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这篇文章主要介绍了python爱心表白代码简单,具有一定借鉴价值,需要的朋友可以参考下。希望大家阅读完这篇文章后大有收获,下面让小编带着大家一起了解一下。
上一篇的python爱心代码有很多读者反馈不会用。
本篇来一个小白版的,无需会代码,有浏览器就可以python编程代码大全。
01 复制以下内容,保存为.html文件
(不会保存?先保存为txt文本,然后将后缀改为.html)
02 双击该文件,打开即可出现动态爱心
代码如下:
- <!DOCTYPE html>
- <html>
- <head>
- <title></title>
- < src="js/jquery.min.js"></>
- </head>
- <style>
- * {
- padding: 0;
- margin: 0;
- }
- html,
- body {
- height: 100%;
- padding: 0;
- margin: 0;
- background: #000;
- }
-
- .aa {
- position: fixed;
- left: 50%;
- bottom: 10px;
- color: #ccc;
- }
-
- .container {
- width: 100%;
- height: 100%;
- }
- canvas {
- z-index: 99;
- position: absolute;
- width: 100%;
- height: 100%;
- }
- </style>
- <body>
- <!-- 樱花 -->
- <div id="jsi-cherry-container" class="container">
- <audio autoplay="autopaly">
- <source src="renxi.mp3" type="audio/mp3" />
- </audio>
- <img class="img" src="./123.png" alt="" />
- <!-- 爱心 -->
- <canvas id="pinkboard" class="container"> </canvas>
- </div>
-
- </body>
- </html>
- <>
- /*
- * Settings
- */
- var settings = {
- particles: {
- length: 500, // maximum amount of particles
- duration: 2, // particle duration in sec
- velocity: 100, // particle velocity in pixels/sec
- effect: -0.75, // play with this for a nice effect
- size: 30, // particle size in pixels
- },
- };
-
- (function () {
- var b = 0;
- var c = ["ms", "moz", "webkit", "o"];
- for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
- window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
- window.cancelAnimationFrame =
- window[c[a] + "CancelAnimationFrame"] ||
- window[c[a] + "CancelRequestAnimationFrame"];
- }
- if (!window.requestAnimationFrame) {
- window.requestAnimationFrame = function (h, e) {
- var d = new Date().getTime();
- var f = Math.max(0, 16 - (d - b));
- var g = window.setTimeout(function () {
- h(d + f);
- }, f);
- b = d + f;
- return g;
- };
- }
- if (!window.cancelAnimationFrame) {
- window.cancelAnimationFrame = function (d) {
- clearTimeout(d);
- };
- }
- })();
-
- /*
- * Point class
- */
- var Point = (function () {
- function Point(x, y) {
- this.x = typeof x !== "undefined" ? x : 0;
- this.y = typeof y !== "undefined" ? y : 0;
- }
- Point.prototype.clone = function () {
- return new Point(this.x, this.y);
- };
- Point.prototype.length = function (length) {
- if (typeof length == "undefined")
- return Math.sqrt(this.x * this.x + this.y * this.y);
- this.normalize();
- this.x *= length;
- this.y *= length;
- return this;
- };
- Point.prototype.normalize = function () {
- var length = this.length();
- this.x /= length;
- this.y /= length;
- return this;
- };
- return Point;
- })();
-
- /*
- * Particle class
- */
- var Particle = (function () {
- function Particle() {
- this.position = new Point();
- this.velocity = new Point();
- this.acceleration = new Point();
- this.age = 0;
- }
- Particle.prototype.initialize = function (x, y, dx, dy) {
- this.position.x = x;
- this.position.y = y;
- this.velocity.x = dx;
- this.velocity.y = dy;
- this.acceleration.x = dx * settings.particles.effect;
- this.acceleration.y = dy * settings.particles.effect;
- this.age = 0;
- };
- Particle.prototype.update = function (deltaTime) {
- this.position.x += this.velocity.x * deltaTime;
- this.position.y += this.velocity.y * deltaTime;
- this.velocity.x += this.acceleration.x * deltaTime;
- this.velocity.y += this.acceleration.y * deltaTime;
- this.age += deltaTime;
- };
- Particle.prototype.draw = function (context, image) {
- function ease(t) {
- return --t * t * t + 1;
- }
- var size = image.width * ease(this.age / settings.particles.duration);
- context.globalAlpha = 1 - this.age / settings.particles.duration;
- context.drawImage(
- image,
- this.position.x - size / 2,
- this.position.y - size / 2,
- size,
- size
- );
- };
- return Particle;
- })();
-
- /*
- * ParticlePool class
- */
- var ParticlePool = (function () {
- var particles,
- firstActive = 0,
- firstFree = 0,
- duration = settings.particles.duration;
-
- function ParticlePool(length) {
- // create and populate particle pool
- particles = new Array(length);
- for (var i = 0; i < particles.length; i++)
- particles[i] = new Particle();
- }
- ParticlePool.prototype.add = function (x, y, dx, dy) {
- particles[firstFree].initialize(x, y, dx, dy);
-
- // handle circular queue
- firstFree++;
- if (firstFree == particles.length) firstFree = 0;
- if (firstActive == firstFree) firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- };
- ParticlePool.prototype.update = function (deltaTime) {
- var i;
-
- // update active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].update(deltaTime);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].update(deltaTime);
