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Unity客户端与服务器通信,通过传输byte数组实现。这里使用BitConverter进行数据的序列化与反序列化把int,float,string各种变量封装成一个byte进行通信。
Packet类如下
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; using System.Text; /// <summary> /// 用来序列化string /// </summary> public class MyBitConverter { static Encoding m_codePage = Encoding.UTF8; static public byte[] GetBytes(string sTmp) { if (sTmp == null) { return null; } return m_codePage.GetBytes(sTmp); } static public string GetString(byte[] bufByte, int idx, int iLen) { return m_codePage.GetString(bufByte, idx, iLen); } } public class Packet : System.Object { public byte[] m_buf; public int m_iPos = 0; public int m_iSize = 0; /// <summary> /// 重新设置buf的size /// </summary> /// <param name="iNewSize"></param> public void sizeSet(int iNewSize) { if (iNewSize < m_iSize) return; byte[] tmp = new byte[iNewSize];//产生一个新大小的buff m_iSize = iNewSize; if (m_iPos > 0) m_buf.CopyTo(tmp, 0); m_buf = tmp; } /// <summary> /// 复制操作把一个数组给m_buf /// </summary> /// <param name="bufByte"></param> /// <param name="iLen"></param> /// <returns></returns> public int write(byte[] bufByte,int iLen) { int iNewPos = m_iPos + iLen; //当新产生的位置大于老的size时,扩容 if (iNewPos > m_iSize) sizeSet(iNewPos); if(iLen < bufByte.Length) { Array.Copy(bufByte, 0, m_buf, m_iPos, iLen);//只复制当前部分的数组 } else if (iLen > bufByte.Length) { bufByte.CopyTo(m_buf, m_iPos); for (int i = 0; i < iLen - bufByte.Length; i++) { m_buf[m_iPos + bufByte.Length + i] = 0; } } else if (iLen == bufByte.Length) { bufByte.CopyTo(m_buf, m_iPos); } m_iPos = iNewPos; return m_iPos; } static public Packet operator+(Packet self,int tmp) { byte[] bufByte = BitConverter.GetBytes(tmp); self.write(bufByte, bufByte.Length); return self; } static public Packet operator +(Packet self, float tmp) { byte[] bufByte = BitConverter.GetBytes(tmp); self.write(bufByte, bufByte.Length); return self; } static public Packet operator +(Packet self, ushort tmp) { byte[] bufByte = BitConverter.GetBytes(tmp); self.write(bufByte, bufByte.Length); return self; } static public Packet operator +(Packet self, string tmp) { if ( tmp == null) { byte[] bufByte = BitConverter.GetBytes(0); self.write(bufByte, sizeof(int)); } if(tmp.Length > 0) { byte[] bufByte = MyBitConverter.GetBytes(tmp); byte[] bufLen = BitConverter.GetBytes(tmp.Length); self.write(bufLen, sizeof(int)); self.write(bufByte, bufByte.Length); } else if (tmp.Length == 0) { byte[] bufByte = BitConverter.GetBytes(0); self.write(bufByte, sizeof(int)); } return self; } public Packet to(ref int tmp) { int iOffset = 4; if (m_iPos + iOffset <= m_buf.Length) { tmp = BitConverter.ToInt32(m_buf, m_iPos); m_iPos += iOffset; } return this; } public Packet to(ref uint tmp) { int iOffset = 4; if (m_iPos + iOffset <= m_buf.Length) { tmp = BitConverter.ToUInt32(m_buf, m_iPos); m_iPos += iOffset; } return this; } public Packet to(ref float tmp) { int iOffset = 4; if (m_iPos + iOffset <= m_buf.Length) { tmp = BitConverter.ToSingle(m_buf, m_iPos); m_iPos += iOffset; } return this; } public Packet to(ref ushort tmp) { int iOffset = 2; if (m_iPos + iOffset <= m_buf.Length) { tmp = BitConverter.ToUInt16(m_buf, m_iPos); m_iPos += iOffset; } return this; } public Packet to(ref string tmp) { if (tmp == null) tmp = ""; int iLen = 0; this.to(ref iLen); if (iLen == 0) { tmp = ""; return this; } tmp = MyBitConverter.GetString(m_buf, m_iPos, iLen); m_iPos += iLen; return this; } public void posSet(int tmp) { m_iPos = tmp; } static public Packet bufByteToPkt(byte[] bufByte,int iLen) { Packet pkt = new Packet(); pkt.sizeSet(iLen); System.Array.Copy(bufByte, 0, pkt.m_buf, 0, iLen); pkt.m_iPos = 0; return pkt; } }
使用示例如下
using UnityEngine; using System.Collections; public class Test : MonoBehaviour { int m_iCnt = 0; public int m_recv = 0; public UILabel m_labShow; // Use this for initialization void Start () { Packet pkt = new Packet(); int i1 = 1; int i2 = 2; float f3 = 3.0f; string str = "luoyikun"; pkt = pkt + i1 + i2 + f3 + str; pkt.posSet(0); pktTest(pkt); } void pktTest(Packet pkt) { int i1 = 0; int i2 = 0; float i3 = 0.0f; string str = ""; pkt.to(ref i1).to(ref i2).to(ref i3).to(ref str); } }
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