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用于查找游戏对象,我们结合代码进行理解:
GameObject cube;
cube=GameObject.Find("Cube");//在场景中找到Cube对象并把它赋给cube
这个方法也是用来找游戏对象的,只不过是根据游戏对象的tag来匹配的。
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameObjectGameOGjectWithTag : MonoBehaviour { GameObject[] myObjects; // Start is called before the first frame update void Start() { myObjects = GameObject.FindGameObjectsWithTag("ObjectTag"); foreach (GameObject o in myObjects) { Debug.Log(myObjects [1].name );//将Tag为ObjectTag的物体一一赋值给myObjects } } // Update is called once per frame void Update() { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GetCompoment : MonoBehaviour { GameObject CubeObject; private MeshFilter meshFilter;//定义了一个MeshFilter类型的变量,用于保存相关的组件 // Start is called before the first frame update void Start() { CubeObject = GameObject.Find("Cube"); CubeObject.AddComponent<Rigidbody>();//给Cube加了一个刚体组件。 meshFilter = CubeObject.GetComponent<MeshFilter>();//获得Cube的MeshFilter的组件 Debug.Log(meshFilter.mesh);//打印出该组件的相关mesh材质。 } // Update is called once per frame void Update() { } }
在代码块区域注释写的很详细了,就不再重复了。由于笔者是Unity小白如有错误,请指正,谢谢。
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