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上源代码:
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-
- #include <stdio.h>
- #include <stdlib.h>
- #include <Windows.h>
- #include <time.h>
- #include<stdbool.h>
- #include <conio.h>
- #define SNAKESIZE 100
- #define MAPWIDTH 118
- #define MAPHEIGHT 29
-
- struct { //保存食物坐标
- int x;
- int y;
- }food;
-
- struct {
- int len;
- int x[SNAKESIZE];
- int y[SNAKESIZE];
-
- }snake;
- struct {
- int len;
- int x[SNAKESIZE];
- int y[SNAKESIZE];
-
- }snake1;
- char key = '8';//初始方向向上
- char key1 = 'w';
-
- int changeFlag = 0 , changeFlag1 = 0;
- int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=2;
-
- void gotoxy(int x, int y)//移动光标到指定位置
- {
- COORD coord;
- coord.X = x;
- coord.Y = y;
- SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
- }
- void MAP()//打印边框和两条蛇的起始位置
- {
- for (int i = 0; i <= MAPWIDTH; i += 2)//打印最上面和最下面两横边框
- {
- gotoxy(i, 0);
- printf("■");
- gotoxy(i, MAPHEIGHT);
- printf("■");
- }
-
- for (int i = 1; i < MAPHEIGHT; i++)//打印最左面和最右面
- {
- gotoxy(0, i);
- printf("■");
- gotoxy(MAPWIDTH, i);
- printf("■");
- }
-
- while (1)//打印一个食物
- {
- srand((unsigned int)time(NULL));
- food.x = rand() % (MAPWIDTH - 4) + 2;
- food.y = rand() % (MAPHEIGHT - 2) + 1;
- if (food.x % 2 == 0)
- break;
- }
- gotoxy(food.x, food.y);
- printf("★");
-
- snake.len = snake1.len = 4;//给两条蛇的长度赋初值
-
- snake.x[0] = MAPWIDTH / 2 + 31;//然后分别打印两条蛇身部分
- snake.y[0] = MAPHEIGHT / 2;
- snake1.x[0] = MAPWIDTH / 2 -31;
- snake1.y[0] = MAPHEIGHT / 2;
- gotoxy(snake.x[0], snake.y[0]);
- printf("■");
- gotoxy(snake1.x[0], snake1.y[0]);
- printf("●");
-
- for (int i = 1; i < snake.len; i++)
- {
- snake.x[i] = snake.x[i - 1];
- snake.y[i] = snake.y[i - 1]+1;
- gotoxy(snake.x[i], snake.y[i]);
- printf("■");
- snake1.x[i] = snake1.x[i - 1];
- snake1.y[i] = snake1.y[i - 1]+1;
- gotoxy(snake1.x[i], snake1.y[i]);
- printf("●");
- }
- gotoxy(MAPWIDTH , 0);//把光标移走
- return;
- }
- void OPERATION()//操作函数
- {
- char pre_key = key , pre_key1 = key1 , s;//保存两条蛇上一次的方向
-
- if (_kbhit())
- {
- s = getch();
-
- if(s=='w'||s=='s'||s=='a'||s=='d'||s=='W'||s=='S'||s=='A'||s=='D')
- key1=s;
- else if(s=='8'||s=='5'||s=='4'||s=='6')
- key=s;
- }
-
- if (changeFlag == 0)//没吃到食物
- {
- gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
- printf(" ");//在蛇尾处输出空格即擦去蛇尾
- }
- if (changeFlag1 == 0)
- {
- gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]);
- printf(" ");//在蛇尾处输出空格即擦去蛇尾
- }
-
- //将蛇的每一节依次向前移动一节(蛇头除外)
- for (int i = snake.len - 1; i > 0; i--)
- {
- snake.x[i] = snake.x[i - 1];
- snake.y[i] = snake.y[i - 1];
- }
- for (int i = snake1.len - 1; i > 0; i--)
- {
- snake1.x[i] = snake1.x[i - 1];
- snake1.y[i] = snake1.y[i - 1];
- }
-
- //蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走
- //如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向
- if (pre_key == '8' && key == '5')
- key = '8';
- if (pre_key == '5' && key == '8')
- key = '5';
- if (pre_key == '4' && key == '6')
- key = '4';
- if (pre_key == '6' && key == '4')
- key = '6';
- if (pre_key1 == 'w' && key1 == 's')
- key1 = 'w';
- if (pre_key1 == 's' && key1 == 'w')
- key1 = 's';
- if (pre_key1 == 'a' && key1 == 'd')
- key1 = 'a';
