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最后一章有惊喜:
- int ti(float a) {
- return ((int)(a*10+5))/10;
- }
- void Setpos(float x,float y) {
- COORD pos;
- pos.X=ti(y*4)/2;
- pos.Y=ti(x);
- SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
- }
- void Color(int a) {
- if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
- if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
- if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
- if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
- if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
- if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
- if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
- if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
- if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
- if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
- if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
- if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
- if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
- if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
- if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
- }
- int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
- float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
- struct bullet {
- float x,y,vx,vy;
- int what;
- int a,t,How;
- int life;
- bool kill;
- } B[100001];
- void Map(int a,int b);
- void Pan(int a,float x,float y,int b) {
- float Nox[4],Noy[4];
- Nox[0]=X,Noy[0]=Y;
- if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
- else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
- else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
- else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
- for(int i=0; i<3; i++) {
- if(a==-1) {
- if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
- if(B[b].what==-10)Exp+=2;
- if(B[b].what==-11)Exp+=1;
- B[b].life=0;
- if(B[b].life==0&&b==bl) bl++;
- Map(3,b);
- break;
- }
- }
- if(a==-2) {
- if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
- if(B[b].what==-2)Exp+=20,Biao+=20;
- if(B[b].what==-3)Fire=1000000,Ice=10000000,Fir=10000000;
- if(B[b].what==-4)Water=10000000;
- if(B[b].what==-5) {
- Wind=10;
- Ding=10000000;
- Ice=10000000;
- if(Y<Ding-1)Vy=5;
- else Vy=0;
- if(Up>=1) Vx=-5;
- if(Down==2) Vx=5;
- }
- if(B[b].what==-6) {
- Thun=200;
- system("color 1F");
- Sleep(20);
- system("color 6F");
- Sleep(10);
- system("color 0F");
- }
- if(B[b].what==-7)Magne=300;
- if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
- if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
- B[b].life=0;
- if(B[b].life==0&&b==bl) bl++;
- Map(3,b);
- break;
- }
- }
- }
- if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
- for(int i=0; i<3; i++) {
- if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
- if(B[b].what<98)Exp+=2;
- B[b].life=0;
- Map(3,b);
- break;
- }
- if(a==1) {
- if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
- if(B[b].what>=99)Blo-=10;
- if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;
- else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;
- else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;
- else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
- else Blo-=15;
- B[b].kill=1,Killb=20;
- Kill=1;
- Map(3,b);
- break;
- }
- }
- if(a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
- if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
- if(a==2)Blo-=20;
- else if(a==8)Blo-=10;
- else Blo-=15;
- B[b].kill=1,Killb=20;
- Kill=1;
- if(a!=2) {
- B[b].life=0;
- if(B[b].life==0&&b==bl) bl++;
- Map(3,b);
- break;
- }
- }
- }
- if(a==4) {
- if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
- if(B[b].what<98)Exp+=2;
- B[b].life=0;
- Map(3,b);
- break;
- }
- if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
- Blo-=25,B[b].kill=1,Killb=20;
- Kill=1;
- Vy=-1;
- Y-=0.5;
- break;
- }
- }
- }
- }
- void Map(int a,int b) {
- Color(0);
- if(a==-1) {
- if(Boss==1||Boss==6) {
- if(Bwhat1==5) {
- if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
- else Setpos(Bx1,By1),cout<<" ";
- } else {
- Setpos(Bx1-1,By1-0.5),cout<<" ";
- Setpos(Bx1,By1-1),cout<<" ";
- Setpos(Bx1+1,By1-0.5),cout<<" ";
- if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
- }
- }
- if(Boss==2||Boss==6) {
- Setpos(Bx2-1,By2-1);
- cout<<" ";
- Setpos(Bx2,By2-1);
- cout<<" ";
- Setpos(Bx2+1,By2-1),cout<<" ";
- Color(0);
- if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
- }
- if(Boss==3||Boss==6) {
- Setpos(Bx3-1,By3-0.5);
- cout<<" ";
- Setpos(Bx3,By3);
- cout<<" ";
- Setpos(Bx3+1,By3-1),cout<<" ";
- Color(0);
- if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
- }
- if(X<0)return;
- if(X>=17&&X<=19) {
- Setpos(X-1,Y);
- cout<<" ";
- Setpos(X,Y-1);
- cout<<" ";
- Setpos(X+1,Y-1),cout<<" ";
- } else if(X<=23&&X>=21) {
- Setpos(X+1,Y);
- cout<<" ";
- Setpos(X,Y-1);
- cout<<" ";
- Setpos(X-1,Y-1),cout<<" ";
- } else if(X>23) {
- Setpos(X,Y-1);
- cout<<" ";
- Setpos(X-1,Y-0.5),cout<<" ";
- } else if(X<17&&Upt!=0) {
- Setpos(X,Y-1);
- cout<<" ";
- Setpos(X+1,Y-1.5),cout<<" ";
- } else if(X<17) {
- Setpos(X,Y-1);
- cout<<" ";
- Setpos(X+1,Y-0.5),cout<<" ";
- }
- if(Thun>0) {
- Setpos(X-2,Y-1),cout<<" ";
- Setpos(X+2,Y-1),cout<<" ";
- Setpos(X,Y+2),cout<<" ";
- Setpos(X,Y-2.5),cout<<" ";
- Setpos(X-1,Y+1),cout<<" ";
- Setpos(X+1,Y+1),cout<<" ";
- Setpos(X-1,Y-2),cout<<" ";
- Setpos(X+1,Y-2),cout<<" ";
- Setpos(20,Y-2.5),cout<<"============";
- }
- if(Wind!=0) {
- Setpos(X+1,Y-5);
- cout<<" ";
- Setpos(X,Y-5);
- cout<<" ";
- Setpos(X-1,Y-5);
- cout<<" ";
- Setpos(20,Y-5),cout<<"========";
- }
- if(Water!=0) {
- Setpos(X,Y-4);
- cout<<" ";
- Setpos(X+2,Y-3.5);
- cout<<" ";
- Setpos(X-2,Y-3.5);
- cout<<" ";
- Setpos(X+1,Y-3.5);
- cout<<" ";
- Setpos(X-1,Y-3.5);
- cout<<" ";
- Setpos(20,Y-5),cout<<"========";
- }
- if(Fire!=0) {
- Setpos(X,Y+1),cout<<" ";
- Setpos(X+1,Y),cout<<" ";
- Setpos(X-1,Y-1),cout<<" ";
- Setpos(20,Y-1);
