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// FixedSize时:填理想分辨率的高度
// FixedSizeofWidth时:填理想分辨率的宽度
Manual Height:先按照理想分辨率做。当Game视图(打包后的屏幕分辨率)不是这个理想分辨率的时候就会进行比例缩放。
Minimum Height:Game视图低于这个数值开始按比例缩放。
Maximum Height:Game视图高于这个数值开始按比例缩放。
这三种缩放方式全部都是按照高度计算缩放比例,完全忽略宽度。
- public enum Scaling
- {
- PixelPerfect,
- FixedSize,
- FixedSizeOnMobiles,
- /// <summary>
- /// 根据宽度适配
- /// </summary>
- FixedSizeofWidth,
- }
- public float GetPixelSizeAdjustment (int height)
- {
- height = Mathf.Max(2, height);
- //修改1
- if (scalingStyle == Scaling.FixedSize || scalingStyle == Scaling.FixedSizeofWidth)
- return (float)manualHeight / height;
-
- #if UNITY_IPHONE || UNITY_ANDROID
- if (scalingStyle == Scaling.FixedSizeOnMobiles)
- return (float)manualHeight / height;
- #endif
- if (height < minimumHeight) return (float)minimumHeight / height;
- if (height > maximumHeight) return (float)maximumHeight / height;
- return 1f;
- }
- public int activeHeight
- :{
- get
- {
- int height = Mathf.Max(2, Screen.height);
- //修改2
- if (scalingStyle == Scaling.FixedSize || scalingStyle == Scaling.FixedSizeofWidth)
- return manualHeight;
- #if UNITY_IPHONE || UNITY_ANDROID
- if (scalingStyle == Scaling.FixedSizeOnMobiles)
- return manualHeight;
- #endif
- if (height < minimumHeight) return minimumHeight;
- if (height > maximumHeight) return maximumHeight;
- return height;
- }
- }
- void Update ()
- {
- #if UNITY_EDITOR
- if (!Application.isPlaying && gameObject.layer != 0)
- UnityEditor.EditorPrefs.SetInt("NGUI Layer", gameObject.layer);
- #endif
- if (mTrans != null)
- {
- float calcActiveHeight = activeHeight;
-
- if (calcActiveHeight > 0f )
- {
- float size = 2f / calcActiveHeight;
-
- //看这里,看这里,看这里
- if (scalingStyle == Scaling.FixedSizeofWidth)
- {
- float radio = (float)Screen.width / Screen.height;
- size = size * radio;
- }
-
- Vector3 ls = mTrans.localScale;
-
- if (!(Mathf.Abs(ls.x - size) <= float.Epsilon) ||
- !(Mathf.Abs(ls.y - size) <= float.Epsilon) ||
- !(Mathf.Abs(ls.z - size) <= float.Epsilon))
- {
- mTrans.localScale = new Vector3(size, size, size);
- }
- }
- }
- }
- public enum Style
- {
- None,
- Horizontal,
- Vertical,
- Both,
- BasedOnHeight,
- BasedOnWidth,
- FillKeepingRatio,
- FitInternalKeepingRatio
- }
- if (style == Style.BasedOnHeight)
- {
- localScale.x = relativeSize.x * rectHeight;
- localScale.y = relativeSize.y * rectHeight;
- }else if (style == Style.BasedOnWidth)
- {
- localScale.x = relativeSize.x * rectWidth;
- localScale.y = relativeSize.y * rectWidth;
- }
- else if (style == Style.FillKeepingRatio)
- {……}
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