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【2024】新年烟花代码
放一波效果图
成品下载:https://download.csdn.net/download/qq_37428797/88822913
代码
【index.html】
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>2024龙年大吉!</title> </head> <body> <script src="js/gameCanvas-4.0.js"></script> <script src="js/script.js"></script> <!--live2d--> <script src="https://blog-static.cnblogs.com/files/zouwangblog/autoload.js"></script> <!--live2dend--> <!--放大图片--> <link rel="stylesheet" type="text/css" href="https://blog-static.cnblogs.com/files/zouwangblog/zoom.css" /> <script src="https://cdn.bootcss.com/jquery/1.8.3/jquery.min.js"></script> <script src="https://cdn.bootcss.com/bootstrap/3.2.0/js/transition.js"></script> <script src="https://blog-static.cnblogs.com/files/zouwangblog/zoom.js"></script> <script type="text/javascript"> $("#cnblogs_post_body img").attr("data-action", "zoom"); </script> <!--放大图片end--> <!--鼠标特效--> <script src="https://blog-static.cnblogs.com/files/zouwangblog/mouse-click.js"></script> <canvas width="1777" height="841" style=" position: fixed; left: 0px; top: 0px; z-index: 2147483647; pointer-events: none; "></canvas> <!--鼠标特效 end--> <!-- require APlayer --> <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/aplayer/dist/APlayer.min.css" /> <script src="https://cdn.jsdelivr.net/npm/aplayer/dist/APlayer.min.js"></script> <!-- require MetingJS --> <script src="https://cdn.jsdelivr.net/npm/meting@2/dist/Meting.min.js"></script> <meting-js id="2829883282" lrc-type="0" server="netease" order="random" type="playlist" fixed="true" autoplay="false" list-olded="true"> </meting-js> <!-- 随机线条 --> <script> !(function () { function n(n, e, t) { return n.getAttribute(e) || t; } function e(n) { return document.getElementsByTagName(n); } function t() { var t = e("script"), o = t.length, i = t[o - 1]; return { l: o, z: n(i, "zIndex", -1), o: n(i, "opacity", 0.6), c: n(i, "color", "148,0,211"), n: n(i, "count", 99), }; } function o() { (a = m.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth), (c = m.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight); } function i() { r.clearRect(0, 0, a, c); var n, e, t, o, m, l; s.forEach(function (i, x) { for ( i.x += i.xa, i.y += i.ya, i.xa *= i.x > a || i.x < 0 ? -1 : 1, i.ya *= i.y > c || i.y < 0 ? -1 : 1, r.fillRect(i.x - 0.5, i.y - 0.5, 1, 1), e = x + 1; e < u.length; e++ ) (n = u[e]), null !== n.x && null !== n.y && ((o = i.x - n.x), (m = i.y - n.y), (l = o * o + m * m), l < n.max && (n === y && l >= n.max / 2 && ((i.x -= 0.03 * o), (i.y -= 0.03 * m)), (t = (n.max - l) / n.max), r.beginPath(), (r.lineWidth = t / 2), (r.strokeStyle = "rgba(" + d.c + "," + (t + 0.2) + ")"), r.moveTo(i.x, i.y), r.lineTo(n.x, n.y), r.stroke())); }), x(i); } var a, c, u, m = document.createElement("canvas"), d = t(), l = "c_n" + d.l, r = m.getContext("2d"), x = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (n) { window.setTimeout(n, 1e3 / 45); }, w = Math.random, y = { x: null, y: null, max: 2e4 }; (m.id = l), (m.style.cssText = "position:fixed;top:0;left:0;z-index:" + d.z + ";opacity:" + d.o), e("body")[0].appendChild(m), o(), (window.onresize = o), (window.onmousemove = function (n) { (n = n || window.event), (y.x = n.clientX), (y.y = n.clientY); }), (window.onmouseout = function () { (y.x = null), (y.y = null); }); for (var s = [], f = 0; d.n > f; f++) { var h = w() * a, g = w() * c, v = 2 * w() - 1, p = 2 * w() - 1; s.push({ x: h, y: g, xa: v, ya: p, max: 6e3 }); } (u = s.concat([y])), setTimeout(function () { i(); }, 100); })(); </script> <!-- 雪花特效 --> <script type="text/javascript"> (function ($) { $.fn.snow = function (options) { var $flake = $('<div id="snowbox" />') .css({ position: "absolute", "z-index": "9999", top: "-50px" }) .html("❄"), documentHeight = $(document).height(), documentWidth = $(document).width(), defaults = { minSize: 10, maxSize: 20, newOn: 1000, flakeColor: "#FFFFFF", }, options = $.extend({}, defaults, options); var interval = setInterval(function () { var startPositionLeft = Math.random() * documentWidth - 100, startOpacity = 0.5 + Math.random(), sizeFlake = options.minSize + Math.random() * options.maxSize, endPositionTop = documentHeight - 200, endPositionLeft = startPositionLeft - 500 + Math.random() * 500, durationFall = documentHeight * 10 + Math.random() * 5000; $flake .clone() .appendTo("body") .css({ left: startPositionLeft, opacity: startOpacity, "font-size": sizeFlake, color: options.flakeColor, }) .animate( { top: endPositionTop, left: endPositionLeft, opacity: 0.2, }, durationFall, "linear", function () { $(this).remove(); } ); }, options.newOn); }; })(jQuery); $(function () { $.fn.snow({ minSize: 5 /* 定义雪花最小尺寸 */, maxSize: 80 /* 定义雪花最大尺寸 */, newOn: 200 /* 定义密集程度,数字越小越密集 */, }); }); </script> </body> </html>【script.js】