- cout<<"======";
- }
- }
- if(a==0) {
- if(Boss==1||Boss==6) {
- if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
- else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
- else {
- Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
- Setpos(Bx1,By1-1);
- if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
- else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
- else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
- else Color(4);
- if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
- else cout<<")██(";
- Setpos(Bx1+1,By1-0.5),cout<<"……";
- Color(0);
- }
- }
- if(Boss==2||Boss==6) {
- Setpos(Bx2-1,By2-1);
- Color(0),cout<<"\\ ";
- Color(0);
- cout<<"●";
- Setpos(Bx2,By2-1);
- Color(3);
- cout<<"◥";
- Color(5),cout<<"JJJ";
- Color(0),cout<<">";
- Color(3);
- Setpos(Bx2+1,By2-1),cout<<"◢█◣";
- Color(0);
- }
- if(Boss==3||Boss==6) {
- Setpos(Bx3-1,By3-0.5);
- if(Bwhat3==3||Bwhat3==9) Color(1);
- else if(Bwhat3==4||Bwhat3==10) Color(4);
- else if(Bwhat3==5||Bwhat3==11) Color(5);
- if(Bwhat3==11)cout<<' ';
- else if(Bwhat3==6) Color(3);
- else Color(2);
- cout<<"●-";
- Setpos(Bx3,By3);
- if(Bwhat3==11)cout<<"/";
- else cout<<"┃";
- Color(0);
- Setpos(Bx3+1,By3-1),cout<<"●●●";
- }
- if(X<0)return;
- if(Ren==2) Color(12);
- if(Ren==3) Color(1);
- if(Ren==4) Color(3);
- if(Ren==5) Color(4);
- if(Ren==6) Color(2);
- if(Drug!=0&&T%5!=0) Color(11);
- if(Drug!=0&&T%5==0) Color(11);
- if(Ice!=0) Color(6);
- if(b==1) Color(8);
- if(Li!=0) Color(5);
- if(Ren==1&&Killb>0&&T%4<2) Color(13);
- if(Wind>0&&T%4<=1) Color(1);
- if(Wind>0&&T%4>=2) Color(0);
- if(Thun>0&&T%4<=1) Color(1);
- if(Thun>0&&T%4>=2) Color(6);
- if(X>=17&&X<=19) {
- Setpos(X-1,Y);
- cout<<"●";
- Setpos(X,Y-1);
- cout<<"━/";
- if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
- else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
- else Setpos(X+1,Y-1),cout<<"╯>";
- if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
- else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
- else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
- } else if(X<=23&&X>=21) {
- Setpos(X+1,Y);
- cout<<"●";
- Setpos(X,Y-1);
- cout<<"━\\";
- if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
- else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
- else Setpos(X-1,Y-1),cout<<"╮>";
- if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
- else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
- else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
- } else if(X>23) {
- Setpos(X,Y-1);
- cout<<"━ ●";
- Setpos(X-1,Y-0.5),cout<<"│>";
- } else if(X<17&&Upt!=0) {
- Setpos(X,Y-1);
- cout<<"━ ●";
- Setpos(X+1,Y-1.5),cout<<"╱ >";
- } else if(X<17) {
- Setpos(X,Y-1);
- cout<<"━ ●";
- Setpos(X+1,Y-0.5),cout<<"│>";
- }
- if(Thun>0) {
- Setpos(X-2,Y-1),cout<<"▄▄";
- Setpos(X+2,Y-1),cout<<"▄▄";
- Setpos(X,Y+2),cout<<"▌";
- Setpos(X,Y-2.5),cout<<"▌";
- Setpos(X-1,Y+1),cout<<"█";
- Setpos(X+1,Y+1),cout<<"█";
- Setpos(X-1,Y-2),cout<<"█";
- Setpos(X+1,Y-2),cout<<"█";
- }
- if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
- if(Wind>1) {
- if(T%6<2)Color(1);
- else Color(0);
- if(T%8<=1) {
- Setpos(X+1,Y-5);
- cout<<"---- --";
- Setpos(X,Y-5);
- cout<<"- --- -";
- Setpos(X-1,Y-5);
- cout<<"--- - --";
- } else if(T%8<=3) {
- Setpos(X+1,Y-5);
- cout<<"------ ";
- Setpos(X,Y-5);
- cout<<" -- ---";
- Setpos(X-1,Y-5);
- cout<<"----- - ";
- } else if(T%8<=5) {
- Setpos(X+1,Y-5);
- cout<<" ------";
- Setpos(X,Y-5);
- cout<<"-- -- -";
- Setpos(X-1,Y-5);
- cout<<"- ----- ";
- } else if(T%8<=7) {
- Setpos(X+1,Y-5);
- cout<<"-- ----";
- Setpos(X,Y-5);
- cout<<" --- -- ";
- Setpos(X-1,Y-5);
- cout<<"- - ----";
- }
- }
- if(Water!=0) {
- Color(1);
- if(T%20<5) {
- Setpos(X+2,Y-3);
- cout<<"■";
- Setpos(X+1,Y-3.5);
- cout<<"■";
- Setpos(X-1,Y-2.5);
- cout<<"■";
- Setpos(X-2,Y-3);
- cout<<"■";
- } else if(T%20<10||T%20>=15) {
- Setpos(X+2,Y-3);
- cout<<"■";
- Setpos(X,Y-4);
- cout<<"■■";
- Setpos(X-2,Y-3);
- cout<<"■";
- } else if(T%20<15) {
- Setpos(X+2,Y-3.5);
- cout<<"■";
- Setpos(X+1,Y-3);
- cout<<"■";
- Setpos(X-1,Y-3.5);
- cout<<"■";
- Setpos(X-2,Y-3);
- cout<<"■";
- }
- }
- if(Fire!=0) {
- if(T%6<3)Color(4);
- else Color(5);
- if(Fir>=1)Setpos(X,Y+1),cout<<"●";
- if(Fir>=2)Setpos(X+1,Y),cout<<"●";
- if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
- }
- }
- if(a==1||a==3) {
- if(B[b].what==1) {
- Nor;
- Setpos(B[b].x,B[b].y-1);
- if(ti(B[b].x)==20)cout<<"======";
- else cout<<" ";
- if(B[b].life!=0) {
- B[b].y-=B[b].vy;
- Setpos(B[b].x,B[b].y);
- if(B[b].How<=1) Color(13);
- else Color(4);
- cout<<"●";
- if(a==1) Pan(1,B[b].x,B[b].y,b);
- }
- }
- if(B[b].what==2) {
- Nor;
- Setpos(B[b].x-1,B[b].y-1);
- if(ti(B[b].x-1)==20)cout<<"======";
- else cout<<" ";
- Setpos(B[b].x,B[b].y-1);
- if(ti(B[b].x)==20)cout<<"======";
- else cout<<" ";
- Setpos(B[b].x+1,B[b].y-1);
- if(ti(B[b].x+1)==20)cout<<"======";
- else cout<<" ";
- if(B[b].life!=0) {
- B[b].y-=B[b].vy;
- Setpos(B[b].x,B[b].y);
- Color(5);
- if(B[b].How==0) {
- Setpos(B[b].x-1,B[b].y),cout<<"↑";
- Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
- Setpos(B[b].x+1,B[b].y),cout<<"↓";
- } else if(B[b].How==1) {
- Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";
- Setpos(B[b].x,B[b].y),cout<<"╳";
- Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";
- }
- if(a==1) Pan(2,B[b].x,B[b].y,b);
- }
- }
- if(B[b].what==3||B[b].what==5) {
- Nor;
- Setpos(B[b].x,B[b].y);
- if(ti(B[b].x)==20)cout<<"==";
- else cout<<" ";
- if(B[b].life!=0) {
- B[b].y-=B[b].vy;
- B[b].x-=B[b].vx;
- Setpos(B[b].x,B[b].y);
- if(B[b].How==1) Color(5);
- else Color(4);
- cout<<"◎";
- }
- }
- if(B[b].what==4) {
- Nor;
- Setpos(B[b].x,fmax((float)0,B[b].y-8));
- if(ti(B[b].x)==20) {
- for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
- } else {
- for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<" ";
- }
- if(B[b].life!=0) {
- B[b].y-=B[b].vy;
- Setpos(B[b].x,fmax((float)0,B[b].y-8));
- Color(6);
