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作者:刘旭濠
查找资料的过程中在网上发现了这个打砖块小游戏的代码,接着就试着玩玩还有点意思,然后自己也对着弄了一个更有意思,疯狂版的打砖块游戏,速度越来越快,
import pygame
from pygame.locals import *
import sys, random, time, math
class GameWindow(object):
‘’‘创建游戏窗口类’’’
def __init__(self, *args, **kw):
self.window_length = 600
self.window_wide = 500
# 绘制游戏窗口,设置窗口尺寸
self.game_window = pygame.display.set_mode((self.window_length, self.window_wide))
# 设置游戏窗口标题
pygame.display.set_caption("CatchBallGame")
# 定义游戏窗口背景颜色参数
self.window_color = (88, 207, 250)
def backgroud(self):
# 绘制游戏窗口背景颜色
self.game_window.fill(self.window_color)
class Ball(object):
‘’‘创建球类’’’
def __init__(self, *args, **kw): # 设置球的半径、颜色、移动速度参数 self.ball_color = (66, 77, 20) self.move_x = 1 self.move_y = 1 self.radius = 50 def ballready(self): # 设置球的初始位置、 self.ball_x = self.mouse_x self.ball_y = self.window_wide - self.rect_wide - self.radius # 绘制球,设置反弹触发条件 pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius) def ballmove(self): # 绘制球,设置反弹触发条件 pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius) self.ball_x += self.move_x self.ball_y -= self.move_y # 调用碰撞检测函数 self.ball_window() self.ball_rect() # 每接5次球球速增加一倍 if self.distance < self.radius: self.frequency += 1 if self.frequency == 5: self.frequency = 0 self.move_x += self.move_x self.move_y += self.move_y self.point += self.point # 设置游戏失败条件 if self.ball_y > 520: self.gameover = self.over_font.render("Game Over", False, (0, 0, 0))#只能输入英文 self.game_window.blit(self.gameover, (100, 130)) self.over_sign = 1
class Rect(object):
‘’‘创建球拍类’’’
def __init__(self, *args, **kw):
# 设置球拍颜色参数
self.rect_color = (28, 26, 10)
self.rect_length = 100
self.rect_wide = 10
def rectmove(self):
# 获取鼠标位置参数
self.mouse_x, self.mouse_y = pygame.mouse.get_pos()
# 绘制球拍,限定横向边界
if self.mouse_x >= self.window_length -
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