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虚拟DOM(也可以称为vnode
)描述了一个真实的DOM结构,它和真实DOM一样都是由很多节点组成的一个树形结构。本质其实就是一个JS对象,如下就是一个vnode
:
{ type: 'div', props: { id: 'container' }, children: [ { type: 'span', props: { class: 'span1' }, children: 'Hello ' }, { type: 'span', props: { class: 'span2' }, children: 'World' }, ] }
上面这个vnode
描述的真实DOM结构如下:
<div id="container">
<span class="text1">Hello </span>
<span class="text2">World</span>
</div>
可以发现,虚拟节点的type
描述了标签的类型,props
描述了标签的属性,children
描述了标签的子节点。当然一个vnode
不仅只有这三个属性。vue3
中对vnode
的类型定义如下:
export interface VNode< HostNode = RendererNode, HostElement = RendererElement, ExtraProps = { [key: string]: any } > { // 标记为一个VNode __v_isVNode: true // 禁止将VNode处理为响应式对象 [ReactiveFlags.SKIP]: true // 节点类型 type: VNodeTypes // 节点的属性 props: (VNodeProps & ExtraProps) | null // 便与DOM的复用,主要用在diff算法中 key: string | number | symbol | null // 被用来给元素或子组件注册引用信息 ref: VNodeNormalizedRef | null scopeId: string | null slotScopeIds: string[] | null // 子节点 children: VNodeNormalizedChildren // 组件实例 component: ComponentInternalInstance | null // 指令信息 dirs: DirectiveBinding[] | null transition: TransitionHooks<HostElement> | null // DOM // vnode对应的DOM el: HostNode | null anchor: HostNode | null // fragment anchor // teleport需要挂载的目标DOM target: HostElement | null // teleport挂载所需的锚点 targetAnchor: HostNode | null // 对于Static vnode所包含的静态节点数量 staticCount: number // suspense组件的边界 suspense: SuspenseBoundary | null // suspense的default slot对应的vnode ssContent: VNode | null // suspense的fallback slot对应的vnode ssFallback: VNode | null // 用于优化的标记,主要用于判断节点类型 shapeFlag: number // 用于diff优化的补丁标记 patchFlag: number dynamicProps: string[] | null dynamicChildren: VNode[] | null // application root node only appContext: AppContext | null /** * @internal attached by v-memo */ memo?: any[] /** * @internal __COMPAT__ only */ isCompatRoot?: true /** * @internal custom element interception hook */ ce?: (instance: ComponentInternalInstance) => void }
vue3
对外提供了h()
方法用于创建虚拟DOM。所在文件路径:packages/runtime-core/src/h.ts
export function h(type: any, propsOrChildren?: any, children?: any): VNode { const l = arguments.length if (l === 2) { // propsOrChildren是对象且不是数组 if (isObject(propsOrChildren) && !isArray(propsOrChildren)) { // propsOrChildren是vnode if (isVNode(propsOrChildren)) { return createVNode(type, null, [propsOrChildren]) } // 有props无子节点 return createVNode(type, propsOrChildren) } else { // 有子节点 return createVNode(type, null, propsOrChildren) } } else { // 如果参数大于3,那么第三个参数及之后的参数都会被作为子节点处理 if (l > 3) { children = Array.prototype.slice.call(arguments, 2) } else if (l === 3 && isVNode(children)) { children = [children] } return createVNode(type, propsOrChildren, children) } }
在h
函数会使用createVNode
函数创建虚拟DOM。
export const createVNode = (
__DEV__ ? createVNodeWithArgsTransform : _createVNode
) as typeof _createVNode
可以看到createVNode
在开发环境下会使用createVNodeWithArgsTransform
,其他环境下会使用_createVNode
。这里我们只看下_createVNode
的实现。
_createVNode
完整代码
function _createVNode( type: VNodeTypes | ClassComponent | typeof NULL_DYNAMIC_COMPONENT, props: (Data & VNodeProps) | null = null, children: unknown = null, patchFlag: number = 0, dynamicProps: string[] | null = null, isBlockNode = false ): VNode { if (!type || type === NULL_DYNAMIC_COMPONENT) { if (__DEV__ && !type) { warn(`Invalid vnode type when creating vnode: ${type}.`) } type = Comment } // 如果type已经是个vnode,则复制个新的vnode if (isVNode(type)) { const cloned = cloneVNode(type, props, true /* mergeRef: true */) if (children) { normalizeChildren(cloned, children) } if (isBlockTreeEnabled > 0 && !isBlockNode && currentBlock) { if (cloned.shapeFlag & ShapeFlags.COMPONENT) { currentBlock[currentBlock.indexOf(type)] = cloned } else { currentBlock.push(cloned) } } cloned.patchFlag |= PatchFlags.BAIL return cloned } // class组件的type if (isClassComponent(type)) { type = type.