- for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
- if(a==1) Pan(4,B[b].x,B[b].y,b);
- }
- }
- if(B[b].what==6||B[b].what==8||B[b].what==9) {
- Nor;
- Setpos(B[b].x-1,B[b].y);
- if(ti(B[b].x)-1==20)cout<<"==";
- else cout<<" ";
- Setpos(B[b].x+1,B[b].y);
- if(ti(B[b].x)+1==20)cout<<"==";
- else cout<<" ";
- Setpos(B[b].x,B[b].y-1);
- if(ti(B[b].x)==20)cout<<"======";
- else cout<<" ";
- if(B[b].life!=0) {
- B[b].y-=B[b].vy;
- B[b].x-=B[b].vx;
- Setpos(B[b].x,B[b].y-1);
- if(B[b].what==6) {
- if(B[b].How<=1) Color(1);
- else Color(6);
- }
- if(B[b].what==9) {
- if(B[b].How<=1) Color(4);
- else Color(8);
- }
- if(B[b].what==8)Color(5);
- Setpos(B[b].x-1,B[b].y);
- cout<<"︹";
- Setpos(B[b].x+1,B[b].y);
- cout<<"︺";
- Setpos(B[b].x,B[b].y-1);
- if(B[b].How%2==1) cout<<"〔●〕";
- else cout<<"﹝○﹞";
- if(a==1) Pan(6,B[b].x,B[b].y,b);
- }
- }
- if(B[b].what==7) {
- Nor;
- Setpos(B[b].x,B[b].y);
- if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
- Setpos(i,B[b].y);
- cout<<" ";
- }
- if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
- Setpos(i,B[b].y);
- cout<<" ";
- }
- if(B[b].life!=0) {
- B[b].y-=B[b].vy;
- if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
- Setpos(i,B[b].y);
- cout<<"║";
- if(a==1) Pan(7,i,B[b].y,b);
- }
- if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
- Setpos(i,B[b].y);
- cout<<"║";
- if(a==1) Pan(7,i,B[b].y,b);
- }
- }
- }
- if(B[b].what==10||B[b].what==11||B[b].what==12) {
- Nor;
- Setpos(B[b].x,B[b].y);
- if(ti(B[b].x)==20)cout<<"==";
- else cout<<" ";
- if(B[b].life!=0) {
- B[b].x-=B[b].vx;
- B[b].y-=B[b].vy;
- if(B[b].How==1) {
- B[b].vy-=0.2;
- } else B[b].vx-=0.35;
- if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
- if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
- if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
- Setpos(B[b].x,B[b].y);
- if(B[b].what==11)Color(1);
- else if(B[b].what==12)Color(5);
- else Color(0);
- if(B[b].t%4<2)cout<<"▃";
- else cout<<"▍";
- if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
- }
- }
- if(B[b].what>=13&&B[b].what<=17) {
- Nor;
- Setpos(B[b].x,B[b].y);
- if(ti(B[b].x)==20)cout<<"====";
- else cout<<" ";
- if(B[b].life!=0) {
- B[b].x-=B[b].vx;
- B[b].y-=B[b].vy;
- Setpos(B[b].x,B[b].y);
- if(B[b].what==14) Color(1);
- else if(B[b].what==15) Color(4);
- else if(B[b].what==16) Color(5);
- else if(B[b].what==17) Color(3);
- else Color(2);
- cout<<"●";
- if(B[b].what==14)cout<<"*";
- if(B[b].what==15)cout<<"";
- if(B[b].what==16)cout<<"<";
- if(B[b].what==17)cout<<"X";
- }
- if(a==1) Pan(1,B[b].x,B[b].y,b);
- }
- if(B[b].what==98&&B[b].life!=0) {
- B[b].y-=B[b].vy;
- Setpos(B[b].x,B[b].y);
- if(ti(B[b].x==20))cout<<"==";
- else cout<<" ";
- if(B[b].y<=3)B[b].life=0;
- }
- if(B[b].what>=99) {
- if(B[b].y<=3)B[b].life=0;
- if(B[b].life!=0) {
- B[b].y-=B[b].vy;
- Setpos(B[b].x,B[b].y);
- Color(5);
- if(B[b].what==99)cout<<"█";
- if(B[b].what>=100&&B[b].what<200) {
- if(B[b].what%5==0)cout<<"ZYR";
- if(B[b].what%5==1)cout<<"0821";
- if(B[b].what%5==2)cout<<"太";
- if(B[b].what%5==3)cout<<"帅";
- if(B[b].what%5==4)cout<<"了";
- }
- if(B[b].what>=200&&B[b].what<300) {
- if(B[b].what%6==0)cout<<"神";
- if(B[b].what%6==1)cout<<"级";
- if(B[b].what%6==2)cout<<"ZYR";
- if(B[b].what%6==3)cout<<"0821";
- if(B[b].what%6==4)cout<<"之";
- if(B[b].what%6==5)cout<<"光";
- }
- if(B[b].what>=300&&B[b].what<400) {
- if(B[b].what%8==0)cout<<"颤";
- if(B[b].what%8==1)cout<<"抖";
- if(B[b].what%8==2)cout<<"吧";
- if(B[b].what%8==3)cout<<"无";
- if(B[b].what%8==4)cout<<"能";
- if(B[b].what%8==5)cout<<"的";
- if(B[b].what%8==6)cout<<"人";
- if(B[b].what%8==7)cout<<"类";
- }
- if(B[b].what>=400&&B[b].what<500) {
- if(B[b].what%8==0)cout<<"还";
- if(B[b].what%8==1)cout<<"不";
- if(B[b].what%8==2)cout<<"快";
- if(B[b].what%8==3)cout<<"跪";
- if(B[b].what%8==4)cout<<"倒";
- if(B[b].what%8==5)cout<<"在";
- if(B[b].what%8==6)cout<<"朕";
- if(B[b].what%8==7)cout<<"前";
- }
- if(B[b].what>=500&&B[b].what<600) {
- if(B[b].what%8==0)cout<<"看";
- if(B[b].what%8==1)cout<<"懂";
- if(B[b].what%8==2)cout<<"这";
- if(B[b].what%8==3)cout<<"句";
- if(B[b].what%8==4)cout<<"话";
- if(B[b].what%8==5)cout<<"的";
- if(B[b].what%8==6)cout<<"是";
- if(B[b].what%8==7)cout<<"猪";
- }
- if(a==1) Pan(1,B[b].x,B[b].y,b);
- }
- }
- if(B[b].what==-1) {
- Nor;
- Setpos(B[b].x,B[b].y);
- if(ti(B[b].x)==20)cout<<"==";
- else cout<<" ";
- if(Boss==0) B[b].life=0;
- else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
- if(B[b].life!=0) {
- if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
- if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
- if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
- Setpos(B[b].x,B[b].y);
- Color(7);
- if(B[b].t%2==0) cout<<"+";
- else cout<<"×";
- }
- }
- if(B[b].what<=-2&&B[b].what>=-9) {
- Nor;
- Setpos(B[b].x-1,B[b].y);
- if(ti(B[b].x)-1==20)cout<<"==";
- else cout<<" ";
- Setpos(B[b].x+1,B[b].y);
- if(ti(B[b].x)+1==20)cout<<"==";
- else cout<<" ";
- Setpos(B[b].x,B[b].y-1);
- if(ti(B[b].x)==20)cout<<"======";
- else cout<<" ";
- if(B[b].life!=0) {
- B[b].y-=B[b].vy;
- B[b].x-=B[b].vx;
- if(B[b].what<=-3&&B[b].what>=-7) {
- if(B[b].x<=7)B[b].x=7;
- if(B[b].x>=28)B[b].x=28;
- else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
- else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
- if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
- if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
- }
- if(B[b].what==-2) Color(3);
- if(B[b].what==-3) Color(4);
- if(B[b].what==-4) Color(1);
- if(B[b].what==-5) Color(0);
- if(B[b].what==-6) Color(6);
- if(B[b].what==-7) Color(5);
- if(B[b].what==-8) Color(2);
- if(B[b].what==-9) Color(14);
- if(T%7<=1&&B[b].what==-5)Color(1);
- else if(T%7<=1)Color(0);
- Setpos(B[b].x-1,B[b].y);
- cout<<"︹";
- Setpos(B[b].x+1,B[b].y);
- cout<<"︺";
- Setpos(B[b].x,B[b].y-1);
- if(B[b].what==-2) cout<<"﹝镖﹞";
- if(B[b].what==-3) cout<<"﹝火﹞";
- if(B[b].what==-4) cout<<"﹝水﹞";
- if(B[b].what==-5) cout<<"﹝风﹞";
