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马上就要迎接新年了,新的一年祝大家前途似锦,兔年吉祥。
1.代码效果展示
烟花会一直绽放,字体会逐渐完整明亮,当然也可以根据自己的需要,更改字体内容用在不同的场景,实现一码多用
2.完整代码(复制即可使用)如下:
- <!DOCTYPE html>
- <html lang="en">
- <script>
- var _hmt = _hmt || [];
- (function () {
- var hm = document.createElement("script");
- hm.src = "https://hm.baidu.com/hm.js?c923daf3182a4b0ce01878475080aadc";
- var s = document.getElementsByTagName("script")[0];
- s.parentNode.insertBefore(hm, s);
- })();
- </script>
-
- <head>
- <meta charset="UTF-8">
- <title>2023,新年快乐!</title>
- </head>
- <style>
- body {
- margin: 0;
- overflow: hidden;
- background: black;
- }
-
- canvas {
- position: absolute;
- }
- </style>
-
- <body>
-
- <canvas></canvas>
- <canvas></canvas>
- <canvas></canvas>
-
- <script>
-
- function GetRequest() {
- var url = decodeURI(location.search); //获取url中"?"符后的字串
- var theRequest = new Object();
- if (url.indexOf("?") != -1) {
- var str = url.substr(1);
- strs = str.split("&");
- for (var i = 0; i < strs.length; i++) {
- theRequest[strs[i].split("=")[0]] = unescape(strs[i].split("=")[1]);
- }
- }
- return theRequest;
- }
- class Shard {
- constructor(x, y, hue) {
- this.x = x;
- this.y = y;
- this.hue = hue;
- this.lightness = 50;
- this.size = 15 + Math.random() * 10;
- const angle = Math.random() * 2 * Math.PI;
- const blastSpeed = 1 + Math.random() * 6;
- this.xSpeed = Math.cos(angle) * blastSpeed;
- this.ySpeed = Math.sin(angle) * blastSpeed;
- this.target = getTarget();
- this.ttl = 100;
- this.timer = 0;
- }
- draw() {
- ctx2.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`;
- ctx2.beginPath();
- ctx2.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
- ctx2.closePath();
- ctx2.fill();
- }
- update() {
- if (this.target) {
- const dx = this.target.x - this.x;
- const dy = this.target.y - this.y;
- const dist = Math.sqrt(dx * dx + dy * dy);
- const a = Math.atan2(dy, dx);
- const tx = Math.cos(a) * 5;
- const ty = Math.sin(a) * 5;
- this.size = lerp(this.size, 1.5, 0.05);
-
- if (dist < 5) {
- this.lightness = lerp(this.lightness, 100, 0.01);
- this.xSpeed = this.ySpeed = 0;
- this.x = lerp(this.x, this.target.x + fidelity / 2, 0.05);
- this.y = lerp(this.y, this.target.y + fidelity / 2, 0.05);
- this.timer += 1;
- } else
- if (dist < 10) {
- this.lightness = lerp(this.lightness, 100, 0.01);
- this.xSpeed = lerp(this.xSpeed, tx, 0.1);
- this.ySpeed = lerp(this.ySpeed, ty, 0.1);
- this.timer += 1;
- } else {
- this.xSpeed = lerp(this.xSpeed, tx, 0.02);
- this.ySpeed = lerp(this.ySpeed, ty, 0.02);
- }
- } else {
- this.ySpeed += 0.05;
- //this.xSpeed = lerp(this.xSpeed, 0, 0.1);
- this.size = lerp(this.size, 1, 0.05);
-
- if (this.y > c2.height) {
- shards.forEach((shard, idx) => {
- if (shard === this) {
- shards.splice(idx, 1);
- }
- });
- }
- }
- this.x = this.x + this.xSpeed;
- this.y = this.y + this.ySpeed;
- }
- }
-
- class Rocket {
- constructor() {
- const quarterW = c2.width / 4;
- this.x = quarterW + Math.random() * (c2.width - quarterW);
- this.y = c2.height - 15;
- this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;
- this.blastSpeed = 6 + Math.random() * 7;
