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用 Python 实现植物大战僵尸代码!_python海龟编程代码大全植物大战

python海龟编程代码大全植物大战
  • plant_frozen_time_list[0] 是太阳花的冷却时间。

植物卡片类


每个植物卡片是一个单独的Card类,用来显示这个植物。

  • checkMouseClick函数:判断鼠标是否点击到这个卡片;

  • canClick:判断这个卡片是否能种植(有没有足够的点数,是否还在冷却时间内);

  • update 函数:通过设置图片的透明度来表示这个卡片是否能选择。

卡片栏类


MenuBar类显示图3中的植物卡片栏:

  • self.sun_value:当前采集的太阳点数;

  • self.card_list: 植物卡片的list;

  • setupCards函数:遍历初始化__init__函数中传入这个关卡选好的植物卡片list,依次创建Card类,设置每个卡片的显示位置;

  • checkCardClick函数:检查鼠标是否点击了卡片栏上的某个植物卡片,如果选择了一个可种植的卡片,返回结果。

代码:

import pygame as pg

from … import tool

from … import constants as c

PANEL_Y_START = 87

PANEL_X_START = 22

PANEL_Y_INTERNAL = 74

PANEL_X_INTERNAL = 53

CARD_LIST_NUM = 8

card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,

c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,

c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,

c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM]

plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,

c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,

c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,

c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM]

plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75]

plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,

30000, 7500, 50000, 7500, 7500, 50000]

all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]

def getSunValueImage(sun_value):

font = pg.font.SysFont(None, 22)

width = 32

msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)

msg_rect = msg_image.get_rect()

msg_w = msg_rect.width

image = pg.Surface([width, 17])

x = width - msg_w

image.fill(c.LIGHTYELLOW)

image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))

image.set_colorkey(c.BLACK)

return image

class Card():

def init(self, x, y, name_index, scale=0.78):

self.loadFrame(card_name_list[name_index], scale)

self.rect = self.orig_image.get_rect()

self.rect.x = x

self.rect.y = y

self.name_index = name_index

self.sun_cost = plant_sun_list[name_index]

self.frozen_time = plant_frozen_time_list[name_index]

self.frozen_timer = -self.frozen_time

self.refresh_timer = 0

self.select = True

def loadFrame(self, name, scale):

frame = tool.GFX[name]

rect = frame.get_rect()

width, height = rect.w, rect.h

self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)

self.image = self.orig_image

def checkMouseClick(self, mouse_pos):

x, y = mouse_pos

if(x >= self.rect.x and x <= self.rect.right and

y >= self.rect.y and y <= self.rect.bottom):

return True

return False

def canClick(self, sun_value, current_time):

if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:

return True

return False

def canSelect(self):

return self.select

def setSelect(self, can_select):

self.select = can_select

if can_select:

self.image.set_alpha(255)

else:

self.image.set_alpha(128)

def setFrozenTime(self, current_time):

self.frozen_timer = current_time

def createShowImage(self, sun_value, current_time):

‘’'create a card image to show cool down status

or disable status when have not enough sun value’‘’

time = current_time - self.frozen_timer

if time < self.frozen_time: #cool down status

image = pg.Surface([self.rect.w, self.rect.h])

frozen_image = self.orig_image.copy()

frozen_image.set_alpha(128)

frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.h

image.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height))

image.blit(self.orig_image, (0,frozen_height),

(0, frozen_height, self.rect.w, self.rect.h - frozen_height))

elif self.sun_cost > sun_value: #disable status

image = self.orig_image.copy()

image.set_alpha(192)

else:

image = self.orig_image

return image

def update(self, sun_value, current_time):

if (current_time - self.refresh_timer) >= 250:

self.image = self.createShowImage(sun_value, current_time)

self.refresh_timer = current_time

def draw(self, surface):

surface.blit(self.image, self.rect)

class MenuBar():

def init(self, card_list, sun_value):

self.loadFrame(c.MENUBAR_BACKGROUND)

self.rect = self.image.get_rect()

self.rect.x = 10

self.rect.y = 0

self.sun_value = sun_value

self.card_offset_x = 32

self.setupCards(card_list)

def loadFrame(self, name):

frame = tool.GFX[name]

rect = frame.get_rect()

frame_rect = (rect.x, rect.y, rect.w, rect.h)

self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)

def update(self, current_time):

self.current_time = current_time

for card in self.card_list:

card.update(self.sun_value, self.current_time)

def createImage(self, x, y, num):

if num == 1:

return

img = self.image

rect = self.image.get_rect()

width = rect.w

height = rect.h

self.image = pg.Surface((width * num, height)).convert()

