赞
踩
官方文档里的 CustomEditor函数
namespace UnityEditor { // // 摘要: // Tells an Editor class which run-time type it's an editor for. public class CustomEditor : Attribute { // // 摘要: // Defines which object type the custom editor class can edit. // // 参数: // inspectedType: // Type that this editor can edit. // // editorForChildClasses: // If true, child classes of inspectedType will also show this editor. Defaults // to false. public CustomEditor(Type inspectedType); // // 摘要: // Defines which object type the custom editor class can edit. // // 参数: // inspectedType: // Type that this editor can edit. // // editorForChildClasses: // If true, child classes of inspectedType will also show this editor. Defaults // to false. public CustomEditor(Type inspectedType, bool editorForChildClasses); // // 摘要: // If true, match this editor only if all non-fallback editors do not match. Defaults // to false. public bool isFallback { get; set; } } }
CustomEditor有两个,调用第二个函数时第二个值为true就可以啦
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。