__vccOpts } // 兼容2.x的异步及函数式组件 if (__COMPAT__) { type = convertLegacyComponent(type, currentRenderingInstance) } // class、style的标准化 if (props) { props = guardReactiveProps(props)! let { class: klass, style } = props if (klass && !isString(klass)) { props.class = normalizeClass(klass) } if (isObject(style)) { if (isProxy(style) && !isArray(style)) { style = extend({}, style) } props.style = normalizeStyle(style) } } // 根据type属性确定patchFlag const shapeFlag = isString(type) ? ShapeFlags.ELEMENT : __FEATURE_SUSPENSE__ && isSuspense(type) ? ShapeFlags.SUSPENSE : isTeleport(type) ? ShapeFlags.TELEPORT : isObject(type) ? ShapeFlags.STATEFUL_COMPONENT : isFunction(type) ? ShapeFlags.FUNCTIONAL_COMPONENT : 0 if (__DEV__ && shapeFlag & ShapeFlags.STATEFUL_COMPONENT && isProxy(type)) { type = toRaw(type) warn( `Vue received a Component which was made a reactive object. This can ` + `lead to unnecessary performance overhead, and should be avoided by ` + `marking the component with \`markRaw\` or using \`shallowRef\` ` + `instead of \`ref\`.`, `\nComponent that was made reactive: `, type ) } return createBaseVNode( type, props, children, patchFlag, dynamicProps, shapeFlag, isBlockNode, true ) }
_createVNode
可以接受6个参数:
type
:vnode
类型props
:vnode
的属性children
:子vnode
patchFlag
:补丁标记,由编译器生成vnode
时的优化提示,在diff期间会进入对应优化dynamicProps
:动态属性isBlockNode
:是否是个Block
节点首先会对type
进行校验,如果type
是空的动态组件,进行提示,并将type
指定为一个Comment
注释DOM。
if (!type || type === NULL_DYNAMIC_COMPONENT) {
if (__DEV__ && !type) {
warn(`Invalid vnode type when creating vnode: ${type}.`)
}
type = Comment
}
如果type
已经是个vnode
,会从type
复制出一个新的vnode
。这种情况主要在<component :is="vnode"/>
情况下发生
if (isVNode(type)) { const cloned = cloneVNode(type, props, true /* mergeRef: true */) if (children) { // 修改其children属性及完善shapeFlag属性 normalizeChildren(cloned, children) } // 将被拷贝的对象存入currentBlock中 if (isBlockTreeEnabled > 0 && !isBlockNode && currentBlock) { if (cloned.shapeFlag & ShapeFlags.COMPONENT) { currentBlock[currentBlock.indexOf(type)] = cloned } else { currentBlock.push(cloned) } } cloned.patchFlag |= PatchFlags.BAIL return cloned }
关于cloneVNode
的实现:
export function cloneVNode<T, U>( vnode: VNode<T, U>, extraProps?: (Data & VNodeProps) | null, mergeRef = false ): VNode<T, U> { const { props, ref, patchFlag, children } = vnode // 如果存在extraProps,需要将extraProps和vnode的props进行合并 const mergedProps = extraProps ? mergeProps(props || {}, extraProps) : props const cloned: VNode = { __v_isVNode: true, __v_skip: true, type: vnode.type, props: mergedProps, // 如果过mergedProps中不存在key,则设置为null key: mergedProps && normalizeKey(mergedProps), // 如果过存在额外的ref // 如果过需要合并ref // 如果被拷贝节点中的ref是个数组,将调用normalizeRef处理ref,并将结果合并到被拷贝节点中的ref中 // 否则,创建一个新的数组,存储ref和normalizeRef(extraProps)的结果 // 否则直接调用normalizeRef(extraProps)处理新的ref // 否则ref不变 ref: extraProps && extraProps.ref ? mergeRef && ref ? isArray(ref) ? ref.concat(normalizeRef(extraProps)!) : [ref, normalizeRef(extraProps)!] : normalizeRef(extraProps) : ref, scopeId: vnode.scopeId, slotScopeIds: vnode.slotScopeIds, children: __DEV__ && patchFlag === PatchFlags.HOISTED && isArray(children) ? (children as VNode[]).map(deepCloneVNode) : children, target: vnode.target, targetAnchor: vnode.targetAnchor, staticCount: vnode.staticCount, shapeFlag: vnode.shapeFlag, // 如果 vnode 使用额外的 props 克隆,我们不能再假设其现有的补丁标志是可靠的,需要添加 FULL_PROPS 标志 // 如果存在extraProps,并且vnode.type不是是Fragment片段的情况下: // 如果patchFlag为-1,说明是静态节点,它的内容不会发生变化。新的vnode的patchFlag为PatchFlags.FULL_PROPS,表示props中存在动态key // 如果patchFlag不为-1,将patchFlag与PatchFlags.FULL_PROPS进行或运算 // 否则patchFlag保持不变 patchFlag: extraProps && vnode.type !