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准备工作开发环境
Python版本:3.7.8
相关模块:
requests模块;
tqdm模块;
pyfreeproxy模块;
pyechats模块;
以及一些python自带的模块。
效果预览
开始界面
游戏规则
wasd 控制人物的移动,空格启动律师函炸毁全部篮球。
代码实现
导入模块
import pygame
import sys
import traceback
import os
import CXK
import enemy
import bullet
import supply
from pygame.locals import *
from random import *
游戏主界面
#游戏主界面 def ui(): #循环播放背景音乐 pygame.mixer.music.play(-1) #初始化界面按键图片并获取图片的矩形位置 start_game_image = pygame.image.load("images/start_game.png").convert_alpha() start_game_image_rect = start_game_image.get_rect() game_rules_image = pygame.image.load("images/game_rules.png").convert_alpha() game_rules_image_rect = game_rules_image.get_rect() game_quit_image = pygame.image.load("images/game_quit.png").convert_alpha() game_quit_image_rect = game_quit_image.get_rect() #初始化游戏规则图片并获取图片的矩形位置 rules_image = pygame.image.load("images/游戏玩法.png").convert_alpha() back_image = pygame.image.load("images/back.png").convert_alpha() back_image_rect = back_image.get_rect() #标志是否在主界面 is_ui = True #帧率 clock = pygame.time.Clock() #主界面循环 while True: #获取事件信息 for event in pygame.event.get(): #如果点击右上角退出 if event.type == QUIT: #退出程序 pygame.quit() sys.exit() #如果是主界面 if is_ui: #绘制背景 screen.blit(background,(0,0)) #更改主界面按键图片的矩形位置并绘制主界面按键 start_game_image_rect.left,start_game_image_rect.top = (width - start_game_image_rect.width)//2,height - 500 screen.blit(start_game_image,start_game_image_rect) game_rules_image_rect = game_rules_image.get_rect() game_rules_image_rect.left,game_rules_image_rect.top = (width - game_rules_image_rect.width)//2,start_game_image_rect.bottom+50 screen.blit(game_rules_image,game_rules_image_rect) game_quit_image_rect.left,game_quit_image_rect.top = (width - game_quit_image_rect.width)//2, game_rules_image_rect.bottom+50 screen.blit(game_quit_image,game_quit_image_rect) #检测用户的鼠标操作 #如果用户按下鼠标左键 if pygame.mouse.get_pressed()[0]: #获取鼠标坐标 pos = pygame.mouse.get_pos() #如果用户点击”开始游戏“ if start_game_image_rect.left < pos[0] < start_game_image_rect.right and start_game_image_rect.top < pos[1] < start_game_image_rect.bottom: #调用主函数 main() #如果用户点击”退出游戏“ if game_quit_image_rect.left < pos[0] < game_quit_image_rect.right and game_quit_image_rect.top < pos[1] < game_quit_image_rect.bottom: pygame.quit() sys.exit() #如果用户点击”游戏规则“ if game_rules_image_rect.left < pos[0] < game_rules_image_rect.right and game_rules_image_rect.top < pos[1] < game_rules_image_rect.bottom: #离开主界面 is_ui = False
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