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以下是一个简单的飞机大战游戏的Python代码示例:
- import pygame
- import random
-
- # 初始化pygame
- pygame.init()
-
- # 设置屏幕大小和标题
- screen_width = 800
- screen_height = 600
- screen = pygame.display.set_mode((screen_width, screen_height))
- pygame.display.set_caption("飞机大战")
-
- # 设置颜色
- WHITE = (255, 255, 255)
- RED = (255, 0, 0)
- GREEN = (0, 255, 0)
-
- # 定义飞机类
- class Plane(pygame.sprite.Sprite):
- def __init__(self):
- super().__init__()
- self.image = pygame.Surface([50, 30])
- self.image.fill(GREEN)
- self.rect = self.image.get_rect()
- self.rect.x = screen_width // 2
- self.rect.y = screen_height - 40
- self.change_x = 0
-
- def update(self):
- self.rect.x += self.change_x
- if self.rect.x < 0:
- self.rect.x = 0
- if self.rect.x > screen_width - 50:
- self.rect.x = screen_width - 50
-
- def go_left(self):
- self.change_x = -5
-
- def go_right(self):
- self.change_x = 5
-
- def stop(self):
- self.change_x = 0
-
- # 定义敌人类
- class Enemy(pygame.sprite.Sprite):
- def __init__(self):
- super().__init__()
- self.image = pygame.Surface([40, 25])
- self.image.fill(RED)
- self.rect = self.image.get_rect()
- self.rect.x = random.randint(0, screen_width - 40)
- self.rect.y = -40
- self.speed = random.randint(1, 3)
-
- def update(self):
- self.rect.y += self.speed
- if self.rect.y > screen_height:
- self.rect.y = -40
- self.rect.x = random.randint(0, screen_width - 40)
- self.speed = random.randint(1, 3)
-
- # 初始化敌机精灵组和飞机精灵组
- all_sprites = pygame.sprite.Group()
- plane = Plane()
- all_sprites.add(plane)
- enemies = pygame.sprite.Group()
- for i in range(5):
- enemy = Enemy()
- all_sprites.add(enemy)
- enemies.add(enemy)
-
- # 游戏主循环
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_LEFT:
- plane.go_left()
- elif event.key == pygame.K_RIGHT:
- plane.go_right()
- elif event.type == pygame.KEYUP:
- if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
- plane.stop()
- elif event.key == pygame.K_SPACE: # 发射子弹,这里需要自己实现子弹类和逻辑,这里省略了子弹类的定义和逻辑实现。
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