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目录
今天主要是给大家拿牌一个小游戏,开心消消乐
看看有没有小伙伴能够通过呀
Python版本:3.7.8
相关模块:
pygame模块;
manager模块;
以及一些python自带的模块。
安装Python并添加到环境变量,pip安装需要的相关模块即可。
- import pygame
- from pygame.locals import *
- import sys
- import manager
- pygame.init() # 初始化
- pygame.mixer.init()
- pygame.display.set_caption('开心消消乐 公众号:Python日志 学习解答加群:494958217 ')
- tree = manager.ManagerTree()
- m = manager.Manager(0, 0)
- sound_sign = 0
- world_bgm = pygame.mixer.Sound(manager.SoundPlay.world_bgm)
- game_bgm = pygame.mixer.Sound(manager.SoundPlay.game_bgm)
- while True:
- if m.level == 0:
- if sound_sign == 0:
- game_bgm.stop()
- world_bgm.play(-1)
- sound_sign = 1
- else:
- if sound_sign == 1:
- world_bgm.stop()
- game_bgm.play(-1)
- sound_sign = 0
- if m.level == 0:
- tree.draw_tree(m.energy_num, m.money)
- else:
- m.set_level_mode(m.level)
- sprite_group = m.draw()
- if m.type == 0:
- m.eliminate_animal()
- m.death_map()
- m.exchange(sprite_group)
- m.judge_level()
-
- for event in pygame.event.get():
- if event.type == KEYDOWN:
- if event.key == pygame.K_q or event.key == pygame.K_ESCAPE:
- exit()
- if event.type == QUIT:
- sys.exit()
- m.level, m.energy_num, m.money = tree.mouse_select(event, m.level, m.energy_num, m.money)
- m.mouse_select(event)
-
- m.mouse_image()
- pygame.display.flip()
- class SoundPlay:
- game_bgm = "sound/GameSceneBGM.ogg"
- world_bgm = 'sound/WorldSceneBGM.ogg'
- eliminate = ('sound/eliminate1.ogg', 'sound/eliminate2.ogg', 'sound/eliminate3.ogg', 'sound/eliminate4.ogg',\
- 'sound/eliminate5.ogg') # 消除声音
- score_level = ('sound/good.ogg', 'sound/great.ogg', 'sound/amazing.ogg', 'sound/excellent.ogg',\
- 'sound/unbelievable.ogg') # 得分声音
- click = "sound/click.bubble.ogg" # 点击选中声音
- board_sound = 'sound/board.ogg' # 落板子声音
- click_button = 'sound/click_common_button.ogg' # 点击按钮声音
- money_sound = 'sound/money.ogg' # 点击银币声音
- ice_break = 'sound/ice_break.ogg' # 冰消除声音
-
- def __init__(self, filename, loops=0):
- self.sound = pygame.mixer.Sound(filename)
- self.sound.play(loops)
- class Tree(pygame.sprite.Sprite):
- """树类"""
- tree = 'pic2/tree.png' # 树
- fruit = 'pic2/fruit.png' # 果子
- energy_num = 'pic2/energy_num.png' # 精力
- money = 'pic2/money.png' # 银币
- energy_buy = 'pic2/energy_buy.png' # 购买精力
- x, y = 340, 510
- h = 90
- position = ([x, y], [x+50, y-25], [x+105, y-45], [x-5, y-h-5], [x+55, y-25-h+10], [x+105, y-45-h], \
- [x, y-h*2], [x+50+10, y-25-h*2-5], [x+105+25, y-45-h*2-14], [x+30, y-h*3-30]) # 果子坐标组
- energy_num_position = (15, 70) # 精力坐标
- energy_buy_position = (250, 400)
-
- def __init__(self, icon, position):
- super().__init__()
- self.image = pygame.image.load(icon).convert_alpha()
- self.rect = self.image.get_rect()
- self.rect.bottomleft = position # 左下角为坐标
-
- def draw(self, screen):
- screen.blit(self.image, self.rect)
- class Element(pygame.sprite.Sprite):
- """ 元素类 """
- # 图标元组,包括6个小动物,
- animal = ('pic2/fox.png', 'pic2/bear.png', 'pic2/chick.png', 'pic2/eagle.png', 'pic2/frog.png', 'pic2/cow.png')
- ice = 'pic2/ice.png' # 冰层
- brick = 'pic2/brick.png' # 砖
- frame = 'pic2/frame.png' # 选中框
- bling = ("pic2/bling1.png", "pic2/bling2.png", "pic2/bling3.png", "pic2/bling4.png", "pic2/bling5.png",\