- if(B[b].what==-6) cout<<"﹝雷﹞";
- if(B[b].what==-7) cout<<"﹝磁﹞";
- if(B[b].what==-8) cout<<"﹝血﹞";
- if(B[b].what==-9) cout<<"﹝忍﹞";
- if(a==1) Pan(-2,B[b].x,B[b].y,b);
- }
- }
- if(B[b].what==-11||B[b].what==-12) {
- Nor;
- Setpos(B[b].x,B[b].y);
- if(ti(B[b].x)==20)cout<<"==";
- else cout<<" ";
- if(B[b].life!=0) {
- if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
- B[b].y-=B[b].vy;
- Setpos(B[b].x,B[b].y);
- if(B[b].what==-10) Color(5);
- if(B[b].what==-11) Color(7);
- if(T%7<=1)Color(0);
- cout<<"◆";
- if(a==1) Pan(-1,B[b].x,B[b].y,b);
- }
- }
- if(B[b].what==-13) {
- Nor;
- Setpos(B[b].x,B[b].y-0.5);
- if(ti(B[b].x)==20)cout<<"===";
- else cout<<" ";
- if(B[b].life!=0) {
- if(B[b].a==13880086) {
- if(Boss==0) B[b].life=0;
- else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
- if(B[b].life!=0) {
- if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
- if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
- if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
- }
- } else {
- if(B[B[b].a].life==0) B[b].life=0;
- else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
- if(B[b].life!=0) {
- B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
- }
- }
- Setpos(B[b].x,B[b].y-0.5);
- if(T%6<3)Color(5);
- else Color(4);
- cout<<"●";
- }
- }
- }
- if(br<bl) {
- br=-1,bl=0;
- memset(B,0,sizeof(B));
- }
- Color(0);
- }
- void Move() {
- if(X<3) X=3;
- if(Y<1) Y=1,Vy=0;
- if(Y>29) Y=29,Vy=0;
- if(Ice!=0) {
- X-=Vx/2.0;
- Y+=Vy/2.0;
- Vy=fmax(Vy-0.025,(float)0);
- if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
- if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
- if(Up==0&&Y<=Ding-1.25) Vy=0.25;
- if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
- if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
- else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
- else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
- else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
- else if(Down==2) Vx+=0.175;
- else if(Up>0&&Upt==0) Vx-=0.175;
- else if(Up>0&&Upt>0) {
- Vx=fmax(Vx-0.125,(float)0);
- if(Upt==1&&T%2==0)Map(-1,0);
- if(T%2==0)Upt--;
- }
- } else {
- X-=Vx;
- Y+=Vy;
- Vy=fmax(Vy-0.05,(float)0);
- if(Wind==0) {
- if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
- if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
- } else {
- if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
- if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
- }
- if(Up==0&&Y<=Ding-1.25) Vy=0.5;
- if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
- if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
- else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
- else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
- else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
- else if(Down==2) Vx+=0.35;
- else if(Up>0&&Upt==0) Vx-=0.35;
- else if(Up>0&&Upt>0) {
- Vx=fmax(Vx-0.25,(float)0);
- if(Upt==1)Map(-1,0);
- Upt--;
- }
- }
- for(int i=bl; i<=br; i++) {
- if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
- B[i].life=0;
- Map(1,i);
- }
- for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
- Setpos(I[j][0],I[j][1]);
- if(I[j][0]==20) cout<<"===";
- else cout<<" ";
- I[j][0]=I[j][1]=-1;
- B[i].life=0;
- Exp+=2;
- }
- if(B[i].t>=100)B[i].life=0;
- if(B[i].life==0&&i==bl) bl++;
- Map(1,i);
- if(B[i].life==0) continue;
- else {
- B[i].t++;
- if(B[i].what==1) {
- if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
- if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
- if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
- }
- if(B[i].what==2) {
- if(B[i].t%3==0) B[i].How=!B[i].How;
- }
- if(B[i].what==3||B[i].what==5) {
- if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
- if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
- if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
- if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
- else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
- else B[i].vx=0;
- if(B[i].t==45) {
- B[i].life=0;
- br++;
- B[br].what=4;
- B[br].x=B[i].x;
- B[br].y=32;
- B[br].vy=3;
- B[br].life=1;
- }
- }
- if(B[i].what==6||B[i].what==8||B[i].what==9) {
- if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
- B[i].life=0;
- if(B[i].life==0&&i==bl) bl++;
- Map(1,i);
- break;
- }
- if(B[i].t%5==0) B[i].How=rand()%4;
- if(B[i].what==9) {
- if(B[i].t==7) {
- X9:
- float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
- if(xx<=0.5&&yy<=0.5) goto X9;
- for(int j=1; j<=4; j++) {
- br++,B[br].what=9;
- B[br].t=11;
- B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
- if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
- if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
- B[br].life=1;
- }
- B[i].life=0;
- }
- }
- if(B[i].what==8) {
- if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
- if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
- if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
- if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
- }
- }
- if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
- if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
- }
- if(B[i].what==16) {
- if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
- else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
- }
- }
- if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
- if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
- else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
- }
- }
- }
- void Guai(int R,int r) {
- if(R==-1) {
- br++;
- B[br].what=-1;
- B[br].x=X+rand()%3-1;
- B[br].y=Y+rand()%3-1;
- B[br].life=1;
- }
- if(R<=-2&&R>=-11) {
- br++;
- B[br].what=R;
- B[br].x=B[br].a=r;
- B[br].y=29;
- if(R<=-3&&R>=-7)B[br].vx=-1;
- B[br].vy=1;
- B[br].life=1;
- }
- if(R==0) {
- br++;
- B[br].what=1;
- B[br].x=r;
- B[br].y=29;
- B[br].vy=1;
- B[br].life=1;
- }
- if(R==1) {
- br++;
- B[br].what=2;
- B[br].x=r;
- B[br].y=29;
- B[br].vy=1;
