
- if (this instanceof MinionBlue) {
- this.addHp(g, 17, 28, 45, 10, Color.GREEN);
- } else {
- this.addHp(g, 17, 28, 45, 10, Color.RED);
- }
- g.drawImage(getImg(), getX() - 16, getY() - 16, null);
- g.setColor(Color.RED);
- g.fillOval(getX(), getY(), 10, 10);
- g.drawRect(getX() - 16, getY() - 16, 45, 45);
- g.drawOval(getX() - 200, getY() - 200, 400, 400);
- // 小兵移动
- if (!beControlled) {
- if (this instanceof MinionBlue) {
- move(gameFrame.redList);
- } else {
- move(gameFrame.blueList);
- }
- }
- }
- }
-
- @Override
- public Rectangle getRec() {
- return new Rectangle(getX() - 16, getY() - 16, 45, 45);
- }
-
- public boolean isIfFindTarget() {
- return ifFindTarget;
- }
- public void setIfFindTarget(boolean ifFindTarget) {
- this.ifFindTarget = ifFindTarget;
- }
-
- }
- package newKingOfHonor;
-
- import java.util.ArrayList;
-
- public class MinionBlue extends Minion{
-
- public MinionBlue(GameFrame gameFrame) {
- super(gameFrame);
- setImg("img/王者荣耀图片/minion/blue.jpg");
- setX(1325);
- setY(3750);
- }
-
- @Override
- public void move(ArrayList<GameObject> objList) {
- if(isIfFindTarget()) {
- //离开检测范围
- if(!recIntersectsCir(getTarget().getRec(), getX(), getY(), 200)) {
- setIfFindTarget(false);
- }else {
- if(!isHasTarget()) {
- moveToTarget();
- }
- attack(objList);
- }
- }else {
- findTarget(objList);
- //原路线移动
- if(getX() < 4425) {
- setSpd(5);
- setX(getX() + getSpd());
- }else if(getX() < 5100 && getX() >= 4425) {
- setSpd(20);
- setX(getX() + getSpd());
- setY(getY() - getSpd());
- }else if(getX() >= 4900) {
- setSpd(18);
- setY(getY() - getSpd());
- }
- }
- }
- }
- package newKingOfHonor;
-
- import java.util.ArrayList;
-
- public class MinionRed extends Minion {
- public MinionRed(GameFrame gameFrame) {
- super(gameFrame);
- setImg("img/王者荣耀图片/minion/red.jpg");
- setX(5050);
- setY(1125);
- }
-
- @Override
- public void move(ArrayList<GameObject> objList) {
- if (isIfFindTarget()) {
- // 离开检测范围
- if (!recIntersectsCir(getTarget().getRec(), getX(), getY(), 200)) {
- setIfFindTarget(false);
- } else {
- if (!isHasTarget()) {
- moveToTarget();
- }
- attack(objList);
- }
- } else {
- findTarget(objList);
- // 原路线移动
- if (getY() < 3125) {
- setSpd(28);
- setY(getY() + getSpd());
- } else if (getY() < 3750 && getY() >= 3125) {
- setSpd(20);
- setY(getY() + getSpd());
- setX(getX() - getSpd());
- } else if (getY() >= 3750) {
- setSpd(25);
- setX(getX() - getSpd());
- }
- }
- }
-
-
-
-
- }
- package newKingOfHonor;
-
- import java.awt.*;
-
- //子弹类
- public class Bullet extends GameObject {
-
- //发射子弹的游戏元素
- GameObject attacker;
- //目标
- GameObject target;
- //攻击力
- int ad;
-
- public Bullet(GameFrame gameFrame, GameObject attacker, GameObject target, int ad, int spd) {
- super(attacker.getX(), attacker.getY(), gameFrame);
- this.attacker = attacker;
- this.target = target;
- setAd(ad);
- setSpd(spd);
- }
-
- public Bullet(GameFrame gameFrame, GameObject attacker, GameObject target, int ad, int spd, String img) {
- super(attacker.getX(), attacker.getY(), gameFrame);
- this.attacker = attacker;
- this.target = target;
- setImg(img);
- setAd(ad);
- setSpd(spd);
- }
-
- public Bullet() {
- super();
- }
-
- public void move() {
- //子弹与目标碰撞,子弹消失,目标减血
- if (recIntersectsRec(getRec(), target.getRec())) {
- target.setCurrentHp(target.getCurrentHp() - getAd());
- gameFrame.removeList.add(this);
- }
- int dis = (int) getDis(getX(), getY(), target.getX(), target.getY());
- if (dis != 0) {
- int xSpeed = (getSpd() * (target.getX() - getX()) / dis);
- int ySpeed = (getSpd() * (target.getY() - getY()) / dis);
- setX(getX() + xSpeed);
- setY(getY() + ySpeed);
- }
- }
-
- @Override
- public void paintSelf(Graphics g) {
- g.drawImage(getImg(), getX()-16, getY()-16, null);
- g.setColor(Color.BLACK);
- g.fillOval(getX()-5, getY()-5, 10, 10);
- g.drawRect(getX()-5, getY()-5, 10, 10);
- move();
- }
-
- @Override
- public Rectangle getRec() {
- return new Rectangle(getX()-5, getY()-5, 10, 10);
- }
- public int getAd() {
- return ad;
- }
-
- public void setAd(int ad) {
- this.ad = ad;
- }
- }
- package newKingOfHonor;
-
- import java.awt.*;
- //背景类
