赞
踩
效果:
代码:
- <template>
- <div>
- <el-container>
- <el-main>
- <div class="box-card-left">
- <div id="threejs"></div>
- <div>
- </div>
- </div>
- </el-main>
- </el-container>
- </div>
- </template>
- <script>
- // 引入轨道控制器扩展库OrbitControls.js
- import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
- import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
- // 效果制作器
- import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
- // 渲染通道
- import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
- // 发光描边OutlinePass
- import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
- import {
- CSS2DObject,
- CSS2DRenderer,
- } from "three/examples/jsm/renderers/CSS2DRenderer.js";
- import TWEEN from "@tweenjs/tween.js";
- import {
- CSS3DObject,
- CSS3DSprite,
- CSS3DRenderer,
- } from "three/examples/jsm/renderers/CSS3DRenderer.js";
- // TextGeometry 是一个附加组件,必须显式导入。 three/examples/jsm/geometries
- import { TextGeometry } from "three/examples/jsm/geometries/TextGeometry.js";
- // FontLoader 是一个附加组件,必须显式导入。
- import { FontLoader } from "three/examples/jsm/loaders/FontLoader.js";
- export default {
- data() {
- return {
- scene: null, // 场景对象
- camera: null, // 相机对象
- group: null, // 组对象
- person: null, // 人对象
- renderer: null, // 渲染器对象
- a: new this.$three.Vector3(50, 0, 0),
- b: new this.$three.Vector3(30, 0, 30),
-
- };
- },
- created() {},
- mounted() {
- this.name = this.$route.query.name;
- this.init();
- },
- methods: {
- goBack() {
- this.$router.go(-1);
- },
- /**
- * 如何判断物体是在人的前方还是后方
- * 思路:借助两个单位向量的点乘结果来判断的;
- */
- init() {
- // 创建场景对象
- this.scene = new this.$three.Scene();
- // 创建辅助坐标轴对象
- const axesHelper = new this.$three.AxesHelper(10);
- this.scene.add(axesHelper);
- // 创建相机对象
- this.camera = new this.$three.PerspectiveCamera(60,1,0.01,2000);
- this.camera.position.set(3,3,3);
- this.camera.lookAt(0,0,0);
- this.createArrowHelper(this.a);
- this.createArrowHelper(this.b);
-
- this.crossVectorsFn();
- // 创建渲染器对象
- this.renderer = new this.$three.WebGLRenderer();
- this.renderer.setSize(1000,800);
- this.renderer.render(this.scene, this.camera);
- window.document.getElementById("threejs").appendChild(this.renderer.domElement);
-
- const controls = new OrbitControls(this.camera, this.renderer.domElement);
- controls.addEventListener("change", () => {
- this.renderer.render(this.scene, this.camera);
- })
- },
- // 创建箭头用于显示向量的位置
- createArrowHelper(dir) {
- let arrow = new this.$three.ArrowHelper(dir.normalize(), new this.$three.Vector3(0,0,0), 2, 0xffffff);
- this.scene.add(arrow);
- },
- crossVectorsFn() {
- // const c = new this.$three.Vector3();
- // c.crossVectors(this.b, this.a);
- let c = this.b.clone().cross(this.a);
- this.createArrowHelper(c);
- }
- },
- };
- </script>
- <style lang="less" scoped>
- .box-card-left {
- display: flex;
- align-items: flex-start;
- flex-direction: row;
-
- width: 100%;
-
- .box-right {
- img {
- width: 500px;
- user-select: none;
- }
- }
- }
- </style>
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。