- for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
- }
-
- // remove inactive particles
- while (
- particles[firstActive].age >= duration &&
- firstActive != firstFree
- ) {
- firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- }
- };
- ParticlePool.prototype.draw = function (context, image) {
- // draw active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].draw(context, image);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].draw(context, image);
- for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
- }
- };
- return ParticlePool;
- })();
-
- /*
- * Putting it all together
- */
- (function (canvas) {
- var context = canvas.getContext("2d"),
- particles = new ParticlePool(settings.particles.length),
- particleRate =
- settings.particles.length / settings.particles.duration, // particles/sec
- time;
-
- // get point on heart with -PI <= t <= PI
- function pointOnHeart(t) {
- return new Point(
- 160 * Math.pow(Math.sin(t), 3),
- 130 * Math.cos(t) -
- 50 * Math.cos(2 * t) -
- 20 * Math.cos(3 * t) -
- 10 * Math.cos(4 * t) +
- 25
- );
- }
-
- // creating the particle image using a dummy canvas
- var image = (function () {
- var canvas = document.createElement("canvas"),
- context = canvas.getContext("2d");
- canvas.width = settings.particles.size;
- canvas.height = settings.particles.size;
- // helper function to create the path
- function to(t) {
- var point = pointOnHeart(t);
- point.x =
- settings.particles.size / 2 +
- (point.x * settings.particles.size) / 350;
- point.y =
- settings.particles.size / 2 -
- (point.y * settings.particles.size) / 350;
- return point;
- }
- // create the path
- context.beginPath();
- var t = -Math.PI;
- var point = to(t);
- context.moveTo(point.x, point.y);
- while (t < Math.PI) {
- t += 0.01; // baby steps!
- point = to(t);
- context.lineTo(point.x, point.y);
- }
- context.closePath();
- // create the fill
- context.fillStyle = "#ea80b0";
- context.fill();
- // create the image
- var image = new Image();
- image.src = canvas.toDataURL();
- return image;
- })();
-
- // render that thing!
- function render() {
- // next animation frame
- requestAnimationFrame(render);
-
- // update time
- var newTime = new Date().getTime() / 1000,
- deltaTime = newTime - (time || newTime);
- time = newTime;
-
- // clear canvas
- context.clearRect(0, 0, canvas.width, canvas.height);
-
- // create new particles
- var amount = particleRate * deltaTime;
- for (var i = 0; i < amount; i++) {
- var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
- var dir = pos.clone().length(settings.particles.velocity);
- particles.add(
- canvas.width / 2 + pos.x,
- canvas.height / 2 - pos.y,
- dir.x,
- -dir.y
- );
- }
-
- // update and draw particles
- particles.update(deltaTime);
- particles.draw(context, image);
- }
-
- // handle (re-)sizing of the canvas
- function onResize() {
- canvas.width = canvas.clientWidth;
- canvas.height = canvas.clientHeight;
- }
- window.onresize = onResize;
-
- // delay rendering bootstrap
- setTimeout(function () {
- onResize();
- render();
- }, 10);
- })(document.getElementById("pinkboard"));
- </>
-
- <>
- var RENDERER = {
- INIT_CHERRY_BLOSSOM_COUNT: 30,
- MAX_ADDING_INTERVAL: 10,
-
- init: function () {
- this.setParameters();
- this.reconstructMethods();
- this.createCherries();
- this.render();
- if (
- navigator.userAgent.match(
- /(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows Phone)/i
- )
- ) {
- // var box = document.querySelectorAll(".box")[0];
- // console.log(box, "移动端");
- // box.style.marginTop = "65%";
- }
- },
- setParameters: function () {
- this.$container = $("#jsi-cherry-container");
- this.width = this.$container.width();
- this.height = this.$container.height();
- this.context = $("<canvas />")
- .attr({ width: this.width, height: this.height })
- .appendTo(this.$container)
- .get(0)
- var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),
- x = this.renderer.width / 2 + this.x * rate,
- y = this.renderer.height / 2 - this.y * rate;
- return { rate: rate, x: x, y: y };
- },
- re
- }
- } else {
- this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500);
- this.phi %= Math.PI;
- }
- if (this.y <= -this.renderer.height * this.SURFACE_RATE) {
- this.x += 2;
- this.y = -this.renderer.height * this.SURFACE_RATE;
- } else {
- this.x += this.vx;
- this.y += this.vy;
- }
- return (
- this.z > -this.FOCUS_POSITION &&
- this.z < this.FAR_LIMIT &&
- this.x < this.renderer.width * 1.5
- );
- },
- };
- $(function () {
- RENDERER.init();
- });
- </>
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