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挺粗糙的,凑合能用
- import djitellopy
- import pygame
-
- tello = djitellopy.Tello()
- tello.connect()
-
- pygame.init()
- joystick = pygame.joystick.Joystick(0)
- joystick.init()
- done = False
-
- while not done:
- res = [0, 0, 0, 0]
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- done = True
-
- if event.type == pygame.JOYBUTTONDOWN:
- if joystick.get_button(0): # A键起飞
- tello.takeoff()
- if joystick.get_button(1): # B键降落
- tello.land()
- done = True
- break
-
- if event.type == pygame.JOYAXISMOTION:
- # axes = joystick.get_numaxes()
- for i in range(4): # 左右摇杆
- axis = joystick.get_axis(i)
- if abs(axis) > 0.5:
- res[i] = axis * 50 # 方向及速度
- break
- tello.send_rc_control(res[0], -res[1], -res[3], res[2])
- pygame.time.wait(100)
-
- pygame.quit()
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