- B[br].life=1;
- }
- if(R==2||R==3) {
- br++;
- B[br].what=2*R-1;
- B[br].x=r;
- B[br].y=29;
- B[br].vy=1;
- B[br].life=1;
- }
- if(R==4) {
- br++;
- B[br].what=6;
- if(r<5)r=5;
- if(r>30)r=30;
- B[br].x=r;
- if(r==11||r==25) B[br].y=29-(rand()%20);
- else B[br].y=29;
- X4:
- B[br].vx=(rand()%21-10)/30.0;
- B[br].vy=(rand()%25)/30.0;
- if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
- int rx=rand()%50;
- if(rx==0) B[br].vx=0;
- B[br].life=1;
- }
- if(R==5) {
- br++;
- B[br].How=r;
- B[br].what=7;
- if(B[br].How<0) B[br].x=19;
- if(B[br].How>0) B[br].x=21;
- B[br].y=29;
- B[br].vy=1;
- B[br].life=1;
- }
- }
- void CpGuai(int R,float x,float y,float xx,float yy) {
- if(R==4) {
- br++;
- B[br].what=6;
- B[br].x=x;
- B[br].y=y;
- B[br].vx=xx;
- B[br].vy=yy;
- B[br].life=1;
- }
- if(R==6||R==7||R==8) {
- br++;
- B[br].what=4+R;
- B[br].x=x;
- B[br].y=y;
- B[br].vx=xx;
- B[br].vy=yy;
- B[br].life=1;
- }
- }
- void MesGuai(int a,int rr) {
- int R=rand()%rr,r=-10086;
- if(R==0) {
- if(a==1) r=(5+rand()%8)*2;
- if(a<=3&&a!=1) r=10+rand()%16;
- if(a==4) r=rand()%75-20;
- if(a==5) r=2+rand()%4;
- if(r!=-10086) Guai(a,r);
- }
- }
- void NorGuai(int a,int b) {
- if(a==1) {
- if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
- if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
- if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
- if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
- if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
- if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
- if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
- if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
- if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
- if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
- if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
- }
- if(a==2) {
- if(b<=200&&b%30==1) {
- int r=rand()%4;
- if(r==1) r=0;
- for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
- }
- if(b>200&&b<=220&&b%5==1) Guai(1,18);
- if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
- if(b>350&&b<=370&&b%5==1) Guai(1,22);
- if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
- if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
- if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
- if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
- if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
- if(b>=801&&b<=961&&b%15==1) Guai(1,20);
- if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
- }
- if(a==3) {
- if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
- if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
- if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
- if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
- if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
- if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
- if(b>=600&&b<750&&b%30==0) {
- for(int i=0; i<5; i++) Guai(3,i*3+10);
- }
- if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
- if(b>=830&&b<910&&b%20==0) Guai(2,X);
- if(b>=910&&b<980&&b%10==0) Guai(2,X);
- if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
- }
- if(a==4) {
- if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
- if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
- if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
- if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
- if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
- if(b>=200&&b<=500&&b%40==1) {
- float r=0,rr;
- for(int i=1; i<=5; i++) {
- X5:
- rr=0.7+(rand()%5)/10.0;
- if(rr==r)goto X5;
- r=rr;
- CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
- }
- }
- if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
- if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
- if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
- if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
- if(b>=750&&b<=950&&b%20==1) {
- float r=0,rr;
- for(int i=1; i<=3; i++) {
- X6:
- rr=0.7+(rand()%5)/10.0;
- if(rr==r)goto X6;
- r=rr;
- CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
- }
- }
- if(b>=1000&&b<=1300) MesGuai(4,5);
- }
- }
- void RandGood() {
- if(Biao>0) {
- Biao--;
- Guai(-1,0);
- }
- if(Gd[1]==0) {
- Gd[1]=rand()%1000+1;
- if(Win==7)Gd[1]=10086;
- Gd[3]=rand()%16+8;
- } else if(Gd[1]<=5) {
- Guai(-2-Gd[1],Gd[3]);
- memset(Gd,0,sizeof(Gd));
- } else if(Gd[1]>=20&&Gd[1]<27) {
- Guai(-8,Gd[3]);
- memset(Gd,0,sizeof(Gd));
- } else if(Gd[1]>=30&&Gd[1]<37) {
- Guai(-9,Gd[3]);
- memset(Gd,0,sizeof(Gd));
- } else if(Gd[1]>=40&&Gd[1]<70) {
- Gd[2]++;
- if(Gd[2]%2==1)Guai(-10,Gd[3]);
- if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
- } else if(Gd[1]>=70&&Gd[1]<100) {
- Gd[2]++;
- if(Gd[2]%2==1)Guai(-11,Gd[3]);
- if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
- } else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
- Guai(-2,Gd[3]);
- memset(Gd,0,sizeof(Gd));
- } else Gd[1]=0;
- for(int i=0; i<20; i++) {
- if(I[i][0]==-1) continue;
- Setpos(I[i][0],I[i][1]);
- Color(0);
- if(I[i][0]==20) cout<<"===";
- else cout<<" ";
- I[i][1]++;
- if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
- else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
- Color(0);
- }
- }
- void Panboss(int bx,int by) {
- float Nox[4],Noy[4];
- Nox[0]=X,Noy[0]=Y;
- if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
- else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
- else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
- else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
- for(int i=0; i<3; i++) {
- if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
- if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
- }
- }
- void Boss1() {
- for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
- Setpos(I[j][0],I[j][1]);
- if(I[j][0]==20) cout<<"===";
- else cout<<" ";
- I[j][0]=I[j][1]=-1;
- Bblo-=8+Lv*2;
- Exp+=2;
- }
- if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