== Fragment ? patchFlag === -1 // hoisted node ? PatchFlags.FULL_PROPS : patchFlag | PatchFlags.FULL_PROPS : patchFlag, dynamicProps: vnode.dynamicProps, dynamicChildren: vnode.dynamicChildren, appContext: vnode.appContext, dirs: vnode.dirs, transition: vnode.transition, component: vnode.component, suspense: vnode.suspense, ssContent: vnode.ssContent && cloneVNode(vnode.ssContent), ssFallback: vnode.ssFallback && cloneVNode(vnode.ssFallback), el: vnode.el, anchor: vnode.anchor } // 用于兼容vue2 if (__COMPAT__) { defineLegacyVNodeProperties(cloned) } return cloned as any }
在复制节点的过程中主要处理经历以下步骤:
props
与额外的props
的合并vnode
key
的处理:取合并后的props
中的key
,如果不存在,取null
ref
的合并:根据是否需要合并ref
,决定是否合并ref
patchFlag
的处理:如果vnode
使用额外的props
克隆,补丁标志不再可靠的,需要添加FULL_PROPS
标志ssContent
的处理:使用cloneVNode
复制被拷贝节点的ssContent
ssFallback
的处理:使用cloneVNode
复制被拷贝节点的ssFallback
vue2
vnode
在克隆vnode
时,props
会使用mergeProps
进行合并:
export function mergeProps(...args: (Data & VNodeProps)[]) { const ret: Data = {} for (let i = 0; i < args.length; i++) { const toMerge = args[i] for (const key in toMerge) { if (key === 'class') { if (ret.class !== toMerge.class) { // 建立一个数组并调用normalizeClass,最终class会是字符串的形式 ret.class = normalizeClass([ret.class, toMerge.class]) } } else if (key === 'style') { // 建立style数组并调用normalizeStyle,最终style是对象形式 ret.style = normalizeStyle([ret.style, toMerge.style]) } else if (isOn(key)) { // 以on开头的属性,统一按事件处理 const existing = ret[key] const incoming = toMerge[key] // 如果已经存在的key对应事件与incoming不同,并且已经存在的key对应事件中不包含incoming if ( incoming && existing !== incoming && !(isArray(existing) && existing.includes(incoming)) ) { // 如果过存在existing,将existing、incoming合并到一个新的数组中 ret[key] = existing ? [].concat(existing as any, incoming as any) : incoming } } else if (key !== '') { // 其他情况直接对ret[key]进行赋值,靠后合并的值会取代之前的值 ret[key] = toMerge[key] } } } return ret }
关于normalizeClass
、normalizeStyle
的实现:
export function normalizeClass(value: unknown): string { let res = '' if (isString(value)) { res = value } else if (isArray(value)) { for (let i = 0; i < value.length; i++) { const normalized = normalizeClass(value[i]) if (normalized) { res += normalized + ' ' } } } else if (isObject(value)) { for (const name in value) { if (value[name]) { res += name + ' ' } } } return res.trim() } export function normalizeStyle( value: unknown ): NormalizedStyle | string | undefined { if (isArray(value)) { const res: NormalizedStyle = {} for (let i = 0; i < value.length; i++) { const item = value[i] const normalized = isString(item) ? parseStringStyle(item) : (normalizeStyle(item) as NormalizedStyle) if (normalized) { for (const key in normalized) { res[key] = normalized[key] } } } return res } else if (isString(value)) { return value } else if (isObject(value)) { return value } } const listDelimiterRE = /;(?![^(]*\))/g const propertyDelimiterRE = /:(.+)/ export function parseStringStyle(cssText: string): NormalizedStyle { const ret: NormalizedStyle = {} cssText.split(listDelimiterRE).forEach(item => { if (item) { const tmp = item.split(propertyDelimiterRE) tmp.length > 1 && (ret[tmp[0].trim()] = tmp[1].trim()) } }) return ret }
回到_createVNode
中,当复制出一个新的vnode
后,调用了一个normalizeChildren
方法,该方法的作用是对新复制的vnode
,修改其children
属性及完善shapeFlag
属性
