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报错提示:
'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute'
修改方法:
找到MinDrawer.cs,修改如下三处代码(红色字体):
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(UnityEngine.PostProcessing.MinAttribute))]
sealed class MinDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
UnityEngine.PostProcessing.MinAttribute attribute = (UnityEngine.PostProcessing.MinAttribute)base.attribute;
……
完整代码如下:
- using UnityEngine;
- using UnityEngine.PostProcessing;
-
- namespace UnityEditor.PostProcessing
- {
- [CustomPropertyDrawer(typeof(UnityEngine.PostProcessing.MinAttribute))]
- sealed class MinDrawer : PropertyDrawer
- {
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- UnityEngine.PostProcessing.MinAttribute attribute = (UnityEngine.PostProcessing.MinAttribute)base.attribute;
-
- if (property.propertyType == SerializedPropertyType.Integer)
- {
- int v = EditorGUI.IntField(position, label, property.intValue);
- property.intValue = (int)Mathf.Max(v, attribute.min);
- }
- else if (property.propertyType == SerializedPropertyType.Float)
- {
- float v = EditorGUI.FloatField(position, label, property.floatValue);
- property.floatValue = Mathf.Max(v, attribute.min);
- }
- else
- {
- EditorGUI.LabelField(position, label.text, "Use Min with float or int.");
- }
- }
- }
- }
参考链接:https://github.com/Brackeys/RPG-Tutorial/issues/9
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