- for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
- Setpos(Bway[Bbr][0],Bway[Bbr][1]);
- if(Bway[Bbr][0]==20) cout<<"==";
- else cout<<" ";
- Bbr++;
- }
- if(Bwhat1==5) {
- int bx,by;
- Color(5);
- for(int i=0; i<10; i++) {
- bx=Bx1-i*Bvx1/10.0;
- by=By1-i*Bvy1/10.0;
- Setpos(bx,by),cout<<"█";
- Bbl++;
- Bway[Bbl][0]=bx;
- Bway[Bbl][1]=by;
- }
- Color(0);
- }
- Bx1-=Bvx1;
- By1-=Bvy1;
- if(Bwhat1==0) {
- X2:
- Bwhat1=rand()%7;
- if(Bwhat1==2||Bwhat1==3) {
- if(By1<=10||By1>25) goto X2;
- }
- if(Bwhat1==4) {
- if(By1<=15||Bx1<20) goto X2;
- Bgo1[2]=Bx1;
- Bgo1[3]=By1-1;
- }
- if(Bwhat1==5) {
- X0:
- Bgo1[3]=rand()%4+1;
- Bvx1=(rand()%101)/20.0;
- Bvy1=(rand()%101)/20.0;
- if(Bgo1[3]<=2) Bvx1*=-1;
- if(Bgo1[3]%2==1) Bvy1*=-1;
- if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
- }
- if(Bwhat1==6) {
- if(By1<=17||By1>25) goto X2;
- }
- }
- if(Bwhat1==1) {
- Bgo1[1]++,Bgo1[2]++;
- int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
- if(Out1) R=0;
- if(R==0) {
- int vx=Bvx1,vy=Bvy1;
- Bgo1[1]=0;
- Bvx1=(rand()%101-20)/50.0;
- Bvy1=(rand()%101-20)/50.0;
- if(Bgo1[3]<=2) Bvx1*=-1;
- if(Bgo1[3]%2==1) Bvy1*=-1;
- if(Out1) r=0;
- }
- if(r==0) Chang1
- }
- if(Bwhat1==2) {
- Bgo1[1]++;
- if(Bgo1[1]>6) {
- Bvy1=-0.3;
- br++;
- B[br].x=Bx1,B[br].y=By1-1;
- B[br].what=6;
- X3:
- B[br].vx=(rand()%21-10)/40.0;
- B[br].vy=(rand()%25)/30.0;
- if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
- int rx=rand()%50;
- if(rx==0) B[br].vx=0;
- B[br].life=1;
- }
- if(Bgo1[1]>8) Chang1
- }
- if(Bwhat1==3) {
- Bgo1[1]++;
- if(Bgo1[1]>6&&Bgo1[1]%3==0) {
- Bvy1=-0.3;
- br++;
- B[br].x=Bx1,B[br].y=By1-1;
- B[br].what=8;
- B[br].life=1;
- }
- if(Bgo1[1]>15) Chang1
- }
- if(Bwhat1==4) {
- Bgo1[1]++;
- if(Bgo1[1]<=8) {
- Setpos(Bgo1[2],Bgo1[3]);
- if(Bgo1[1]==1)cout<<" ";
- else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
- else cout<<" ";
- Bgo1[2]--;
- Setpos(Bgo1[2],Bgo1[3]);
- int r=rand()%4;
- if(r%2==0) Color(6);
- else Color(9);
- if(r<2) cout<<") ";
- else cout<<"】";
- Color(0);
- }
- if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
- if(Bgo1[1]==11) {
- Map(0,(bool)Kill);
- Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";
- Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";
- Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";
- Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";
- int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
- Color(6);
- int i=0;
- while(1) {
- bx=Bgo1[2]-i*bvx/30.0;
- by=Bgo1[3]-i*bvy/30.0;
- if(bx<=5||bx>=30||by<0||by>=29) break;
- Panboss(bx,by);
- Setpos(bx,by),cout<<"█";
- Bbl++;
- Bway[Bbl][0]=bx;
- Bway[Bbl][1]=by;
- i++;
- }
- Color(0);
- Map(-1,0);
- Chang1
- }
- }
- if(Bwhat1==5) {
- Bgo1[1]++,Bgo1[2]++;
- int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
- if(Out1) R=0;
- if(R==0) {
- int vx=Bvx1,vy=Bvy1;
- Bgo1[1]=0;
- X1:
- Bvx1=(rand()%101-20)/20.0;
- Bvy1=(rand()%101-20)/20.0;
- if(Bgo1[3]<=2) Bvx1*=-1;
- if(Bgo1[3]%2==1) Bvy1*=-1;
- if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
- if(Out1) r=0;
- }
- if(r==0) Chang1
- }
- if(Bwhat1==6) {
- Bgo1[1]++;
- if(Bgo1[1]>6&&Bgo1[1]%10==0) {
- By1-=1;
- br++;
- B[br].x=Bx1,B[br].y=By1-1;
- B[br].what=9;
- X30:
- B[br].vy=1;
- B[br].life=1;
- }
- if(Bgo1[1]>31) Chang1
- }
- }
- void Boss2() {
- for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
- Setpos(I[j][0],I[j][1]);
- if(I[j][0]==20) cout<<"===";
- else cout<<" ";
- I[j][0]=I[j][1]=-1;
- Bblo-=8+Lv*2;
- Exp+=2;
- }
- if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
- for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
- Setpos(Bway[Bbr][0],Bway[Bbr][1]);
- if(Bway[Bbr][0]==20) cout<<"==";
- else cout<<" ";
- Bbr++;
- }
- Bx2-=Bvx2;
- By2-=Bvy2;
- if(Bwhat2==0) {
- X21:
- Bwhat2=rand()%7;
- if(Bwhat2==2) {
- X31:
- for(int i=1; i<=3; i++) {
- Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
- if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
- }
- if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
- }
- if(Bwhat2==3) {
- Bgo2[2]=rand()%2;
- }
- if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
- Bvy2=-1.5;
- Bvx2=-0.5;
- }
- }
- if(Bwhat2==1) {
- Bgo2[1]++,Bgo2[2]++;
- int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
- if(Out2) R=0;
- if(R==0) {
- int vx=Bvx2,vy=Bvy2;
- Bgo2[1]=0;
- Bvx2=(rand()%101-20)/50.0;
- Bvy2=(rand()%101-20)/50.0;
- if(Bgo2[3]<=2) Bvx2*=-1;
- if(Bgo2[3]%2==1) Bvy2*=-1;
- if(Out2) r=0;
- }
- if(r==0) Chang2
- }
- if(Bwhat2==2) {
- Bgo2[1]++;
- float bx,by,bvx,bvy;
- if(Bgo2[1]<21) {
- for(int i=1; i<=3; i++) {
- bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
- if(Bgo2[1]<=10) {
- Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
- if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
- else cout<<" ";
- bx=Bx2+Bgo2[1]*bvx/10.0;
- by=By2+Bgo2[1]*bvy/10.0;
- Setpos(bx,by);
- } else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
- int r=rand()%4;
- if(r%2==0) Color(3);
- else Color(10);
- if(r<=1) cout<<"×";
- else cout<<"+";
- Color(0);
- }
- }
- if(Bgo2[1]==21) {
- Map(0,(bool)Kill);
- Color(3);
- int j=0;
- for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
- if(k==1) bvx=j,bvy=0;
- if(k==2) bvx=-j,bvy=0;
- if(k==3) bvx=0,bvy=j;
- if(k==4) bvx=0,bvy=-j;
- bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
- if(bx<=5||bx>=30||by<0||by>=30) {
- continue;
- }
- Panboss(bx,by);
- Setpos(bx,by),cout<<"█";
- Bbl++;
- Bway[Bbl][0]=bx;
- Bway[Bbl][1]=by;
- }
- Color(0);
- Map(-1,0);
- Chang2
- }
- }
- if(Bwhat2==3) {
- Bgo2[1]++;
- if(Bgo2[1]<=18) {
- if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
- if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
- if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
- if(Bgo2[1]%6<3)Color(3);
- else Color(5);
- if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
- if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
- Color(0);
- }
- if(Bgo2[1]==18) {
