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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 定义一个按键类.设置手柄按键
/// </summary>
public class ButtonTouchAction : MonoBehaviour {
SteamVR_TrackedObject trackdeObjec;
void Awake() {
//获取手柄上的这个组件
trackdeObjec = GetComponent<SteamVR_TrackedObject>();
}
// Update is called once per frame
void FixedUpdate () {
//获取手柄输入
SteamVR_Controller.Device device = SteamVR_Controller.Input((int)trackdeObjec.index);
if(device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger))//按下扳机
{
print("真的按下扳机");
}
//按下圆盘键
if (device.GetPress(SteamVR_Controller.ButtonMask.Touchpad))
{
// 获取触摸板上的坐标
Vector2 pad = device.GetAxis();
// 转换角度
Vector3 cross = Vector3.Cross(new Vector2(1, 0), pad);
float angle = Vector2.Angle(new Vector2(1, 0), pad);
float ang = cross.z > 0 ? -angle : angle;
//根据角度来判断上下左右四个范围
//下
if (ang > 45 && ang < 135)
{
print("下");
}
//上
else if (ang < -45 && ang> -135)
{
print("上");
}
//左
else if ((ang < 180 && ang> 135) || (ang < -135 && ang > -180))
{
print("左");
}
//右
else if ((ang > 0 && ang< 45) || (ang > -45 && ang< 0))
{
print("右");
}
}
}
}
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