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#include<iostream>
#include<vector>
#include<algorithm>
using namespace std;
typedef struct Bbox
{
int x;
int y;
int w;
int h;
float score;
}Bbox;
bool sort_score(Bbox box1,Bbox box2)
{
return (box1.score > box2.score);
}
float iou(Bbox box1,Bbox box2)
{
int x1 = std::max(box1.x,box2.x);
int y1 = std::max(box1.y,box2.y);
int x2 = std::min((box1.x + box1.w),(box2.x + box2.w));
int y2 = std::min((box1.y + box1.h),(box2.y + box2.h));
float over_area = (x2 - x1) * (y2 - y1);
float iou = over_area/(box1.w * box1.h + box2.w * box2.h-over_area);
return iou;
}
//方法1
vector<Bbox> nms(std::vector<Bbox>&vec_boxs,float threshold)
{
std::sort(vec_boxs.begin(),vec_boxs.end(),sort_score);
std::vector<Bbox>del(vec_boxs.size(),false);
for(int i =0; i<vec_boxs.size();i++)
{
for (int j =0;j<vec_boxs.size();j++)
{
float iou_value =iou(vec_boxs[i],vec_boxs[j]);
if(iou_value>threshold)
{
del[j]=true;
}
}
}
std::vector<Bbox>results;
for(const auto i :del)
{
if(!del[i]) results.push_back(vec_box[i]);
}
return results;
}
//方法2 这种执行效率更高
vector<Bbox> nms(std::vector<Bbox>&vec_boxs,float threshold)
{
vector<Bbox>results;
while(vec_boxs.size() > 0)
{
std::sort(vec_boxs.begin(),vec_boxs.end(),sort_score);
results.push_back(vec_boxs[0]);
for(int i =0;i <vec_boxs.size()-1;i++)
{
float iou_value =iou(vec_boxs[0],vec_boxs[i+1]);
if (iou_value >threshold)
{
vec_boxs.erase(vec_boxs[i+1]);
}
}
vec_boxs.erase(vec_boxs[0]);
}
}

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