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- <template>
- <div class="flex items-center flex-col text-center p-12 h-screen">
- <div class="relative h-full mb-4 fBox">
- <video id="localVideo"></video>
- <video id="remoteVideo"></video>
- <div v-if="caller && calling">
- <p class="mb-4 text-white">等待对方接听...</p>
- <img style="width: 60px;" @click="hangUp" src="@/assets/guaDuang.png" alt="">
- </div>
- <div v-if="called && calling">
- <p>收到视频邀请...</p>
- <div class="flex">
- <img style="width: 60px" @click="hangUp" src="@/assets/guaDuang.png" alt="">
- <img style="width: 60px" @click="acceptCall" src="@/assets/jieTing.png" alt="">
- </div>
- </div>
- </div>
- <div>
- <button @click="callRemote" style="margin-right: 10px">发起视频</button>
- <button @click="hangUp" style="margin-left: 10px">挂断视频</button>
- </div>
- </div>
- </template>
- <script>
- import { io, Socket } from "socket.io-client";
- let roomId = '001';
- export default {
- name: 'HelloWorld',
- props: {
- msg: String
- },
- data(){
- return{
- wsSocket:null,//实例
- called:false,// 是否是接收方
- caller:false,// 是否是发起方
- calling:false,// 呼叫中
- communicating:false,// 视频通话中
- localVideo:null,// video标签实例,播放本人的视频
- remoteVideo:null,// video标签实例,播放对方的视频
- peer:null,
- localStream:null,
- }
- },
- methods:{
- // 发起方发起视频请求
- async callRemote(){
- let that = this;
- console.log('发起视频');
- that.caller = true;
- that.calling = true;
- // await getLocalStream()
- // 向信令服务器发送发起请求的事件
- await that.getLocalStream();
- that.wsSocket.emit('callRemote', roomId)
- },
-
- // 接收方同意视频请求
- acceptCall(){
- console.log('同意视频邀请');
- this.wsSocket.emit('acceptCall', roomId)
- },
-
- // 挂断视频
- hangUp(){
- this.wsSocket.emit('hangUp', roomId)
- },
-
- reset(){
- this.called = false;
- this.caller = false;
- this.calling = false;
- this.communicating = false;
- this.peer = null;
- this.localVideo.srcObject = null;
- this.remoteVideo.srcObject = null;
- this.localStream = undefined;
- console.log('挂断结束视频-------')
- },
-
- // 获取本地音视频流
- async getLocalStream(){
- let that = this;
- let obj = { audio: true, video: true };
- const stream = await navigator.mediaDevices.getUserMedia(obj); // 获取音视频流
- that.localVideo.srcObject = stream;
- that.localVideo.play();
- that.localStream = stream;
- return stream;
- }
- },
- mounted() {
- let that = this;
- that.$nextTick(()=>{
- that.localVideo = document.getElementById('localVideo');
- that.remoteVideo = document.getElementById('remoteVideo');
- })
- let sock = io('localhost:3000'); // 对应服务的端口
- // 连接成功
- sock.on('connectionSuccess', (sock) => {
- console.log('连接成功:');
- });
- sock.emit('joinRoom', roomId) // 前端发送加入房间事件
-
- sock.on('callRemote', (sock) => {
- // 如果是发送方自己收到这个事件就不用管
- if (!that.caller){ // 不是发送方(用户A)
- that.called = true; // 接听方
- that.calling = true; // 视频通话中
- }
- });
-
- sock.on('acceptCall',async ()=>{
- if (that.caller){
- // 用户A收到用户B同意视频的请求
- that.peer = new RTCPeerConnection();
- // 添加本地音视频流
- that.peer.addStream && that.peer.addStream(that.localStream);
-
- // 通过监听onicecandidate事件获取candidate信息
- that.peer.onicecandidate = (event) => {
- if (event.candidate) {
- console.log('用户A获取candidate信息', event.candidate);
- // 通过信令服务器发送candidate信息给用户B
- sock.emit('sendCandidate', {roomId, candidate: event.candidate})
- }
- }
-
- // 接下来用户A和用户B就可以进行P2P通信流
- // 监听onaddstream来获取对方的音视频流
- that.peer.onaddstream = (event) => {
- console.log('用户A收到用户B的stream',event.stream);
- that.calling = false;
- that.communicating = true;
- that.remoteVideo.srcObject = event.stream;
- that.remoteVideo.play();