- if (pre_key1 == 'd' && key1 == 'a')
- key1 = 'd';
-
- //判断蛇头应该往哪个方向移动
- switch (key)
- {
- case '4':
- snake.x[0] -= 2;//往左
- break;
- case '6':
- snake.x[0] += 2;//往右
- break;
- case '8':
- snake.y[0]--;//往上
- break;
- case '5':
- snake.y[0]++;//往下
- break;
- }
- gotoxy(snake.x[0], snake.y[0]);
- printf("■");
- changeFlag = 0;
- switch (key1)
- {
- case 'a':
- case 'A':
- snake1.x[0] -= 2;//往左
- break;
- case 'd':
- case 'D':
- snake1.x[0] += 2;//往右
- break;
- case 'w':
- case 'W':
- snake1.y[0]--;//往上
- break;
- case 's':
- case 'S':
- snake1.y[0]++;//往下
- break;
- }
- gotoxy(snake1.x[0], snake1.y[0]);
- printf("●");
- changeFlag1 = 0;
- gotoxy(MAPWIDTH, 0);
- return;
- }
- void createFood()
- {
- if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物
- {
- //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物
- while (1)
- {
- int a = 1 , b=1;
- srand((unsigned int)time(NULL));
- food.x = rand() % (MAPWIDTH - 4) + 2;
- food.y = rand() % (MAPHEIGHT - 2) + 1;
-
- //随机生成的食物不能在蛇的身体上
- for (int i = 0; i < snake.len; i++)
- {
- if (snake.x[i] == food.x && snake.y[i] == food.y)
- {
- a = 0;
- break;
- }
- }
- for (int i = 0; i < snake1.len; i++)
- {
- if (snake1.x[i] == food.x && snake1.y[i] == food.y)
- {
- b = 0;
- break;
- }
- }
- //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成
- if (a==1&&b==1 && food.x % 2 == 0)
- break;
- }
-
- //绘制食物
- gotoxy(food.x, food.y);
- printf("★");
-
- snake.len++;//吃到食物,蛇身长度加1
- sorce += 10;
- speed -= 5;//随着吃的食物越来越多,速度会越来越快
- changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果
- }
- return;
- }
- void createFood1()
- {
- if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇头碰到食物
- {
- //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物
- while (1)
- {
- int a = 1 , b=1;
- srand((unsigned int)time(NULL));
- food.x = rand() % (MAPWIDTH - 4) + 2;
- food.y = rand() % (MAPHEIGHT - 2) + 1;
-
- //随机生成的食物不能在蛇的身体上
- for (int i = 0; i < snake.len; i++)
- {
- if (snake.x[i] == food.x && snake.y[i] == food.y)
- {
- a = 0;
- break;
- }
- }
- for (int i = 0; i < snake1.len; i++)
- {
- if (snake1.x[i] == food.x && snake1.y[i] == food.y)
- {
- b = 0;
- break;
- }
- }
- //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成
- if (a==1&&b==1&& food.x % 2 == 0)
- break;
- }
-
-
- //绘制食物
- gotoxy(food.x, food.y);
- printf("★");
-
- snake1.len++;//吃到食物,蛇身长度加1
- sorce1 += 10;
- speed -= 5;//随着吃的食物越来越多,速度会越来越快
- changeFlag1 = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果
- }
- return;
- }
- bool check()
- {
- //蛇头碰到上下边界,游戏结束
- if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)
- return true;
- //蛇头碰到左右边界,游戏结束
- if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)
- return true;
- //蛇头碰到蛇身,游戏结束
- for (int i = 1; i < snake.len; i++)
- {
- if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
- return true;
- }
- for (int i = 0; i < snake1.len; i++)
- {
- if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0])
- return true;
- }
- return false;
- }
- bool check1()
- {
- //蛇头碰到上下边界,游戏结束
- if (snake1.y[0] == 0 || snake1.y[0] == MAPHEIGHT)
- return true;
- //蛇头碰到左右边界,游戏结束
- if (snake1.x[0] == 0 || snake1.x[0] == MAPWIDTH)
- return true;
- //蛇头碰到蛇身,游戏结束
