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- #include <stdlib.h>
- #include <GL/glut.h>
-
- GLubyte mipmapImage32[32][32][3];
- GLubyte mipmapImage16[16][16][3];
- GLubyte mipmapImage8[8][8][3];
- GLubyte mipmapImage4[4][4][3];
- GLubyte mipmapImage2[2][2][3];
- GLubyte mipmapImage1[1][1][3];
-
- void makeImages(void)
- {
- int i, j;
-
- for (i = 0; i < 32; i++) {
- for (j = 0; j < 32; j++) {
- mipmapImage32[i][j][0] = 255;
- mipmapImage32[i][j][1] = 255;
- mipmapImage32[i][j][2] = 0;
- }
- }
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- mipmapImage16[i][j][0] = 255;
- mipmapImage16[i][j][1] = 0;
- mipmapImage16[i][j][2] = 255;
- }
- }
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 8; j++) {
- mipmapImage8[i][j][0] = 255;
- mipmapImage8[i][j][1] = 0;
- mipmapImage8[i][j][2] = 0;
- }
- }
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- mipmapImage4[i][j][0] = 0;
- mipmapImage4[i][j][1] = 255;
- mipmapImage4[i][j][2] = 0;
- }
- }
- for (i = 0; i < 2; i++) {
- for (j = 0; j < 2; j++) {
- mipmapImage2[i][j][0] = 0;
- mipmapImage2[i][j][1] = 0;
- mipmapImage2[i][j][2] = 255;
- }
- }
- mipmapImage1[0][0][0] = 255;
- mipmapImage1[0][0][1] = 255;
- mipmapImage1[0][0][2] = 255;
- }
-
- void myinit(void)
- {
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glShadeModel(GL_FLAT);
-
- glTranslatef(0.0, 0.0, -3.6);
- makeImages();
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, 32, 32, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 1, 3, 16, 16, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 2, 3, 8, 8, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 3, 3, 4, 4, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glEnable(GL_TEXTURE_2D);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);//GL_NEAREST最近点采样块有明显锯齿,GL_LINEAR线性过滤效果较好
- //GL_NEAREST最近点采样块有明显锯齿,GL_LINEAR双线性采样效果较好
- //#define GL_NEAREST_MIPMAP_NEAREST 0x2700 // 两个mipmap之间选择最近的纹理单元,采用最近点采样
- //#define GL_LINEAR_MIPMAP_NEAREST 0x2701 // 两个mipmap之间进行计算双线性采样后,选择最近点
- //#define GL_NEAREST_MIPMAP_LINEAR 0x2702 // 两个mipmap之间选择最近的纹理单元后,采用双线性采样
- //#define GL_LINEAR_MIPMAP_LINEAR 0x2703 // 两个mipmap之间进行计算双线性采样,两个结果再进行线性匀和
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- //gluBuild2DMipmapLevels();
- //gluBuild3DMipmaps();
- }
-
- void display(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBegin(GL_QUADS);
- GLfloat endCoordValue = 12.0f;
- //http://my.oschina.net/sweetdark/blog/177812
- glTexCoord2f(0.0, 0.0);
- glVertex3f(-2.0, -1.0, 0.0);
-
- glTexCoord2f(0.0, endCoordValue); //8.0
- glVertex3f(-2.0, 1.0, 0.0);
-
- glTexCoord2f(endCoordValue, endCoordValue);
- glVertex3f(2000.0, 1.0, -6000.0);
-
- glTexCoord2f(endCoordValue, 0.0);
- glVertex3f(2000.0, -1.0, -6000.0);
- glEnd();
- glFlush();
- }
-
- void myReshape(int w, int h)
- {
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
-
- int main(int argc, char** argv)
- {
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize (500, 500);
- glutCreateWindow (argv[0]);
- myinit();
- glutReshapeFunc (myReshape);
- glutDisplayFunc(display);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
- }
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