- "pic2/bling6.png", "pic2/bling7.png", "pic2/bling8.png", "pic2/bling9.png") # 消除动画
-
- ice_eli = ('pic2/ice0.png', 'pic2/ice1.png', 'pic2/ice2.png', 'pic2/ice3.png', 'pic2/ice4.png', 'pic2/ice5.png',\
- 'pic2/ice6.png', 'pic2/ice7.png', 'pic2/ice8.png') # 消除冰块动画
-
- # 得分图片
- score_level = ('pic2/good.png', 'pic2/great.png', 'pic2/amazing.png', 'pic2/excellent.png', 'pic2/unbelievable.png')
- none_animal = 'pic2/noneanimal.png' # 无可消除小动物
- stop = 'pic2/exit.png' # 暂停键
- stop_position = (20, 530)
-
- def __init__(self, icon, position):
- super().__init__()
- self.image = pygame.image.load(icon).convert_alpha()
- self.rect = self.image.get_rect()
- self.rect.topleft = position # 左上角坐标
- self.speed = [0, 0]
- self.init_position = position
-
- def move(self, speed):
- self.speed = speed
- self.rect = self.rect.move(self.speed)
- if self.speed[0] != 0: # 如果左右移动
- if abs(self.rect.left-self.init_position[0]) == self.rect[2]:
- self.init_position = self.rect.topleft
- self.speed = [0, 0]
- else:
- if abs(self.rect.top-self.init_position[1]) == self.rect[3]:
- self.init_position = self.rect.topleft
- self.speed = [0, 0]
-
- def draw(self, screen):
- screen.blit(self.image, self.rect)
- class Manager:
- """ 数组类 """
- __screen_size = (900, 600)
- screen = pygame.display.set_mode(__screen_size, DOUBLEBUF, 32)
- __brick_size = 50
- __bg = pygame.image.load('pic2/bg.png').convert()
- stop_width = 63
- selected = [-1, -1] # 现选中[row, col]
- exchange_sign = -1 # 未交换标志
- last_sel = [-1, -1] # 上一次选中[row, col]
- change_value_sign = False # 是否交换值标志,初始不交换
- death_sign = True # 死图标志,初始不是死图
- boom_sel = [-1, -1] # 四连消特效小动物所在位置 row,col
- level = 0 # 当前关卡数 初始第0关
- money = 100 # 金币
- energy_num = 30 # 精力值
- num_sign = True
- type = 2 # 0代表游戏中; 1代表完成任务,过关; -1代表步数用完,任务未完成,过关失败; 2代表未游戏状态,板子界面
- reset_mode = True # 是否重新布局(每关布局)
- init_step = 15 # 每关规定步数
- step = init_step # 代表游戏所剩余的步数
- score = 0 # 得数
- min = 20 # 分数中间值1
- max = 50 # 分数中间值2
- animal_num = [0, 0, 0, 0, 0, 0] # 本关消除各小动物的个数
- ice_num = 0
- success_board = Board(Board.success_board, [200, 0]) # 过关成功板
- fail_board = Board(Board.fail_board, [200, 0]) # 任务失败板
- height, width = 9, 9
- row, col = 5, 5
- ice_list = [[-1 for col in range(21)]for row in range(21)] # -1不画,1画冰
- animal = [[-1 for col in range(21)]for row in range(21)] # -2消除的,-1不画,0-4小动物
- list_x, list_y = (__screen_size[0] - 11 * __brick_size) / 2, (__screen_size[1] - 11 * __brick_size) / 2 # 矩阵坐标
-
- def __init__(self, width, height):
- self.height = height
- self.width = width
- self.list_x = (Manager.__screen_size[0] - self.width * Manager.__brick_size) / 2
- self.list_y = (Manager.__screen_size[1] - self.height * Manager.__brick_size) / 2
- self.row, self.col = Manager.xy_rc(self.list_x, self.list_y)
- self.list_x, self.list_y = Manager.rc_xy(self.row, self.col)
- self.ice_list = [[-1 for col in range(21)]for row in range(21)]
- self.animal = [[-1 for col in range(21)]for row in range(21)]
- self.reset_animal()
-
- def reset_animal(self):
- for row in range(self.row, self.row + self.height):
- for col in range(self.col, self.col + self.width):
- self.animal[row][col] = random.randint(0, 5)
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