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1.首先创建一个C#Script并绑定在任意gameobect上,
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using UnityEngine.Events; using Valve.VR; using Valve.VR.InteractionSystem; namespace Valve.VR.Extras { public class Press : MonoBehaviour { SteamVR_Behaviour_Pose pose; public SteamVR_Action_Boolean teleport = SteamVR_Input.GetBooleanAction("Teleport"); private GameObject behaviourR; // Use this for initialization void Start() { behaviourR = GameObject.Find("RightHand"); pose = behaviourR.GetComponent<SteamVR_Behaviour_Pose>(); } // Update is called once per frame void Update() { if (teleport.GetStateDown(pose.inputSource)) { x = true; } else if (teleport.GetStateUp(pose.inputSource)) { x = false; } } } }
这是控制手柄Teleport键的代码 ↓
public SteamVR_Action_Boolean teleport = SteamVR_Input.GetBooleanAction("Teleport");
这是控制右手手柄的的代码 ↓
void Start()
{
behaviourR = GameObject.Find("RightHand");
pose = behaviourR.GetComponent<SteamVR_Behaviour_Pose>();
}
如果需要再控制左手手柄,可以改成这样,它主要是获取Player中的RightHand或LightHand上的SteamVR_Behaviour_Pose脚本
void Start()
{
behaviourR = GameObject.Find("RightHand");
pose = behaviourR.GetComponent<SteamVR_Behaviour_Pose>();
behaviourL = GameObject.Find("LightHand");
poseL = behaviourL.GetComponent<SteamVR_Behaviour_Pose>();
}
本脚本主要是控制Update中的X来判断按键是否按下
void Update()
{
if (teleport.GetStateDown(pose.inputSource))
{
x = true;
}
else if (teleport.GetStateUp(pose.inputSource))
{
x = false;
}
}
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