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新建一个脚本 继承button 里面可以获取button 的四中状态 在里面可以写一些要触发的事件
using UnityEngine;
using UnityEngine.UI;
public class Button_Faker : Button
{
enum Selection
{
Normal,
Highlighted,
Pressed,
Disabled
}
Selection selection;
protected override void DoStateTransition(SelectionState state, bool instant) { base.DoStateTransition(state, instant); switch (state) { //四种状态 case SelectionState.Normal: selection = Selection.Normal; break; case SelectionState.Highlighted: selection = Selection.Highlighted; break; case SelectionState.Pressed: selection = Selection.Pressed; break; case SelectionState.Disabled: selection = Selection.Disabled; break; default: break; } } private void OnGUI() { GUI.skin.box.fontSize = 12; switch (selection) { case Selection.Highlighted: GUI.Box(new Rect(Input.mousePosition.x, Screen.height - Input.mousePosition.y, 100, 25),this.name); break; case Selection.Pressed: // GUI.Box(new Rect(Input.mousePosition.x, Screen.height - Input.mousePosition.y, 100, 25), "Pressed"); break; default: break; } }
}
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