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#include <osg/Program> #include <osg/LineWidth> #include <osgDB/ReadFile> #include <osgViewer/Viewer> static const char* vertSource = { "#version 120\n" "#extension GL_EXT_geometry_shader4 : enable\n" "void main()\n" "{ gl_Position = ftransform(); }\n" }; static const char* geomSource = { "#version 120\n" "#extension GL_EXT_geometry_shader4 : enable\n" "uniform int segments;\n" "void main(void)\n" "{\n" " float delta = 1.0 / float(segments);\n" " vec4 v;\n" " for ( int i=0; i<=segments; ++i )\n" " {\n" " float t = delta * float(i);\n" " float t2 = t * t;\n" " float one_minus_t = 1.0 - t;\n" " float one_minus_t2 = one_minus_t * one_minus_t;\n" " v = gl_PositionIn[0] * one_minus_t2 * one_minus_t+ \n" " gl_PositionIn[1] * 3.0 * t * one_minus_t2 +\n" " gl_PositionIn[2] * 3.0 * t2 * one_minus_t +\n" " gl_PositionIn[3] * t2 * t;\n" " gl_Position = v;\n" " EmitVertex();\n" " }\n" " EndPrimitive();\n" "}\n" }; int main(int argc, char** argv) { osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array; vertices->push_back(osg::Vec3(0.0f, 0.0f, 0.0f)); vertices->push_back(osg::Vec3(1.0f, 1.0f, 1.0f)); vertices->push_back(osg::Vec3(2.0f, 1.0f, -1.0f)); vertices->push_back(osg::Vec3(3.0f, 0.0f, 0.0f)); osg::ref_ptr<osg::Geometry> controlPoints = new osg::Geometry; controlPoints->setVertexArray(vertices.get()); controlPoints->addPrimitiveSet(new osg::DrawArrays(GL_LINES_ADJACENCY_EXT, 0, 4)); osg::ref_ptr<osg::Geode> geode = new osg::Geode; geode->addDrawable(controlPoints.get()); int segments = 10; osg::ref_ptr<osg::Program> program = new osg::Program; program->addShader(new osg::Shader(osg::Shader::VERTEX, vertSource)); program->addShader(new osg::Shader(osg::Shader::GEOMETRY, geomSource)); program->setParameter(GL_GEOMETRY_VERTICES_OUT_EXT, segments + 1); program->setParameter(GL_GEOMETRY_INPUT_TYPE_EXT,GL_LINES_ADJACENCY_EXT); program->setParameter(GL_GEOMETRY_OUTPUT_TYPE_EXT,GL_LINE_STRIP); osg::ref_ptr<osg::LineWidth> lineWidth = new osg::LineWidth; lineWidth->setWidth(2.0f); osg::StateSet* stateset = geode->getOrCreateStateSet(); stateset->setAttributeAndModes(program.get()); stateset->setAttribute(lineWidth.get()); stateset->setMode(GL_LIGHTING, osg::StateAttribute::ON); stateset->addUniform(new osg::Uniform("segments", segments)); osgViewer::Viewer viewer; viewer.setSceneData(geode.get()); return viewer.run(); }
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