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在使用通信功能时,需要在.pro工程中添加QT += network
相关代码:
tcpClient.h文件:
#ifndef TCPCLIENT_H
#define TCPCLIENT_H
#include <QWidget>
#include <QtNetwork>
namespace Ui {
class TcpClient;
}
class TcpClient : public QWidget
{
Q_OBJECT
public:
explicit TcpClient(QWidget *parent = 0);
~TcpClient();
private slots:
void NewConnect(); // 连接服务器
void ReadMessage(); // 接收数据
void SendMessage(); // 发送数据
void DisplayError(QAbstractSocket::SocketError); // 显示错误
void on_connectBtn_clicked();
private:
Ui::TcpClient *ui;
QTcpSocket *c_tcpSocket;
QString c_readMsg; // 存放从服务器接收到的字符串
QString c_sendMsg; // 存放发送给服务器的字符串
};
#endif // TCPCLIENT_H
tcpClient.cpp文件:
#include "tcpclient.h"
#include "ui_tcpclient.h"
#include <QMessageBox>
TcpClient::TcpClient(QWidget *parent) :
QWidget(parent),
ui(new Ui::TcpClient)
{
ui->setupUi(this);
c_tcpSocket = new QTcpSocket(this);
// 信号和槽的连接
connect(c_tcpSocket, SIGNAL(readyRead()), this, SLOT(ReadMessage()));
connect(c_tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)),
this, SLOT(DisplayError(QAbstractSocket::SocketError)));
// connect(c_tcpSocket, SIGNAL(connected()), this, SLOT(SendMessage()));
connect(ui->sendBtn, SIGNAL(clicked()), this, SLOT(SendMessage()));
}
TcpClient::~TcpClient()
{
delete ui;
}
void TcpClient::NewConnect()
{
c_tcpSocket->abort(); // 取消已有的连接
c_tcpSocket->connectToHost("192.168.1.111", 60000); // 连接到服务器
if (c_tcpSocket->waitForConnected(5000))
{
// QString str = QString::fromLocal8Bit("通信成功!\n");
ui->readMsg->setText(tr("通信成功!\n"));
}
else
{
// QString::fromLocal8Bit("通信失败!")
QMessageBox::critical(this, "Client", tr("通信失败!"));
}
}
void TcpClient::ReadMessage()
{
// 读取数据
while (c_tcpSocket->bytesAvailable() > 0)
{
QByteArray inBlock;
// 设置数据大小为读取的数据大小
inBlock.resize(c_tcpSocket->bytesAvailable());
c_tcpSocket->read(inBlock.data(), inBlock.size());
c_readMsg = QString(inBlock);
// 显示接收到的数据
ui->readMsg->setText(c_readMsg);
}
}
void TcpClient::SendMessage()
{
c_sendMsg = ui->sendMsg->text();
// 发送数据
c_tcpSocket->write(c_sendMsg.toLatin1(), c_sendMsg.length());
c_tcpSocket->waitForBytesWritten();
ui->sendMsg->clear();
}
void TcpClient::DisplayError(QAbstractSocket::SocketError)
{
// 输出错误信息
QString str = c_tcpSocket->errorString();
ui->errorMsg->setText(str);
c_tcpSocket->close();
}
// 连接按钮
void TcpClient::on_connectBtn_clicked()
{
NewConnect(); // 请求连接
}
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