- }
-
-
- // 生成offer
- let offer = await that.peer.createOffer({
- offerToReceiveAudio: 1,
- offerToReceiveVideo: 1
- })
- console.log('offer', offer);
- // 设置本地描述的offer
- await that.peer.setLocalDescription(offer);
- // 通过信令服务器将offer发送给用户B
- sock.emit('sendOffer', { offer, roomId })
- }
- })
-
- // 收到offer
- sock.on('sendOffer',async (offer) => {
- if (that.called){ // 接收方 - 用户B
- console.log('收到offer',offer);
- // 创建自己的RTCPeerConnection
- that.peer = new RTCPeerConnection();
- // 添加本地音视频流
- const stream = await that.getLocalStream();
- that.peer.addStream && that.peer.addStream(stream);
-
- // 通过监听onicecandidate事件获取candidate信息
- that.peer.onicecandidate = (event) => {
- if (event.candidate) {
- console.log('用户B获取candidate信息', event.candidate);
- // 通过信令服务器发送candidate信息给用户A
- sock.emit('sendCandidate', {roomId, candidate: event.candidate})
- }
- }
-
- // 接下来用户A和用户B就可以进行P2P通信流
- // 监听onaddstream来获取对方的音视频流
- that.peer.onaddstream = (event) => {
- console.log('用户B收到用户A的stream',event.stream);
- that.calling = false;
- that.communicating = true;
- that.remoteVideo.srcObject = event.stream;
- that.remoteVideo.play();
- }
-
- // 设置远端描述信息
- await that.peer.setRemoteDescription(offer);
- let answer = await that.peer.createAnswer();
- console.log('用户B生成answer',answer);
- await that.peer.setLocalDescription(answer);
- // 发送answer给信令服务器
- sock.emit('sendAnswer', { answer, roomId })
- }
- })
-
- // 用户A收到answer
- sock.on('sendAnswer',async (answer) => {
- if (that.caller){ // 接收方 - 用户A 判断是否是发送方
- // console.log('用户A收到answer',answer);
- await that.peer.setRemoteDescription(answer);
- }
- })
-
- // 收到candidate信息
- sock.on('sendCandidate',async (candidate) => {
- console.log('收到candidate信息',candidate);
- // await that.peer.addIceCandidate(candidate) // 用户A和用户B分别收到candidate后,都添加到自己的peer对象上
- // await that.peer.addCandidate(candidate)
- await that.peer.addIceCandidate(candidate)
- })
-
- // 挂断
- sock.on('hangUp',()=>{
- that.reset()
- })
-
-
- that.wsSocket = sock;
- }
- }
- </script>
- const socket = require('socket.io');
- const http = require('http');
-
- const server = http.createServer()
-
- const io = socket(server, {
- cors: {
- origin: '*' // 配置跨域
- }
- });
-
- io.on('connection', sock => {
- console.log('连接成功...')
- // 向客户端发送连接成功的消息
- sock.emit('connectionSuccess');
-
- sock.on('joinRoom',(roomId)=>{
- sock.join(roomId);
- console.log('joinRoom-房间ID:'+roomId);
- })
-
- // 广播有人加入到房间
- sock.on('callRemote',(roomId)=>{
- io.to(roomId).emit('callRemote')
- })
-
- // 广播同意接听视频
- sock.on('acceptCall',(roomId)=>{
- io.to(roomId).emit('acceptCall')
- })
-
- // 接收offer
- sock.on('sendOffer',({offer,roomId})=>{
- io.to(roomId).emit('sendOffer',offer)
- })
-
- // 接收answer
- sock.on('sendAnswer',({answer,roomId})=>{
- io.to(roomId).emit('sendAnswer',answer)
- })
-
- // 收到candidate
- sock.on('sendCandidate',({candidate,roomId})=>{
- io.to(roomId).emit('sendCandidate',candidate)
- })
-
- // 挂断结束视频
- sock.on('hangUp',(roomId)=>{
- io.to(roomId).emit('hangUp')
- })
- })
-
- server.listen(3000, () => {
- console.log('服务器启动成功');
- });
完整代码gitee地址: https://gitee.com/wade-nian/wdn-webrtc.git
参考文章:基于WebRTC实现音视频通话_npm create vite@latest webrtc-client -- --template-CSDN博客y
要是在拨打电话过程中,无法打开摄像头或者麦克风,浏览器也没有弹出获取摄像头及麦克风的权限运行,这是需要进行浏览器安全源的设置,步骤如下:
1、在 chrome 中 输入 chrome://flags/#unsafely-treat-insecure-origin-as-secure
2、找到Insecure origins treated as secure
3、添加你服务器的地址 例如:http://192.168.1.10:8080
4、选择Enabled属性
5、点击右下角的Relaunch即可
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