var gc = new GameCanvas(); var points = textToPoints("2024龙年大吉", 20, "Anton"); var titleParticles = []; var fireworks = []; var particles = []; var gravity = 0.1; setTimeout(function () { setInterval(function () { fireworks.push(new Firework(Math.random() * width, height, Math.random() - 0.5, -(Math.random() * 7 + 5))); }, 200); }, 2000); fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true)); setInterval(function () { fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true)); }, 5000); for (var i = 0; i < 250; i++) { circle( Math.random() * width, Math.random() * height, 1, "rgb(200, 200, 200)" ); } var starImage = canvasToImage(); background("black"); loop(); function loop() { gc.ctx.globalCompositeOperation = "source-over"; background("rgba(0, 0, 0, 0.1)"); gc.ctx.drawImage(starImage, 0, 0); gc.ctx.globalCompositeOperation = "lighter"; for (var i = 0; i < fireworks.length; i++) { var firework = fireworks[i]; firework.update(); firework.render(); } for (var i = 0; i < particles.length; i++) { var particle = particles[i]; particle.update(); particle.render(); } for (var i = 0; i < titleParticles.length; i++) { var p = titleParticles[i]; p.update(); p.render(); } requestAnimationFrame(loop); } function TitleParticle(x, y, vx, vy) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.ay = 0.2; this.radius = 4; this.maxHealth = 200; this.health = 200; this.update = function () { this.x += this.vx; this.y += this.vy; this.vx *= 0.95; this.vy *= 0.95; this.vy += this.ay; this.ay *= 0.95; this.radius = (this.health / this.maxHealth) * 4; this.health--; if (this.health <= 0) { titleParticles.splice(titleParticles.indexOf(this), 1); } } this.render = function () { circle(this.x, this.y, this.radius, "rgba(255, 255, 255, " + (this.health / this.maxHealth) + ")"); } } function Firework(x, y, vx, vy, radius = 5, color = "white", title = false) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.radius = radius; this.title = title; this.color = color; this.update = function () { this.x += this.vx; this.y += this.vy; this.vy += gravity; if (this.vy >= 0) { fireworks.splice(fireworks.indexOf(this), 1); if (this.title) { var scale = 0.3; for (var i = 0; i < points.length; i++) { var p = points[i]; var v = { x: (p.x - 60) * scale + (Math.random() - 0.5) * 0.1, y: (p.y - 20) * scale + (Math.random() - 0.5) * 0.1 } var particle = new TitleParticle(this.x, this.y, v.x, v.y); titleParticles.push(particle); } } else { var color = [Math.random() * 256 >> 0, Math.random() * 256 >> 0, Math.random() * 256 >> 0]; for (var i = 0; i < Math.PI * 2; i += 0.1) { var power = (Math.random() + 0.5) * 4; var vx = Math.cos(i) * power; var vy = Math.sin(i) * power; particles.push(new Particle(this.x, this.y, vx, vy, Math.random() + 3, color)); } } } } this.render = function () { circle(this.x, this.y, this.radius, this.color); } } function Particle(x, y, vx, vy, radius, color) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.life = 100; this.color = color; this.radius = radius; this.update = function () { this.x += this.vx; this.y += this.vy; this.vy += gravity; this.vx *= 0.95; this.vy *= 0.95; this.life--; if (this.life <= 0) { particles.splice(particles.indexOf(this), 1); } } this.render = function () { circle(this.x, this.y, 3 * (this.life / 100), "rgba(" + this.color[0] + ", " + this.color[1] + ", " + this.color[2] + ", " + (this.life / 100) + ")"); } } function textToPoints(text, textSize, font) { var canvas = document.createElement("canvas"); canvas.width = 1024; canvas.height = textSize * 1.3; var ctx = canvas.getContext("2d"); ctx.textBaseline = "middle"; ctx.font = textSize + "px " + font; ctx.fillText(text, 0, canvas.height / 2); var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); var data = imageData.data; var points = []; var index = (x, y) => (x + canvas.width * y) * 4; var threshold = 50; for (var i = 0; i < data.length; i += 4) { if (data[i + 3] > threshold) { var p = { x: (i / 4) % canvas.width, y: (i / 4) / canvas.width >> 0 }; if (data[index(p.x + 1, p.y) + 3] < threshold || data[index(p.x - 1, p.y) + 3] < threshold || data[index(p.x, p.y + 1) + 3] < threshold || data[index(p.x, p.y - 1) + 3] < threshold) { points.push({ x: (i / 4) % canvas.width, y: (i / 4) / canvas.width >> 0 }); } } } return points; }【gameCanvas-4.0.js】
