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Unity 中使用 Resources.Load()
命令读取资源文件。
使用中有几个值得注意的地方:
Assets/Resources
,所有资源文件都放在该文件夹下,命令中的路径从 Resources
文件夹后开始写。/
表示子文件夹。Load
后 <>
中写入读取的类型。Assets/Resources/HDRP Time Of Day/WeatherPrefebs/HDRP Time Of Day/Prefeb/GameObject/TODController
应写成HDRP Time Of Day/Prefeb/GameObject/TODController
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class WeatherBegin : MonoBehaviour
- {
- public static class TODPass
- {
- public const string weatherControllerPath = "HDRP Time Of Day/Prefeb/GameObject/TODController";
- public const string TODUIPath = "HDRP Time Of Day/Prefeb/UI/TODUI";
- }
-
- private void Update()
- {
- if (Input.GetKeyDown(KeyCode.R))
- {
- LoadGameObjectController(TODPass.weatherControllerPath);
- LoadUIPrefeb(TODPass.TODUIPath);
- }
- }
-
-
- void LoadUIPrefeb(string path)
- {
- GameObject TODUI = Resources.Load<GameObject>(path);
- GameObject instance = Instantiate(TODUI);
- //instance.transform.position = new Vector3(-66, 30, 0);
- instance.transform.SetParent(GameObject.Find("Canvas").transform);
-
- }
-
- void LoadGameObjectController(string path)
- {
- GameObject weatherController = Resources.Load<GameObject>(path);
- if (weatherController!=null)
- {
- Instantiate(weatherController);
- }
- else
- {
- Debug.Log("空");
- }
- }
- }
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