export function normalizeChildren(vnode: VNode, children: unknown) { let type = 0 const { shapeFlag } = vnode // 如果children为null或undefined,children取null if (children == null) { children = null } else if (isArray(children)) { // 如果过children数数组,type改为ShapeFlags.ARRAY_CHILDREN type = ShapeFlags.ARRAY_CHILDREN } else if (typeof children === 'object') { // 如果children是对象 // 如果vndoe是element或teleport if (shapeFlag & (ShapeFlags.ELEMENT | ShapeFlags.TELEPORT)) { // 取默认插槽 const slot = (children as any).default if (slot) { // _c 标记由 withCtx() 添加,表示这是一个已编译的插槽 slot._c && (slot._d = false) // 将默认插槽的结果作为vnode的children normalizeChildren(vnode, slot()) slot._c && (slot._d = true) } return } else { type = ShapeFlags.SLOTS_CHILDREN const slotFlag = (children as RawSlots)._ if (!slotFlag && !(InternalObjectKey in children!)) { // 如果槽未规范化,则附加上下文实例(编译过或标准话的slots已经有上下文) ;(children as RawSlots)._ctx = currentRenderingInstance } else if (slotFlag === SlotFlags.FORWARDED && currentRenderingInstance) { // 子组件接收来自父组件的转发slots。 // 它的插槽类型由其父插槽类型决定。 if ( (currentRenderingInstance.slots as RawSlots)._ === SlotFlags.STABLE ) { ;(children as RawSlots)._ = SlotFlags.STABLE } else { ;(children as RawSlots)._ = SlotFlags.DYNAMIC vnode.patchFlag |= PatchFlags.DYNAMIC_SLOTS } } } } else if (isFunction(children)) { // 如果过children是function children = { default: children, _ctx: currentRenderingInstance } type = ShapeFlags.SLOTS_CHILDREN } else { children = String(children) // force teleport children to array so it can be moved around if (shapeFlag & ShapeFlags.TELEPORT) { type = ShapeFlags.ARRAY_CHILDREN children = [createTextVNode(children as string)] } else { type = ShapeFlags.TEXT_CHILDREN } } vnode.children = children as VNodeNormalizedChildren vnode.shapeFlag |= type }
然后判断vnode
是否应该被收集到Block
中,并返回拷贝的节点。
如果type
不是vnode
,在方法最后会调用一个createBaseVNode
创建vnode
function createBaseVNode( type: VNodeTypes | ClassComponent | typeof NULL_DYNAMIC_COMPONENT, props: (Data & VNodeProps) | null = null, children: unknown = null, patchFlag = 0, dynamicProps: string[] | null = null, shapeFlag = type === Fragment ? 0 : ShapeFlags.ELEMENT, isBlockNode = false, needFullChildrenNormalization = false ) { const vnode = { __v_isVNode: true, __v_skip: true, type, props, key: props && normalizeKey(props), ref: props && normalizeRef(props), scopeId: currentScopeId, slotScopeIds: null, children, component: null, suspense: null, ssContent: null, ssFallback: null, dirs: null, transition: null, el: null, anchor: null, target: null, targetAnchor: null, staticCount: 0, shapeFlag, patchFlag, dynamicProps, dynamicChildren: null, appContext: null } as VNode if (needFullChildrenNormalization) { normalizeChildren(vnode, children) // normalize suspense children if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) { ;(type as typeof SuspenseImpl).normalize(vnode) } } else if (children) { // compiled element vnode - if children is passed, only possible types are // string or Array. vnode.shapeFlag |= isString(children) ? ShapeFlags.TEXT_CHILDREN : ShapeFlags.ARRAY_CHILDREN } // validate key if (__DEV__ && vnode.key !== vnode.key) { warn(`VNode created with invalid key (NaN). VNode type:`, vnode.type) } // 收集vnode到block树中 if ( isBlockTreeEnabled > 0 && // 避免block自己收集自己 !isBlockNode && // 存在父block currentBlock && // vnode.patchFlag需要大于0或shapeFlag中存在ShapeFlags.COMPONENT // patchFlag的存在表明该节点需要修补更新。 // 组件节点也应该总是打补丁,因为即使组件不需要更新,它也需要将实例持久化到下一个 vnode,以便以后可以正确卸载它 (vnode.patchFlag > 0 || shapeFlag & ShapeFlags.COMPONENT) && // the EVENTS flag is only for hydration and if it is the only flag, the // vnode should not be considered dynamic due to handler caching. vnode.patchFlag !== PatchFlags.HYDRATE_EVENTS ) { currentBlock.push(vnode) } if (__COMPAT__) { convertLegacyVModelProps(vnode) defineLegacyVNodeProperties(vnode) } return vnode }
虚拟DOM
的创建流程:
type
是个空的动态组件,将vnode.type
指定为Comment
注释节点。type
已经是个vnode
,则拷贝一个新的vnode
返回。class component
vue2
的异步组件及函数式组件class
及style
的标准化type
属性初步确定patchFlag
createBaseVNode
方法创建vnode
并返回createBaseVNode
:
vnode
对象children
及patchFlag
属性Block
收集vue2
vnode
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