- for (int i = 1; i < snake1.len; i++)
- {
- if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0])
- return true;
- }
- for (int i = 0; i < snake.len; i++)
- {
- if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0])
- return true;
- }
- return false;
- }
- void MENU ()//打印菜单界面
- {
- printf("\n\n\n\n\t\t\t\t ╔═══════════════════════════════════════╗\n");
- printf("\t\t\t\t ║ ║\n");
- printf("\t\t\t\t ║ 欢迎来到贪吃蛇 ║\n");
- printf("\t\t\t\t ║ ║\n");
- printf("\t\t\t\t ║ ║\n");
- printf("\t\t\t\t ║ ┏━━┓ ┏━━┓ ┏━━┓ ║\n");
- printf("\t\t\t\t ║ 开始:┃ 1┃ 规则:┃ 2┃ 退出:┃ 3┃ ║\n");
- printf("\t\t\t\t ║ ┗━━┛ ┗━━┛ ┗━━┛ ║\n");
- printf("\t\t\t\t ║ ║\n");
- printf("\t\t\t\t ║ ║\n");
- printf("\t\t\t\t ╚═══════════════════════════════════════╝\n");
-
- switch(getch()){
- case '1':
- system("cls");
- START();
- break;
- case '2':
- system("cls");
- RULE();
- MENU();
- break;
- case '3':
- exit(0);
- break;
- default:
- system("cls");
- printf("error");
- MENU();
-
- }
- }
- void RULE ()
- {
- system("cls");//清屏
- printf("\t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗\n");
- printf("\t║本游戏玩家一(左侧)通过按键W、S、A、D(不区分大小写)四个键分别控制snake1上移、下移、左移和右移。║\n");
- printf("\t║玩家二(右侧)过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。 ║\n");
- printf("\t║每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。 ║\n");
- printf("\t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝\n");
- system("pause");//暂停
- system("cls");//清屏
- }
- void START()
- {
- time_t time_sec = 0;
- time_t old_sec = 0;
- MAP();
- system("pause");
- time(&time_sec); //获取时间
- old_sec = time_sec; //保存时间
- while (!check()&&!check1())
- {
- OPERATION();
- createFood();
- createFood1();
- Sleep(speed);
- time(&time_sec); //获取秒数保存到time_t变量
- if(time_sec != old_sec) //如果秒数改变(计时达到1秒)
- {
- old_sec = time_sec; //更新旧的秒数
- if(sec > 0)
- sec--; //计时秒数减1
- else
- {
- sec = 59; //如果原秒数为0,则变为59
- min--; //计时分钟减1
- }
- }
- if(min==0&&sec==0)
- break;
- if(sec>=8)
- printf("\a");
- gotoxy(4,1);
- printf("倒计时——%02d:%02d\r",min, sec);
- }
- system("cls");
- printf("\n\n\t\t\tGame Over!\n");
- system("pause");
- }
-
- void OVER ()
- {
- system("cls");
- printf("\n\n\n\n\t\t\t\t╔═══════════════════════════════════════════╗\n");
- printf("\t\t\t\t║ ║\n");
- printf("\t\t\t\t║ 游戏结束 ║\n");
- printf("\t\t\t\t║ ║\n");
- printf("\t\t\t\t║ ║\n");
- if(check()&&!check1())
- printf("\t\t\t\t║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║\n");
- else if(!check()&&check1())
- printf("\t\t\t\t║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║\n");
- else
- {
- printf("\t\t\t\t║ 玩家一本次游戏得分为:%4d ║\n", sorce1);
- printf("\t\t\t\t║ 玩家二本次游戏得分为:%4d ║\n", sorce);
- if(sorce>sorce1)
- printf("\t\t\t\t║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║\n");
- else if(sorce1>sorce)
- printf("\t\t\t\t║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║\n");
- else
- printf("\t\t\t\t║ 恭喜你们平局了! ║\n");
- }
- printf("\t\t\t\t║ ║\n");
- printf("\t\t\t\t║ ║\n");
- printf("\t\t\t\t╚═══════════════════════════════════════════╝\n");
-
- }
- int main ()
- {
- system("title 双人贪吃蛇");
- system("color F0");
- MENU();
-
- OVER();
-
- return 0;
- }
-
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