function GameCanvas(settings) { let top = this; this.functions = []; this.keys = []; this.images = []; this.spheres = []; this.font = "Arial"; this.imageData = undefined; this.imageDataData = undefined; this.lastLoop = performance.now(); this.calculateFPS = true; this.fps = -1; this.deltaTime = 1; let mouseLookupTable = [ "left", "middle", "right" ]; this.contextMenuDisabled = false; this.disableScrollOnMobile = false; this.eventFunctions = { "mousedown": typeof OnMouseDown !== "undefined", "mouseup": typeof OnMouseUp !== "undefined", "mousemove": typeof OnMouseMove !== "undefined", "contextmenu": typeof OnContextMenu !== "undefined", "touchstart": typeof OnTouchStart !== "undefined", "touchend": typeof OnTouchEnd !== "undefined", "touchmove": typeof OnTouchMove !== "undefined", }; this.audioContext = new (window.AudioContext || window.webkitAudioContext)(); this.createCanvas = function () { let canvas = document.createElement("canvas"); document.body.appendChild(canvas); return canvas; } this.setSize = function (width, height) { if (top.canvas) { top.canvas.width = top.width = width; top.canvas.height = top.height = height; window.width = this.width; window.height = this.height; } else { console.error("There is no canvas!"); } } this.fillPageWithCanvas = function () { top.canvas.style.position = "fixed"; top.canvas.style.top = "0px"; top.canvas.style.left = "0px"; top.setSize(window.innerWidth, window.innerHeight); top.disableScrollOnMobile = true; top.contextMenuDisabled = true; this.updateSizeOnResize = true; } this.requestFullscreen = function () { if (top.canvas.requestFullscreen) top.canvas.requestFullscreen(); else if (top.canvas.mozRequestFullScreen) top.canvas.mozRequestFullScreen(); else if (top.canvas.webkitRequestFullscreen) top.canvas.webkitRequestFullscreen(); else if (top.canvas.msRequestFullscreen) top.canvas.msRequestFullscreen(); } this.exitFullscreen = function () { if (document.exitFullscreen) document.exitFullscreen(); else if (document.mozCancelFullScreen) document.mozCancelFullScreen(); else if (document.webkitExitFullscreen) document.webkitExitFullscreen(); else if (document.msExitFullscreen) document.msExitFullscreen(); } this.lockPointer = function () { top.canvas.requestPointerLock = top.canvas.requestPointerLock || top.canvas.mozRequestPointerLock; top.canvas.requestPointerLock(); } this.unlockPointer = function () { document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock; document.exitPointerLock(); } this.disableContextMenu = function () { top.contextMenuDisabled = true; } this.enableContextMenu = function () { top.contextMenuDisabled = false; } this.key = function (key) { return top.keys[key]; } this.update = function () { if (top.calculateFPS) { var thisLoop = performance.now(); top.fps = 1000 / (thisLoop - top.lastLoop); top.deltaTime = 60 / top.fps; top.lastLoop = thisLoop; if (top.globalFunctions) { window.fps = top.fps; window.deltaTime = top.deltaTime; } } top.mouse.movementX = 0; top.mouse.movementY = 0; top.mouse.lastX = top.mouse.x; top.mouse.lastY = top.mouse.y; } /****************** Rendering ******************/ this.clearScreen = function () { top.ctx.clearRect(0, 0, top.width, top.height); } this.background = function (color) { top.ctx.fillStyle = color; top.ctx.fillRect(0, 0, top.width, top.height); } this.circle = function (x, y, radius, color, strokeColor, lineWidth) { top.ctx.beginPath(); top.ctx.arc(x, y, radius, 0, Math.PI * 2); top.ctx.fillStyle = color; if (strokeColor) top.ctx.strokeStyle = strokeColor; if (lineWidth) top.ctx.lineWidth = lineWidth; top.ctx.fill(); if (strokeColor) top.ctx.stroke(); } this.ring = function (x, y, radius, color, lineWidth) { top.ctx.beginPath(); top.ctx.arc(x, y, radius, 0, Math.PI * 2); top.ctx.strokeStyle = color; if (lineWidth) top.ctx.lineWidth = lineWidth; top.ctx.stroke(); } this.ellipse = function (x, y, radiusX, radiusY, color, rotation = 0, strokeColor, lineWidth) { top.ctx.beginPath(); top.ctx.ellipse(x, y, radiusX, radiusY, rotation, 0, Math.PI * 2); top.ctx.fillStyle = color; if (strokeColor) top.ctx.strokeStyle = strokeColor; if (lineWidth) top.ctx.lineWidth = lineWidth; top.ctx.fill(); if (strokeColor) top.ctx.stroke(); } this.rectangle = function (x, y, width, height, color, strokeColor, lineWidth) { top.ctx.fillStyle = color; if (lineWidth) top.ctx.lineWidth = lineWidth; if (strokeColor) { top.ctx.beginPath(); top.ctx.strokeStyle = strokeColor; top.ctx.rect(x, y, width, height); top.ctx.fill(); top.ctx.stroke(); } else top.ctx.fillRect(x, y, width, height); } this.triangle = function (x1, y1, x2, y2, x3, y3, color, strokeColor, lineWidth) { top.ctx.beginPath(); top.ctx.moveTo(x1, y1); top.ctx.lineTo(x2, y2); top.ctx.lineTo(x3, y3); top.ctx.closePath(); top.ctx.fillStyle = color; if (lineWidth) top.ctx.lineWidth = lineWidth; top.ctx.fill(); if (strokeColor) { top.ctx.strokeStyle = strokeColor; top.ctx.stroke(); } } this.setLineCap = function (lineCap) { top.ctx.lineCap = lineCap; } this.resetLineCap = function () { top.ctx.lineCap = "butt"; } this.line = function (x1, y1, x2, y2, strokeWeight, color) { top.ctx.beginPath(); top.ctx.moveTo(x1, y1); top.ctx.lineTo(x2, y2); if (color) top.ctx.strokeStyle = color; if (strokeWeight) top.ctx.lineWidth = strokeWeight; top.ctx.stroke(); } this.picture = function (url, x, y, width, height) { var imageElement = top.images[url]; if (!imageElement) { var img = new Image(); img.src = url; img.onload = function () { top.ctx.drawImage(img, x, y, width, height); } top.images[url] = img; } else if (imageElement.complete) { top.ctx.drawImage(imageElement, x, y, width, height); } } this.setFont = function (font) { top.font = font; } this.setTextAlign = function (align) { top.ctx.textAlign = align; } this.setTextXAlign = function (align) { top.ctx.textAlign = align; } this.setTextYAlign = function (align) { top.ctx.textBaseline = align; } this.resetTextXAlign = function () { top.ctx.textAlign = "left"; } this.resetTextYAlign = function () { top.ctx.textBaseline = "alphabetic"; } this.text = function (textString, x, y, fontSize, color, strokeColor, lineWidth) { top.ctx.beginPath(); top.ctx.font = fontSize + "px " + top.font; top.ctx.fillStyle = color; if (lineWidth) top.ctx.lineWidth = lineWidth; top.ctx.fillText(textString, x, y); if (strokeColor) { top.ctx.strokeStyle = strokeColor; top.ctx.strokeText(textString, x, y); } } this.getPixelData = function () { top.imageData = top.ctx.getImageData(0, 0, top.width, top.height); top.imageDataData = top.imageData.data; } this.updatePixel = function (x, y, r, g, b, a = 255) { let i = (x + y * top.width) * 4; top.imageDataData[i] = r; top.imageDataData[i + 1] = g; top.imageDataData[i + 2] = b; top.imageDataData[i + 3] = a; } this.updatePixelIndex = function (index, r, g, b, a = 255) { var i = index * 4; top.imageDataData[i] = r; top.imageDataData[i + 1] = g; top.imageDataData[i + 2] = b; top.imageDataData[i + 3] = a; } this.getPixel = function (x, y) { let i = (x + y * top.width) * 4; return [ top.imageDataData[i], top.imageDataData[i + 1], top.imageDataData[i + 2], top.imageDataData[i + 3] ]; } this.getPixelIndex = function (index) { let i = index * 4; return [ top.imageDataData[i], top.imageDataData[i + 1], top.imageDataData[i + 2], top.imageDataData[i + 3] ]; } this.renderPixelData = function () { /*createImageBitmap(top.imageData).then(function(imgBitmap) { top.ctx.drawImage(imgBitmap, 0, 0); });*/ top.ctx.putImageData(top.imageData, 0, 0); } this.save = function () { top.ctx.save(); } this.restore = function () { top.ctx.restore(); } this.rotate = function (angle) { top.ctx.rotate(angle); } this.translate = function (x, y) { top.ctx.translate(x, y); } this.beginPath = function () { top.ctx.beginPath(); } this.closePath = function () { top.ctx.closePath(); } this.moveTo = function (x, y) { top.ctx.moveTo(x, y); } this.lineTo = function (x, y) { top.ctx.lineTo(x, y); } this.fill = function () { top.ctx.fill(); } this.stroke = function () { top.ctx.stroke(); } this.fillStyle = function (color) { top.ctx.fillStyle = color; } this.strokeStyle = function (color) { top.ctx.strokeStyle = color; } this.setLineWidth = function (lineWidth) { top.ctx.lineWidth = lineWidth; } /****************** 3D ******************/ this.drawSphere = function (screenX, screenY, radius, color, lightDir = { x: 0, y: 0, z: 1 }) { var id = (screenX + screenY) * radius * (color[0] + 1) * (color[1] + 1) * (color[2] + 1) * (lightDir.x + 1) * (lightDir.y + 1) * (lightDir.z + 1); if (top.spheres[id]) { if (top.spheres[id].imageData) top.ctx.putImageData(top.spheres[id].imageData, screenX - radius, screenY - radius); else if (top.spheres[id].image) top.ctx.drawImage(top.spheres[id].image, screenX - radius, screenY - radius); } else { var imageData = top.ctx.createImageData(radius * 2, radius * 2); for (var y = 0; y < radius * 2; y++) { for (var x = 0; x < radius * 2; x++) { var line = { origin: { x: x, y: y, z: 0 }, direction: { x: 0, y: 0, z: 1 } }; var o = { position: { x: radius, y: radius, z: radius * 2 } } var oc = { x: line.origin.x - o.position.x, y: line.origin.y - o.position.y, z: line.origin.z - o.position.z }; var loc = top.dot3D(line.direction, oc); var ocLength = top.getLength(oc.x, oc.y, oc.z); var underSqrt = loc * loc - (ocLength * ocLength - radius * radius); if (underSqrt >= 0) { var d = -loc - Math.sqrt(underSqrt); if (d > 0) { // Circle is not behind player and is closest to player var hitPoint = { x: line.origin.x + line.direction.x * d, y: line.origin.y + line.direction.y * d, z: line.origin.z + line.direction.z * d }; var surfaceNormal = top.normalize3DVector({ x: o.position.x - hitPoint.x, y: o.position.y - hitPoint.y, z: o.position.z - hitPoint.z }); var diffuse = top.dot3D(lightDir, surfaceNormal); var index = (x + y * radius * 2) * 4; imageData.data[index] = color[0] * diffuse; imageData.data[index + 1] = color[1] * diffuse; imageData.data[index + 2] = color[2] * diffuse; imageData.data[index + 3] = 255; } } } } if (window.createImageBitmap) { top.spheres[id] = { imageData: undefined, image: undefined }; createImageBitmap(imageData).then(function (imgBitmap) { top.ctx.drawImage(imgBitmap, screenX - radius, screenY - radius); top.spheres[id] = { imageData: undefined, image: imgBitmap }; }); } else { top.ctx.putImageData(imageData, screenX - radius, screenY - radius); top.spheres[id] = { imageData, image: undefined }; } } } /****************** Audio ******************/ this.createSound = function (url, volume = 1, startTime = 0, looping = false) { var audio = new Audio(url); audio.loop = looping; audio.currentTime = startTime; audio.volume = volume; return { volume, startTime, audio }; } this.playSound = function (sound) { sound.audio.currentTime = sound.startTime; sound.audio.volume = sound.volume; sound.audio.play(); } this.stopSound = function (sound) { sound.audio.stop(); } this.pauseSound = function (sound) { sound.audio.pause(); } this.backgroundMusic = function (url) { var audio = new Audio(url); audio.loop = true; audio.play(); return audio; } this.fadeOutSound = function (sound, time = 1) { var startVolume = sound.volume; var count = 0; var interv = setInterval(() => { sound.audio.volume = (startVolume / (time * 20)) * (time * 20 - count); count++; if (count > time * 20) { sound.audio.pause(); clearInterval(interv); } }, 50); } this.playTone = function (freq = 440, time = 1, volume = 1, type = "sine") { var oscillator = top.audioContext.createOscillator(); var gainNode = top.audioContext.createGain() gainNode.gain.value = volume; gainNode.connect(top.audioContext.destination); oscillator.type = type; oscillator.frequency.value = freq; oscillator.connect(gainNode); oscillator.start(); setTimeout(() => { oscillator.stop(); }, time * 1000); } /****************** Math ******************/ this.DegToRad = Math.PI / 180; this.RadToDeg = 180 / Math.PI; this.PI = Math.PI; this.TWO_PI = Math.PI * 2; this.TAU = this.TWO_PI; this.getDistanceSqr = function (x1, y1, x2, y2) { var a = x1 - x2; var b = y1 - y2; return a * a + b * b; } this.getDistanceSqr3D = function (x1, y1, x2, y2, z1, z2) { var a = x1 - x2; var b = y1 - y2; var c = z1 - z2; return a * a + b * b + c * c; } this.getDistance = function (x1, y1, x2, y2) { return Math.sqrt(top.getDistanceSqr(x1, y1, x2, y2)); } this.getDistance3D = function (x1, y1, x2, y2, z1, z2) { return Math.sqrt(top.getDistanceSqr3D(x1, y1, x2, y2, z1, z2)); } this.getAngle = function (x1, y1, x2, y2) { return Math.atan2(y2 - y1, x2 - x1); } this.normalize = function (x, y) { var len = Math.sqrt(x * x + y * y); return { x: x / len, y: y / len }; } this.normalize3D = function (x, y, z) { var len = Math.sqrt(x * x + y * y + z * z); return { x: x / len, y: y / len, z: z / len }; } this.normalize3DVector = function (x) { var len = Math.sqrt(x.x * x.x + x.y * x.y + x.z * x.z); return { x: x.x / len, y: x.y / len, z: x.z / len }; } this.lengthVector = function (v) { return Math.sqrt(v.x * v.x + v.y * v.y); } this.length3DVector = function (v) { return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z); } this.getLength = function () { var sum = 0; for (var i = 0; i < arguments.length; i++) { var arg = arguments[i]; sum += arg * arg; } return Math.sqrt(sum); } this.dot = function (a, b) { return a.x * b.x + a.y * b.y; } this.dot3D = function (a, b) { return a.x * b.x + a.y * b.y + a.z * b.z; } this.crossProduct3D = function (v1, v2) { return { x: v1.y * v2.z - v1.z * v2.y, y: v1.z * v2.x - v1.x * v2.z, z: v1.x * v2.y - v1.y * v2.x } } //Intersection this.rectanglesIntersect = function (x1, y1, w1, h1, x2, y2, w2, h2) { return x1 + w1 > x2 && x1 < x2 + w2 && y1 + h1 > y2 && y1 < y2 + h2; } this.circlesIntersect = function (x1, y1, r1, x2, y2, r2) { return top.getDistance(x1, y1, x2, y2) < r1 + r2; } this.circleRectangleIntersect = function (x1, y1, r1, x2, y2, w2, h2) { var circleDistanceX = Math.abs(x1 - (x2 + w2 / 2)); var circleDistanceY = Math.abs(y1 - (y2 + h2 / 2)); if (circleDistanceX > (w2 / 2 + r1)) return false; if (circleDistanceY > (h2 / 2 + r1)) return false; if (circleDistanceX <= (w2 / 2)) return true; if (circleDistanceY <= (h2 / 2)) return true; var a = circleDistanceX - w2 / 2; var b = circleDistanceY - h2 / 2; var cornerDistance_sq = a * a + b * b; return cornerDistance_sq <= (r1 * r1); } //Random this.random = function (max) { return Math.random() * max; } this.randomInt = function (max) { return Math.random() * max >> 0; } this.randomArray = function (array) { return array[Math.random() * array.length >> 0]; } this.randomColor = function (colorDepth) { if (colorDepth) { var colorStep = 256 / colorDepth; var r = Math.ceil((Math.random() * 256 >> 0) / colorStep) * colorStep; var g = Math.ceil((Math.random() * 256 >> 0) / colorStep) * colorStep; var b = Math.ceil((Math.random() * 256 >> 0) / colorStep) * colorStep; return "rgb(" + r + "," + g + "," + b + ")"; } else { return "rgb(" + (Math.random() * 256 >> 0) + "," + (Math.random() * 256 >> 0) + "," + (Math.random() * 256 >> 0) + ")"; } } this.create2DArray = function (w, h, value = () => 0) { var array = new Array(w); for (var i = 0; i < w; i++) { array[i] = new Array(h); for (var j = 0; j < h; j++) { array[i][j] = value(i, j); } } return array; } /****************** Export ******************/ this.canvasToURL = function () { return top.canvas.toDataURL(); } this.canvasToImage = function () { var img = new Image(); img.src = top.canvas.toDataURL(); return img; } this.saveToFile = function (filename = "canvas.png") { var a = document.createElement("a"); a.download = filename; a.href = top.canvas.toDataURL(); a.click(); } /****************** Cookies ******************/ this.setCookie = function (name, value, expireDays = 36500) { let d = new Date(); d.setTime(d.getTime() + (expireDays * 24 * 60 * 60 * 1000)); let expires = "expires=" + d.toUTCString(); document.cookie = name + "=" + value + ";" + expires + ";path=/"; } this.getCookie = function (name) { if (name.length == 0) return false; var cname = name + "="; var split = document.cookie.split(";"); for (let i = 0; i < split.length; i++) { let s = split[i]; var index = s.indexOf(cname); if (index > 0) { return s.substr(index + cname.length); } } return false; } this.deleteCookie = function (name) { document.cookie = name + "=;expires=Thu, 01 Jan 1970 00:00:00 UTC;path=/"; } /****************** Misc. ******************/ //Battery level if (navigator.getBattery) { navigator.getBattery().then(function (battery) { battery.addEventListener('levelchange', function () { top.batteryLevel = battery.level * 100; }); top.batteryLevel = battery.level * 100; }); } this.getBatteryLevel = function () { return top.batteryLevel; } /****************** Functions ******************/ this.functions = [ { func: this.createCanvas, name: "createCanvas" }, { func: this.setSize, name: "setSize" }, { func: this.fillPageWithCanvas, name: "fillPageWithCanvas" }, { func: this.requestFullscreen, name: "requestFullscreen" }, { func: this.exitFullscreen, name: "exitFullscreen" }, { func: this.lockPointer, name: "lockPointer" }, { func: this.unlockPointer, name: "unlockPointer" }, { func: this.disableContextMenu, name: "disableContextMenu" }, { func: this.enableContextMenu, name: "enableContextMenu" }, { func: this.key, name: "key" }, { func: this.update, name: "update" }, { func: this.clearScreen, name: "clearScreen" }, { func: this.background, name: "background" }, { func: this.circle, name: "circle" }, { func: this.ring, name: "ring" }, { func: this.ellipse, name: "ellipse" }, { func: this.rectangle, name: "rectangle" }, { func: this.triangle, name: "triangle" }, { func: this.picture, name: "picture" }, { func: this.setLineCap, name: "setLineCap" }, { func: this.resetLineCap, name: "resetLineCap" }, { func: this.line, name: "line" }, { func: this.setFont, name: "setFont" }, { func: this.setTextAlign, name: "setTextAlign" }, { func: this.setTextXAlign, name: "setTextXAlign" }, { func: this.setTextYAlign, name: "setTextYAlign" }, { func: this.resetTextXAlign, name: "resetTextXAlign" }, { func: this.resetTextYAlign, name: "resetTextYAlign" }, { func: this.text, name: "text" }, { func: this.getPixelData, name: "getPixelData" }, { func: this.updatePixel, name: "updatePixel" }, { func: this.updatePixelIndex, name: "updatePixelIndex" }, { func: this.getPixel, name: "getPixel" }, { func: this.getPixelIndex, name: "getPixelIndex" }, { func: this.renderPixelData, name: "renderPixelData" }, { func: this.save, name: "save" }, { func: this.restore, name: "restore" }, { func: this.rotate, name: "rotate" }, { func: this.translate, name: "translate" }, { func: this.beginPath, name: "beginPath" }, { func: this.closePath, name: "closePath" }, { func: this.moveTo, name: "moveTo" }, { func: this.lineTo, name: "lineTo" }, { func: this.fill, name: "fill" }, { func: this.stroke, name: "stroke" }, { func: this.fillStyle, name: "fillStyle" }, { func: this.strokeStyle, name: "strokeStyle" }, { func: this.setLineWidth, name: "setLineWidth" }, { func: this.drawSphere, name: "drawSphere" }, { func: this.createSound, name: "createSound" }, { func: this.playSound, name: "playSound" }, { func: this.stopSound, name: "stopSound" }, { func: this.pauseSound, name: "pauseSound" }, { func: this.fadeOutSound, name: "fadeOutSound" }, { func: this.playTone, name: "playTone" }, { func: this.getDistanceSqr, name: "getDistanceSqr" }, { func: this.getDistance, name: "getDistance" }, { func: this.getDistanceSqr3D, name: "getDistanceSqr3D" }, { func: this.getDistance3D, name: "getDistance3D" }, { func: this.getAngle, name: "getAngle" }, { func: this.normalize, name: "normalize" }, { func: this.normalize3D, name: "normalize3D" }, { func: this.normalize3D, name: "normalize3DVector" }, { func: this.getLength, name: "getLength" }, { func: this.dot, name: "dot" }, { func: this.dot3D, name: "dot3D" }, { func: this.crossProduct3D, name: "crossProduct3D" }, { func: this.lengthVector, name: "lengthVector" }, { func: this.length3DVector, name: "length3DVector" }, { func: this.rectanglesIntersect, name: "rectanglesIntersect" }, { func: this.circlesIntersect, name: "circlesIntersect" }, { func: this.circleRectangleIntersect, name: "circleRectangleIntersect" }, { func: this.random, name: "random" }, { func: this.randomInt, name: "randomInt" }, { func: this.randomArray, name: "randomArray" }, { func: this.randomColor, name: "randomColor" }, { func: this.create2DArray, name: "create2DArray" }, { func: this.canvasToURL, name: "canvasToURL" }, { func: this.canvasToImage, name: "canvasToImage" }, { func: this.saveToFile, name: "saveToFile" }, { func: this.setCookie, name: "setCookie" }, { func: this.getCookie, name: "getCookie" }, { func: this.deleteCookie, name: "deleteCookie" }, { func: this.getBatteryLevel, name: "getBatteryLevel" } ]; this.variables = [ { variable: this.RadToDeg, name: "RadToDeg" }, { variable: this.DegToRad, name: "DegToRad" }, { variable: this.PI, name: "PI" }, { variable: this.TWO_PI, name: "TWO_PI" }, { variable: this.TAU, name: "TAU" } ]; this.makeFunctionsGlobal = function () { this.globalFunctions = true; this.functions.forEach(item => { window[item.name] = item.func; }); this.variables.forEach(item => { window[item.name] = item.variable; }); window.fps = this.fps; window.deltaTime = this.deltaTime; } /****************** Init ******************/ this.settings = settings; if (typeof this.settings === 'undefined') { //Create a canvas and make it fullscreen this.canvas = this.createCanvas(); this.fillPageWithCanvas(); this.makeFunctionsGlobal(); } else { if (typeof this.settings.canvas !