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- private Vector3 forward;
-
- void Update()
- {
- forward = transform.forward;
-
- Debug.DrawLine(transform.position, forward, Color.red);
-
- if (Input.GetKey(KeyCode.Q))
- {
- transform.Rotate(0, 90 * Time.deltaTime, 0);
- }
- else if (Input.GetKey(KeyCode.E))
- {
- transform.Rotate(0, -90 * Time.deltaTime, 0);
-
- }
- }
-
- private void LateUpdate()
- {
- Vector2 v1 = new Vector2(forward.x, forward.z); //旋转前的前方
- Vector2 v2 = new Vector2(transform.forward.x, transform.forward.z); //旋转后的前方
- Debug.DrawLine(transform.position, transform.forward, Color.blue);
-
- float rightFloat = v1.x * v2.y - v2.x * v1.y ;
-
- if (rightFloat < 0)
- {
- Debug.Log("向右转了");
- }
- else if(rightFloat >0)
- {
- Debug.Log("向左转了");
- }
- else
- {
- Debug.Log("没转");
- }
-
- }
向量叉乘
X1Y2-X2Y1>0 b在a 的左侧 ;X1Y2-X2Y1<0 在a 的右侧
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