- if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
- if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
- }
- if(Bgo2[1]>18&&Bgo2[1]<=25) {
- Bgo2[3]=Bgo2[2];
- if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
- if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
- if(Bgo2[1]%4<2)Color(3);
- else Color(5);
- if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
- if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
- Color(0);
- }
- if(Bgo2[1]==25) {
- if(Bgo2[2]==0) {
- Color(3);
- for(int i=4; i<=29; i++) {
- Setpos(i,Bgo2[5]),cout<<"█";
- Bbl++;
- Panboss(i,Bgo2[5]);
- Bway[Bbl][0]=i;
- Bway[Bbl][1]=Bgo2[5];
- }
- }
- if(Bgo2[2]==1) {
- Color(3);
- for(int i=0; i<=28; i++) {
- Setpos(Bgo2[4],i),cout<<"█";
- Bbl++;
- Panboss(Bgo2[4],i);
- Bway[Bbl][0]=Bgo2[4];
- Bway[Bbl][1]=i;
- }
- }
- Chang2
- }
- }
- if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
- Bgo2[1]++;
- if(By2>27)Bvy2=0;
- if(Bx2>23)Bvx2=0;
- if(Bgo2[1]>13&&Bgo2[1]%3==0) {
- float t=By2-Y,g=0.35;
- if(Boss==6) t/=2.0;
- CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
- }
- if(Bgo2[1]>20) Chang2
- }
- }
- void Boss3() {
- #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
- for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
- Setpos(I[j][0],I[j][1]);
- if(I[j][0]==20) cout<<"===";
- else cout<<" ";
- I[j][0]=I[j][1]=-1;
- Bblo-=8+Lv*2;
- Exp+=2;
- }
- Bx3-=Bvx3;
- By3-=Bvy3;
- if(Bwhat3<=8) {
- if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
- if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
- }
- if(Bwhat3==0) {
- X22:
- Bwhat3=rand()%12;
- if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
- if(Bwhat3==11)Bgo3[2]=rand()%5;
- }
- if(Bwhat3==1) {
- Bgo3[1]++;
- if(Bgo3[1]==6) {
- br++;
- B[br].what=13;
- B[br].x=(int)Bx3-1,B[br].y=By3-1;
- B[br].vy=1;
- B[br].vx=1;
- B[br].How=(int)Bx3-4;
- B[br].life=1;
- br++;
- B[br].what=13;
- B[br].x=(int)Bx3-1,B[br].y=By3-1;
- B[br].vy=1;
- B[br].vx=-1;
- B[br].How=(int)Bx3+2;
- B[br].life=1;
- br++;
- B[br].what=13;
- B[br].x=(int)Bx3-1,B[br].y=By3-1;
- B[br].vy=1;
- B[br].life=1;
- Chang3
- }
- }
- if(Bwhat3>=2&&Bwhat3<=6) {
- Bgo3[1]++;
- if(Bgo3[1]==6) {
- br++;
- B[br].x=(int)Bx3-1,B[br].y=By3-1;
- B[br].what=11+Bwhat3;
- B[br].vy=0.5+(rand()%100)/80.0;
- if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
- B[br].life=1;
- Chang3
- }
- }
- if(Bwhat3==7) {
- Bgo3[1]++;
- if(Bgo3[1]==6) {
- br++;
- B[br].what=14;
- B[br].x=(int)Bx3-1,B[br].y=By3-1;
- B[br].vy=1;
- B[br].vx=1;
- B[br].How=(int)Bx3-4;
- B[br].life=1;
- br++;
- B[br].what=14;
- B[br].x=(int)Bx3-1,B[br].y=By3-1;
- B[br].vy=1;
- B[br].vx=-1;
- B[br].How=(int)Bx3+2;
- B[br].life=1;
- br++;
- B[br].what=14;
- B[br].x=(int)Bx3-1,B[br].y=By3-1;
- B[br].vy=1;
- B[br].life=1;
- Chang3
- }
- }
- if(Bwhat3==8) {
- Bgo3[1]++;
- if(Bgo3[1]==6) {
- br++;
- B[br].what=15;
- B[br].x=(int)Bx3-1,B[br].y=By3-1;
- B[br].vy=1;
- B[br].vx=1;
- B[br].How=(int)Bx3-4;
- B[br].life=1;
- br++;
- B[br].what=15;
- B[br].x=(int)Bx3-1,B[br].y=By3-1;
- B[br].vy=1;
- B[br].vx=-1;
- B[br].How=(int)Bx3+2;
- B[br].life=1;
- br++;
- B[br].what=15;
- B[br].x=(int)Bx3-1,B[br].y=By3-1;
- B[br].vy=1;
- B[br].life=1;
- Chang3
- }
- }
- if(Bwhat3==9) {
- Bvx3=0;
- Bgo3[1]++;
- if(Bgo3[1]==6||Bgo3[1]==8) {
- Bean
- }
- if(Bgo3[1]>=8)Chang3
- }
- if(Bwhat3==10) {
- Bvx3=0;
- Bgo3[1]++;
- if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
- Bean
- }
- if(Bgo3[1]>=12)Chang3
- }
- if(Bwhat3==11) {
- Bvx3=0;
- Bgo3[1]++;
- if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
- br++;
- B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
- B[br].x=Bx3-1,B[br].y=By3-1+i;
- B[br].vy=4;
- B[br].life=1;
- br++;
- B[br].what=99;
- B[br].x=Bx3,B[br].y=By3-1+i;
- B[br].vy=4;
- B[br].life=1;
- br++;
- B[br].what=99;
- B[br].x=Bx3-2,B[br].y=By3-1+i;
- B[br].vy=4;
- B[br].life=1;
- }
- if(Bgo3[1]>=20) {
- for(int i=1; i<=4; i++) {
- br++;
- B[br].what=98;
- B[br].x=Bx3-1,B[br].y=By3-1+i;
- B[br].vy=4;
- B[br].life=1;
- br++;
- B[br].what=98;
- B[br].x=Bx3,B[br].y=By3-1+i;
- B[br].vy=4;
- B[br].life=1;
- br++;
- B[br].what=98;
- B[br].x=Bx3-2,B[br].y=By3-1+i;
- B[br].vy=4;
- B[br].life=1;
- }
- Chang3
- }
- }
- }
- void Ball(int ball) {
- if(ball==1) {
- if(Fir<3&&T%8==0) Fir++;
- if(Fir>0) {
- br++;
- B[br].what=-13;
- B[br].x=X;
- B[br].y=Y+rand()%3-1;
- B[br].life=1;
- if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
- else if(Boss!=0) B[br].a=13880086,Fir--;
- else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
- else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
- else B[br].life=0;
- Dis=Dis1=13880087;
- }
- }
- if(ball==2) {
- if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
- if(T%16==0)I[ib][0]=X;
- if(T%16==4)I[ib][0]=X-1;
- if(T%16==8)I[ib][0]=X+1;
- if(T%16==12)I[ib][0]=X-2;
- if(T%12==9)I[ib][0]=X+2;
- if(Water==1) {
- for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
- }
- }
- if(ball==3) {
- if(Wind>5) {
- if(Y<Ding-1)Vy=5;
- else Vy=0;
- if(Up>=1) Vx=-5;
- if(Down==2) Vx=5;
- }
- if(Wind<5) {
- if(Y>Ding-1)Vy=-5;
- else Vy=0;
- if(Up>=1) Vx=-5;
- if(Down==2) Vx=5;
- }
- if(Wind==5) {
- if(Boss==2) Ding=12.25;
- else Ding=6.25;
- if(Boss!=0) Bblo-=16+Lv*4;
- if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
- Sleep(20);
- system("color 6F");
- Sleep(10);
- system("color 0F");
- system("cls");
- for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
- Setpos(20,0);
- for(int i=1; i<=60; i++) printf("=");
- }
- }
- if(ball==4) {
- if(Thun==1) {
- if(Boss!=0) Bblo-=16+Lv*4;
- if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
- Sleep(20);
- system("color 6F");
- Sleep(10);
- system("color 0F");
- system("cls");
- for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
- Setpos(20,0);
- for(int i=1; i<=60; i++) printf("=");
- }
- }
- if(ball==5) {
- system("cls");
- Color(5);
- Setpos(10,10);
- cout<<"新天赋!";
- Y:
- int rr=rand()%4+2;
- Setpos(12,10);
- if(rr==Ren) goto Y;
