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原理就是在场景中放置一个预制体,设置标签为sound,挂载audio source组件,同时挂载一个场景切换时自身不会销毁的脚本。
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class dontdestroyme : MonoBehaviour {
-
- // Use this for initialization
- void Start () {
- DontDestroyOnLoad(this.gameObject);
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- }
另外在摄像机上挂载一个音乐播放组件
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class bgsound : MonoBehaviour {
- public GameObject obje;
- GameObject obj=null;
- // Use this for initialization
- // Use this for initialization
- void Start () {
- obj = GameObject.FindGameObjectWithTag("sound");
- if (obj==null) {
- obj = (GameObject)Instantiate(obje); }
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- }
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