self.rect = self.image.get_rect()

self.rect.x = x

self.rect.y = y

for i in range(num):

x = i * width

self.image.blit(img, (x,0))

self.image.set_colorkey(c.BLACK)

def setupCards(self, card_list):

self.card_list = []

x = self.card_offset_x

y = 8

for index in card_list:

x += 55

self.card_list.append(Card(x, y, index))

def checkCardClick(self, mouse_pos):

result = None

for card in self.card_list:

if card.checkMouseClick(mouse_pos):

if card.canClick(self.sun_value, self.current_time):

result = (plant_name_list[card.name_index], card.sun_cost)

break

return result

def checkMenuBarClick(self, mouse_pos):

x, y = mouse_pos

if(x >= self.rect.x and x <= self.rect.right and

y >= self.rect.y and y <= self.rect.bottom):

return True

return False

def decreaseSunValue(self, value):

self.sun_value -= value

def increaseSunValue(self, value):

self.sun_value += value

def setCardFrozenTime(self, plant_name):

for card in self.card_list:

if plant_name_list[card.name_index] == plant_name:

card.setFrozenTime(self.current_time)

break

def drawSunValue(self):

self.value_image = getSunValueImage(self.sun_value)

self.value_rect = self.value_image.get_rect()

self.value_rect.x = 21

self.value_rect.y = self.rect.bottom - 21

self.image.blit(self.value_image, self.value_rect)

def draw(self, surface):

self.drawSunValue()

surface.blit(self.image, self.rect)

for card in self.card_list:

card.draw(surface)

class Panel():

def init(self, card_list, sun_value):

self.loadImages(sun_value)

self.selected_cards = []

self.selected_num = 0

self.setupCards(card_list)

def loadFrame(self, name):

frame = tool.GFX[name]

rect = frame.get_rect()

frame_rect = (rect.x, rect.y, rect.w, rect.h)

return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)

def loadImages(self, sun_value):

self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND)

self.menu_rect = self.menu_image.get_rect()

self.menu_rect.x = 0

self.menu_rect.y = 0

self.panel_image = self.loadFrame(c.PANEL_BACKGROUND)

self.panel_rect = self.panel_image.get_rect()

self.panel_rect.x = 0

self.panel_rect.y = PANEL_Y_START

self.value_image = getSunValueImage(sun_value)

self.value_rect = self.value_image.get_rect()

self.value_rect.x = 21

self.value_rect.y = self.menu_rect.bottom - 21

self.button_image = self.loadFrame(c.START_BUTTON)

self.button_rect = self.button_image.get_rect()

self.button_rect.x = 155

self.button_rect.y = 547

def setupCards(self, card_list):

self.card_list = []

x = PANEL_X_START - PANEL_X_INTERNAL

y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL

for i, index in enumerate(card_list):

if i % 8 == 0:

x = PANEL_X_START - PANEL_X_INTERNAL

y += PANEL_Y_INTERNAL

x += PANEL_X_INTERNAL

self.card_list.append(Card(x, y, index, 0.75))

def checkCardClick(self, mouse_pos):

delete_card = None

for card in self.selected_cards:

if delete_card: # when delete a card, move right cards to left

card.rect.x -= 55

elif card.checkMouseClick(mouse_pos):

self.deleteCard(card.name_index)

delete_card = card

if delete_card:

self.selected_cards.remove(delete_card)

self.selected_num -= 1

if self.selected_num == CARD_LIST_NUM:

return

for card in self.card_list:

if card.checkMouseClick(mouse_pos):

if card.canSelect():

self.addCard(card)

break

def addCard(self, card):

card.setSelect(False)

y = 8

x = 78 + self.selected_num * 55

self.selected_cards.append(Card(x, y, card.name_index))

self.selected_num += 1

def deleteCard(self, index):

self.card_list[index].setSelect(True)

def checkStartButtonClick(self, mouse_pos):

if self.selected_num < CARD_LIST_NUM:

return False

x, y = mouse_pos

if (x >= self.button_rect.x and x <= self.button_rect.right and

y >= self.button_rect.y and y <= self.button_rect.bottom):

return True

return False

def getSelectedCards(self):

card_index_list = []

for card in self.selected_cards:

card_index_list.append(card.name_index)

return card_index_list

def draw(self, surface):

self.menu_image.blit(self.value_image, self.value_rect)

surface.blit(self.menu_image, self.menu_rect)

surface.blit(self.panel_image, self.panel_rect)

for card in self.card_list:

card.draw(surface)

for card in self.selected_cards:

card.draw(surface)

if self.selected_num == CARD_LIST_NUM:

surface.blit(self.button_image, self.button_rect)

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