- public class Background extends GameObject{
- public Background(GameFrame gameFrame) {
- super(gameFrame);
- }
-
- Image bg = Toolkit.getDefaultToolkit().getImage("img/王者荣耀图片/Map.jpg");
-
- public void paintSelf(Graphics g){
- g.drawImage(bg,0,0,null);
-
- }
- @Override
- public Rectangle getRec() {
- return null;
- }
- }
- package newKingOfHonor;
-
- import java.awt.Color;
- import java.awt.Graphics;
- import java.awt.Rectangle;
- import java.util.ArrayList;
-
-
-
- public class Beast extends GameObject {
-
- public ArrayList<Beast> beastList = new ArrayList<>();
- int width;
- int height;
- // 复活的元素
- Beast beast = null;
-
- public Beast(GameFrame gameFrame) {
- super(gameFrame);
- beastList.add(new RedBuff(3045, 3170, gameFrame));
- beastList.add(new Bear(2800, 2855, gameFrame));
- beastList.add(new Bird(3570, 3380, gameFrame));
- beastList.add(new Lizard(4585, 2365, gameFrame));
- beastList.add(new BlueBuff(4025, 2295, gameFrame));
- beastList.add(new Wolf(4235, 1945, gameFrame));
- }
-
- public Beast(int x, int y, GameFrame gameFrame) {
- super(x, y, gameFrame);
- setHp(1000);
- setCurrentHp(getHp());
- beast = this;
- }
-
-
- @Override
- public void paintSelf(Graphics g) {
- if (getCurrentHp() <= 0) {
- System.out.println("beast die");
- setAlive(false);
- gameFrame.removeList.add(this);
- gameFrame.beast.beastList.remove(this);
- new ReviveCD().start();
- } else {
- // 添加生命值
- addHp(g, width / 2, 80, width, 20, Color.GREEN);
- g.drawImage(getImg(), getX() - width / 2, getY() - height / 2, null);
- g.setColor(Color.RED);
- g.fillOval(getX(), getY(), 10, 10);
- g.drawOval(getX() - getDis(), getY() - getDis(), 2 * getDis(), 2 * getDis());
- }
- }
-
- @Override
- public Rectangle getRec() {
- return new Rectangle(getX() - width / 2, getY() - height / 2, width, height);
- }
- //野怪复活
- class ReviveCD extends Thread {
- public void run() {
- // 线程休眠
- try {
- Thread.sleep(5000);
- } catch (Exception e) {
- e.printStackTrace();
- }
- Beast reviveBeast;
- if (beast instanceof RedBuff) {
- reviveBeast = new RedBuff(3045, 3170, gameFrame);
- } else if (beast instanceof Bear) {
- reviveBeast = new Bear(2800, 2855, gameFrame);
- } else if (beast instanceof Bird) {
- reviveBeast = new Bird(3570, 3380, gameFrame);
- } else if (beast instanceof Lizard) {
- reviveBeast = new Lizard(4585, 2365, gameFrame);
- } else if (beast instanceof BlueBuff) {
- reviveBeast = new BlueBuff(4025, 2295, gameFrame);
- } else {
- reviveBeast = new Wolf(4235, 1945, gameFrame);
- }
- gameFrame.objList.add(reviveBeast);
- gameFrame.beast.beastList.add(reviveBeast);
- }
- }
-
- }
- package newKingOfHonor;
-
- public class Bear extends Beast {
- public Bear(int x, int y, GameFrame gameFrame) {
- super(x, y, gameFrame);
- setImg("img/王者荣耀图片/beast/bear.jpg");
- width = 85;
- height = 112;
- setDis(65);
- }
-
- }
- package newKingOfHonor;
-
- public class Bird extends Beast {
- public Bird(int x, int y, GameFrame gameFrame) {
- super(x, y, gameFrame);
- setImg("img/王者荣耀图片/beast/红隼.jpg");
- width = 122;
- height = 98;
- setDis(125);
- }
-
- }
- package newKingOfHonor;
-
- public class BlueBuff extends Beast {
- public BlueBuff(int x, int y, GameFrame gameFrame) {
- super(x, y, gameFrame);
- setImg("img/王者荣耀图片/beast/blueBuff.jpg");
- width = 142;
- height = 176;
- setDis(70);
- }
-
- }
- package newKingOfHonor;
-
- public class RedBuff extends Beast {
- public RedBuff(int x, int y, GameFrame gameFrame) {
- super(x, y, gameFrame);
- setImg("img/王者荣耀图片/beast/redBuff.jpg");
- width = 103;
- height = 150;
- setDis(70);
- }
- }
- package 王者荣耀;
-
-
- public class Wolf extends Beast {
-
- public Wolf(int x, int y, GameFrame gameFrame) {
- super(x, y, gameFrame);
- setImg("C:\\Users\\czl21\\Desktop\\java\\王者荣耀图片\\beast\\wolf.jpg");
- width = 145;
- height = 140;
- setDis(65);
- }
-
- }
- package newKingOfHonor;
-
-
- public class Lizard extends Beast {
-
- public Lizard(int x, int y, GameFrame gameFrame) {
- super(x, y, gameFrame);
- setImg("img/王者荣耀图片/beast/蜥蜴.jpg");
- width = 111;
- height = 65;
- setDis(125);
- }
- }
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