- this.shardCount = 15 + Math.floor(Math.random() * 15);
- this.xSpeed = Math.sin(this.angle) * this.blastSpeed;
- this.ySpeed = -Math.cos(this.angle) * this.blastSpeed;
- this.hue = Math.floor(Math.random() * 360);
- this.trail = [];
- }
- draw() {
- ctx2.save();
- ctx2.translate(this.x, this.y);
- ctx2.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);
- ctx2.fillStyle = `hsl(${this.hue}, 100%, 50%)`;
- ctx2.fillRect(0, 0, 5, 15);
- ctx2.restore();
- }
- update() {
- this.x = this.x + this.xSpeed;
- this.y = this.y + this.ySpeed;
- this.ySpeed += 0.1;
- }
-
- explode() {
- for (let i = 0; i < 70; i++) {
- shards.push(new Shard(this.x, this.y, this.hue));
- }
- }
- }
-
- console.log(GetRequest('val').val)
- // INITIALIZATION
- const [c1, c2, c3] = document.querySelectorAll('canvas');
- const [ctx1, ctx2, ctx3] = [c1, c2, c3].map(c => c.getContext('2d'));
- let fontSize = 200;
- const rockets = [];
- const shards = [];
- const targets = [];
- const fidelity = 3;
- let counter = 0;
- c2.width = c3.width = window.innerWidth;
- c2.height = c3.height = window.innerHeight;
- ctx1.fillStyle = '#000';
- const text = '2023新年快乐!'
- let textWidth = 99999999;
-
- while (textWidth > window.innerWidth) {
- ctx1.font = `900 ${fontSize--}px Arial`;
- textWidth = ctx1.measureText(text).width;
- }
-
- c1.width = textWidth;
- c1.height = fontSize * 1.5;
- ctx1.font = `900 ${fontSize}px Arial`;
- ctx1.fillText(text, 0, fontSize);
- const imgData = ctx1.getImageData(0, 0, c1.width, c1.height);
- for (let i = 0, max = imgData.data.length; i < max; i += 4) {
- const alpha = imgData.data[i + 3];
- const x = Math.floor(i / 4) % imgData.width;
- const y = Math.floor(i / 4 / imgData.width);
-
- if (alpha && x % fidelity === 0 && y % fidelity === 0) {
- targets.push({ x, y });
- }
- }
-
- ctx3.fillStyle = '#FFF';
- ctx3.shadowColor = '#FFF';
- ctx3.shadowBlur = 25;
-
- // ANIMATION LOOP
- (function loop() {
- ctx2.fillStyle = "rgba(0, 0, 0, .1)";
- ctx2.fillRect(0, 0, c2.width, c2.height);
- //ctx2.clearRect(0, 0, c2.width, c2.height);
- counter += 1;
-
- if (counter % 15 === 0) {
- rockets.push(new Rocket());
- }
- rockets.forEach((r, i) => {
- r.draw();
- r.update();
- if (r.ySpeed > 0) {
- r.explode();
- rockets.splice(i, 1);
- }
- });
-
- shards.forEach((s, i) => {
- s.draw();
- s.update();
-
- if (s.timer >= s.ttl || s.lightness >= 99) {
- ctx3.fillRect(s.target.x, s.target.y, fidelity + 1, fidelity + 1);
- shards.splice(i, 1);
- }
- });
-
- requestAnimationFrame(loop);
- })();
-
- // HELPER FUNCTIONS
- const lerp = (a, b, t) => Math.abs(b - a) > 0.1 ? a + t * (b - a) : b;
-
- function getTarget() {
- if (targets.length > 0) {
- const idx = Math.floor(Math.random() * targets.length);
- let { x, y } = targets[idx];
- targets.splice(idx, 1);
-
- x += c2.width / 2 - textWidth / 2;
- y += c2.height / 2 - fontSize / 2;
-
- return { x, y };
- }
- }
- </script>
-
- </body>
-
- </html>
3.如何使用,会前端的不用多说,小白如何使用?
(1)复制代码
(2)在电脑桌面新建记事本txt(大神一般都用txt)
(3)在记事本内粘贴代码并保存
(4)最后将记事本txt后缀改为html,点击最后的html文件即可
4.下一个365天,希望大家保持开心
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