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- // 获取运行环境
- StreamExecutionEnvironment env = StreamExecutionEnvironment.getExecutionEnvironment();
这行代码会返回一个可用的执行环境,是flink程序执行的上下文,记录了相关配,如并行度等,并提供了一系列方法,如输入流的读入方法,运行整个程序的execute方法等,对于分步式流处理程序来说,flatMap,keyBy等等操作,都可以理解为一种声明,告诉整个程序采用了什么样的算子(这段文字参考自https://www.cnblogs.com/bethunebtj/p/9168274.html),接下来我们开始进入到代码内部,看看运行环境的获取过程。
代码讲解
我们开始看代码:
- /**
- * Creates an execution environment that represents the context in which the
- * program is currently executed. If the program is invoked standalone, this
- * method returns a local execution environment, as returned by
- * {@link #createLocalEnvironment()}.
- *
- * @return The execution environment of the context in which the program is
- * executed.
- */
- public static StreamExecutionEnvironment getExecutionEnvironment() {
- return Utils.resolveFactory(threadLocalContextEnvironmentFactory, contextEnvironmentFactory)
- .map(StreamExecutionEnvironmentFactory::createExecutionEnvironment)
- .orElseGet(StreamExecutionEnvironment::createStreamExecutionEnvironment);
- }
其中threadLocalContextEnvironmentFactory的定义如下:
- /** The ThreadLocal used to store {@link StreamExecutionEnvironmentFactory}. */
- private static final ThreadLocal<StreamExecutionEnvironmentFactory> threadLocalContextEnvironmentFactory =
- new ThreadLocal<>();
可以看到这是一个ThreadLocal<T>类,这个类用来将变量存储在对应的线程缓存中,主要用到了ThreadLocalMap类,这个类每一个线程类都会维护,变量名称是threadLocals,这是一个map容器,线程的缓存数据存放在这个map中。ThreadLocalMap采用的是数组式存储,而HashMap采用的是拉链式存储,两者是不同的,感兴趣可以去看看源码,这里不做详细分析。
contextEnvironmentFactory变量定义代码如下
- /**
- * The environment of the context (local by default, cluster if invoked through command line).
- */
- private static StreamExecutionEnvironmentFactory contextEnvironmentFactory = null;
resolveFactory函数,代码如下:
- /**
- * Resolves the given factories. The thread local factory has preference over the static factory.
- * If none is set, the method returns {@link Optional#empty()}.
- *
- * @param threadLocalFactory containing the thread local factory
- * @param staticFactory containing the global factory
- * @param <T> type of factory
- * @return Optional containing the resolved factory if it exists, otherwise it's empty
- */
- public static <T> Optional<T> resolveFactory(ThreadLocal<T> threadLocalFactory, @Nullable T staticFactory) {
- //从线程缓存中获取localFactory
- final T localFactory = threadLocalFactory.get();
- //如果线程缓存中没有找到那么就采用staticFactory
- final T factory = localFactory == null ? staticFactory : localFactory;
- //创建Optional类对象,值为facory(这里facory为null会抛出异常)
- return Optional.ofNullable(factory);
- }
map函数,代码如下:
- /**
- * If a value is present, apply the provided mapping function to it,
- * and if the result is non-null, return an {@code Optional} describing the
- * result. Otherwise return an empty {@code Optional}.
- *
- * @apiNote This method supports post-processing on optional values, without
- * the need to explicitly check for a return status. For example, the
- * following code traverses a stream of file names, selects one that has
- * not yet been processed, and then opens that file, returning an
- * {@code Optional<FileInputStream>}:
- *
- * <pre>{@code
- * Optional<FileInputStream> fis =
- * names.stream().filter(name -> !isProcessedYet(name))
- * .findFirst()
- * .map(name -> new FileInputStream(name));
- * }</pre>
- *
- * Here, {@code findFirst} returns an {@code Optional<String>}, and then
- * {@code map} returns an {@code Optional<FileInputStream>} for the desired
- * file if one exists.
- *
- * @param <U> The type of the result of the mapping function
- * @param mapper a mapping function to apply to the value, if present
- * @return an {@code Optional} describing the result of applying a mapping
- * function to the value of this {@code Optional}, if a value is present,
- * otherwise an empty {@code Optional}
- * @throws NullPointerException if the mapping function is null
- */
- public<U> Optional<U> map(Function<? super T, ? extends U> mapper) {
- //断言,如果mapper为null就抛出异常
- Objects.requireNonNull(mapper);
- if (!isPresent())
- //如果当前的Optional类对象的value变量值为null,那么就返回一个成员变量value为null的Optional类对象
- return empty();
- else {
- //否则创建一个StreamExecutionEnvironment类对象同时创建一个Optional类对象
- return Optional.ofNullable(mapper.apply(value));
- }
- }
orElseGet函数,代码如下:
- /**
- * Return the value if present, otherwise invoke {@code other} and return
- * the result of that invocation.
- *
- * @param other a {@code Supplier} whose result is returned if no value
- * is present
- * @return the value if present otherwise the result of {@code other.get()}
- * @throws NullPointerException if value is not present and {@code other} is
- * null
- */
- public T orElseGet(Supplier<? extends T> other) {
- //如果value不为null那么就采用value,否则采用other.get()
- return value != null ? value : other.get();
- }
总结一下,flink中获取环境变量的步骤是:
1、先从本地线程缓存中获取实现StreamExecutionEnvironmentFactory接口的类对象,如果没有那么采用contextEnvironmentFactory变量,并将该类对象封装在Optional类对象中,返回一个value为StreamExecutionEnvironmentFactory接口类对象的OPtional类对象---------resolveFactory函数
2、然后调用Optional类对象的map函数,如果在1中创建了StreamExecutionEnvironmentFactory接口的类对象,那么就调用该接口类对象的createExecutionEnvironment函数创建StreamExecutionEnvironment类对象,如果1中StreamExecutionEnvironmentFactory接口的类对象为null,那么就封装一个value为null的Optional类对象,返回一个value为StreamExecutionEnvironment类对象的Optional类对象-----------map函数
3、如果上面没有获取到StreamExecutionEnvironment类对象,那么就调用StreamExecutionEnvironment类中的静态函数createStreamExecutionEnvironment来获取StreamExecutionEnvironment类对象--------orElseGet函数
createStreamExecutionEnvironment函数代码如下:
- private static StreamExecutionEnvironment createStreamExecutionEnvironment() {
- // because the streaming project depends on "flink-clients" (and not the other way around)
- // we currently need to intercept the data set environment and create a dependent stream env.
- // this should be fixed once we rework the project dependencies
-
- ExecutionEnvironment env = ExecutionEnvironment.getExecutionEnvironment();
- if (env instanceof ContextEnvironment) {
- return new StreamContextEnvironment((ContextEnvironment) env);
- } else if (env instanceof OptimizerPlanEnvironment || env instanceof PreviewPlanEnvironment) {
- return new StreamPlanEnvironment(env);
- } else {
- return createLocalEnvironment();
- }
- }
createStreamExecutionEnvironment函数我们下篇继续,看看它里面做了些什么。
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