- if(rr==2)cout<<"瞬跳";
- if(rr==3)cout<<"空之舞";
- if(rr==4)cout<<"三段跳";
- if(rr==5)cout<<"反重力跳跃";
- Setpos(14,10);
- cout<<"当前天赋:";
- if(Ren==1)cout<<"小无敌";
- if(Ren==2)cout<<"瞬跳";
- if(Ren==3)cout<<"空之舞";
- if(Ren==4)cout<<"三段跳";
- if(Ren==5)cout<<"反重力跳跃";
- Setpos(16,10);
- cout<<"换否?(y/n)";
- G:
- char g=_getch();
- if(g=='y')Ren=rr;
- else if(g!='n')goto G;
- system("cls");
- Setpos(20,0);
- Color(0);
- for(int i=1; i<=60; i++) printf("=");
- }
- if(ball==6) {
- Color(4);
- for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
- Color(0);
- cout<<' '<<Bblo<<" ";
- Color(0);
- }
- if(ball==7) {
- Color(1);
- if(Win==7&&T%6<3)Color(3);
- for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
- Color(0);
- if(Win==7&&T%6<3)Color(3);
- printf(" %0.1f ",Blo);
- }
- }
- int renshu() {
- system("mode con cols=60 lines=37");
- CONSOLE_CURSOR_INFO cursor_info= {1,0};
- SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
- srand((unsigned)time(NULL));
- printf("转载游戏");
- Sleep(1000);
- Win=0;
- Ren=1;
- Lv=1;
- Blo=Blomax=100;
- Expmax=300;
- Hui=100;
- X=18,Y=6;
- ReStart:
- system("cls");
- cout<<"退出输入q,(重新)进入游戏输入其他字符:";
- char yuijh;
- cin>>yuijh;
- if(yuijh=='q')return 0;
- system("cls");
- memset(B,0,sizeof(B));
- memset(I,-1,sizeof(I));
- T=0;
- bl=0;
- br=-1;
- Upt=0;
- Start:
- Blo=Blomax;
- Ding=6.25;
- memset(Bgo1,0,sizeof(Bgo1));
- memset(Bgo2,0,sizeof(Bgo2));
- memset(Bgo3,0,sizeof(Bgo3));
- if(Win%2==0) T=0;
- if(Win%2==0&&D==0) {
- if(Win>0)Ball(5);
- Boss=0;
- lL:
- L=rand()%4+1;
- for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
- Ll[Win/2]=L;
- }
- if(Win%2==1&&D==0) {
- if(Win==7)Boss=6,T=0,Blomax+=100;
- else {
- bl:
- Boss=rand()%3+1;
- for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
- }
- Bl[Win/2]=Boss;
- Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
- system("color 4C");
- Sleep(20);
- system("color 0F");
- Map(0,1);
- Sleep(1000);
- }
- if(Win%2==1) {
- Bblomax=500+(Win/2)*500;
- Bblo=Bblomax;
- if(Boss==2) Ding=12.25;
- }
- while(1) {
- T++;
- if(Wind==0) {
- if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
- if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
- }
- if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
- u1++;
- if(Down==1) {
- Down=0;
- Up=0;
- if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
- else Vx=7,Vy=0.3;
- } else if(Up==0&&Wind==0) {
- Down=0;
- Up=1;
- if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
- else Vx=2,Vy=0.1;
- } else if(Up==1&&Wind==0) {
- Down=0;
- Up=2;
- if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
- else Vx=1.5,Vy=0.1;
- } else if(Ren==3&&Up==2&&Wind==0) {
- Down=0;
- Up=3;
- Vx=1;
- Vy=0.5;
- Upt=30;
- } else if(Ren==4&&Up==2&&Wind==0) {
- Down=0;
- Up=3;
- Vx=1.8;
- Vy=0.1;
- }
- }
- if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
- u2++;
- if(Down==1&&Ren==5) {
- Down=2;
- Up=0;
- Vx=-1.7;
- } else {
- Down=1;
- Up=0;
- if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
- else {
- if(Upt!=0) Map(-1,0),Upt=0;
- Vx=-7;
- }
- }
- }
- if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
- if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
- if(kbhit()) {
- char g=_getch();
- if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
- }
- if(Sy==1) Setpos(4,1),printf(" "),Sy--;
- if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
- else if(T%10==0)Blo--;
- if(T%20==0) {
- if(Kill!=0) Kill=0;
- if(Lvl!=0) Lvl=0;
- }
- if(Killb>0) Killb--;
- if(Li>0) Li--;
- if(Ice>0) Ice--;
- if(Drug>0) Drug--;
- if(Magne>0) Magne--;
- if(Fire>0) Ball(1),Fire--;
- if(Water>0) Ball(2),Water--;
- if(Wind>0) Ball(3),Wind--;
- if(Thun>0) Ball(4),Thun--;
- if(Boss==0) NorGuai(L,T%1500);
- RandGood();
- if(T%20==1)Exp++;
- if(T%50==1) {
- Exp++;
- system("cls");
- Setpos(20,0);
- Color(0);
- for(int i=1; i<=60; i++) printf("=");
- if(Win==0&&T<300) {
- Setpos(4,6);
- cout<<"上下 跳跃/下翻,左右 些微移动(松手即返回)";
- Setpos(6,6);
- cout<<"球可以开启特殊效果,Exp积满(300)可提升 Lv。";
- Setpos(8,6);
- cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
- Setpos(10,15);
- cout<<"空格可以暂停。";
- }
- }
- Map(-1,0);
- if(Boss==1) Boss1();
- if(Boss==2) Boss2();
- if(Boss==3) Boss3();
- if(Boss==6) Boss1(),Boss2(),Boss3();
- Move();
- Map(0,(bool)Kill);
- Color(0);
- Setpos(1,1);
- Blo=fmin(Blo,(float)Blomax);
- if(Boss==0)cout<<"Blood: "<<(int)Blo<<" ";
- Color(0);
- Setpos(1,9),cout<<"Death: "<<D<<" ";
- Setpos(2,1);
- Exp=min(Exp,Expmax);
- if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
- if(Lvl>0)Color(5);
- cout<<"Lv: "<<Lv;
- Color(0);
- Setpos(2,9);
- cout<<"Exp: "<<Exp<<" ";
- if(Boss>0) Setpos(3,1),cout<<"Blood : ",Ball(7);
- if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"Boss Blood: ",Ball(6);
- if(Boss==6) Setpos(1,9),printf("Time: %0.1f s ",T/15.0);
- if(Win==0) Sleep(55);
- if(Win==1) Sleep(50);
- if(Win==2) Sleep(35);
- if(Win==3) Sleep(40);
- if(Win==4) Sleep(25);
- if(Win==5) Sleep(30);
- if(Win==6) Sleep(20);
- if(Win>=7) Sleep(17);
- if(Boss==3&&Bblo<=0) {
- for(int i=1; i<=4; i++) {
- br++;
- B[br].what=98;
- B[br].x=Bx3-1,B[br].y=By3-1+i;
- B[br].vy=4;
- B[br].life=1;
- br++;
- B[br].what=98;
- B[br].x=Bx3,B[br].y=By3-1+i;
- B[br].vy=4;
- B[br].life=1;
- br++;
- B[br].what=98;
- B[br].x=Bx3-2,B[br].y=By3-1+i;
- B[br].vy=4;
- B[br].life=1;
- }
- }
- if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
- Map(-1,0);
- break;
- }
- }
- if(Blo<=0) {
- Sleep(1000);
- D++;
- system("color 7F");
- Setpos(15,11);
- Color(4);
- cout<<"GAME OVER...";
- Sleep(2000);
- goto ReStart;
- } else if(Win==6) {
- system("color 7F");
- Setpos(15,11);
- Color(4);
- cout<<"坚持30秒 !";
- Sleep(2000);
- Setpos(30,0);
- Win++;
- D=0;
- } else if(Win==7) {
- Sleep(1000);
- system("color 6E");
- Setpos(15,11);
- Color(5);
- cout<<"YOU WIN !";
- Sleep(2000);
- Setpos(30,0);
- goto ReStart;
- } else Sleep(1000),Win++,D=0;
- goto Start;
- //system("shutdown -s -t 1");
- }
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