== "undefined") this.canvas = this.settings.canvas; else { this.canvas = this.createCanvas(); if (typeof this.settings.width === "undefined" && typeof this.settings.height === "undefined") this.fillPageWithCanvas(); if (typeof this.settings.globalFunctions === "undefined" || (typeof this.settings.globalFunctions !== "undefined" && this.settings.globalFunctions)) this.makeFunctionsGlobal(); } if (typeof this.settings.width !== "undefined") { this.width = this.settings.width; this.canvas.width = window.width = this.width; } if (typeof this.settings.height !== "undefined") { this.height = this.settings.height; this.canvas.height = window.height = this.height; } if (typeof this.settings.updateSizeOnResize !== "undefined") { this.updateSizeOnResize = this.settings.updateSizeOnResize; } } document.addEventListener("keydown", event => { this.keys[event.key] = this.keys[event.keyCode] = true; }); document.addEventListener("keyup", event => { this.keys[event.key] = this.keys[event.keyCode] = false; }); if (this.canvas) { this.ctx = this.canvas.getContext("2d"); if (this.updateSizeOnResize) { window.addEventListener("resize", () => { this.setSize(window.innerWidth, window.innerHeight); }); } this.mouse = { x: 0, y: 0, lastX: 0, lastY: 0, movementX: 0, movementY: 0, left: false, middle: false, right: false, down: false }; this.touches = []; if (this.globalFunctions) { window.mouse = this.mouse; window.touches = this.touches; } this.canvas.addEventListener("mousemove", event => { let br = this.canvas.getBoundingClientRect(); this.mouse.x = (event.clientX - br.left) / (br.width / this.width); this.mouse.y = (event.clientY - br.top) / (br.height / this.height); this.mouse.movementX = event.movementX; this.mouse.movementY = event.movementY; this.eventFunctions["mousemove"] && OnMouseMove(event); }); this.canvas.addEventListener("mousedown", event => { let button = event.button; if (button < 3) this.mouse[mouseLookupTable[button]] = true; if (!this.audioContext) this.audioContext = new (window.AudioContext || window.webkitAudioContext)(); this.eventFunctions["mousedown"] && OnMouseDown(event); }); this.canvas.addEventListener("mouseup", event => { let button = event.button; if (button < 3) this.mouse[mouseLookupTable[button]] = false; this.eventFunctions["mouseup"] && OnMouseUp(event); }); this.canvas.addEventListener("contextmenu", event => { this.eventFunctions["contextmenu"] && OnContextMenu(event); if (this.contextMenuDisabled) { event.preventDefault(); return false; } return true; }); //Touch this.updateTouches = function () { let br = this.canvas.getBoundingClientRect(); this.touches = []; for (let i = 0; i < event.touches.length; i++) { var e = event.touches[i]; var x = (e.pageX - br.left) / (br.width / this.width); var y = (e.pageY - br.top) / (br.height / this.height); this.touches[i] = { x, y, id: e.identifier, force: e.force }; } if (this.globalFunctions) window.touches = this.touches; } this.canvas.addEventListener("touchmove", event => { if (this.disableScrollOnMobile) event.preventDefault(); this.updateTouches(); this.mouse.x = this.touches[0].x; this.mouse.y = this.touches[0].y; this.eventFunctions["touchmove"] && OnTouchMove(event); }); this.canvas.addEventListener("touchend", event => { if (this.disableScrollOnMobile) event.preventDefault(); this.touches = []; if (this.globalFunctions) window.touches = this.touches; this.mouse.left = false; this.eventFunctions["touchend"] && OnTouchEnd(event); }); this.canvas.addEventListener("touchstart", event => { if (this.disableScrollOnMobile) event.preventDefault(); this.updateTouches(); this.mouse.x = this.touches[0].x; this.mouse.y = this.touches[0].y; this.mouse.left = true; if (!this.audioContext) this.audioContext = new (window.AudioContext || window.webkitAudioContext)(); this.eventFunctions["touchstart"] && OnTouchStart(event); }); } }
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