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Flutter 开发环境搭建好之后,创建第一个Flutter应用
打开 VSCode 后,Cmd + Shift + p, 选择 Flutter: New Project 即可创建。
如下图:
如果右下角报找不到 Flutter SDK 的话需要配置一下 Flutter 的路径
如下图:
在配置环境的时候我们已经下载了 Flutter SDK,选择 Locate SDK,然后选择下载好的 Flutter 路径就好了。
创建好的项目如下:
运行的话使用 VSCode 的 运行就可以了,如下图:
Flutter入门学习,第一个Flutter应用就运行起来了,点击加号,会走VSCode里的方法,可以打断点查看。
import 'package:flutter/material.dart';
import并不陌生,一般就是在导库或者文件之类的
void main() {
runApp(const MyApp());
}
应用程序的 main 函数,mian
函数里面有一个方法,runApp()
。
函数 const MyApp()
作为 runApp 的函数参数,调用runApp,继续会执行到 MyApp() 这个函数。
class MyApp extends StatelessWidget { const MyApp({Key? key}) : super(key: key); // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or simply save your changes to "hot reload" in a Flutter IDE). // Notice that the counter didn't reset back to zero; the application // is not restarted. primarySwatch: Colors.blue, ), home: const MyHomePage(title: 'Flutter Demo Home Page'), ); } }
从 class MyApp
我们可以看到,MyApp 是定义的一个类。原来const MyApp()是一个初始化函数,返回一个 const 类型的对象 app,然后 main 函数将这个app对象给 run 起来了,就有了我们的应用程序,通俗理解就是这样的。
const MyApp({Key? key}) : super(key: key);
虽然不懂dart语言,但是从写法上我们可以猜,这是一个初始化函数
@override
Widget build(BuildContext context)
从这个override我们可以看到,这个函数应该是系统函数,复写了而已。
Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or simply save your changes to "hot reload" in a Flutter IDE). // Notice that the counter didn't reset back to zero; the application // is not restarted. primarySwatch: Colors.blue, ), home: const MyHomePage(title: 'Flutter Demo Home Page'), ); }
这个函数直接返回了一个 MaterialApp
对象,这个对象的一些属性,例如 title,theme,home都在下面进行了一些设置。这种函数式编程,代码看起来还是挺舒适的。
主要的来看下home这里
home: const MyHomePage(title: 'Flutter Demo Home Page')
MyHomePage() 这又是一个初始化函数,MyHomePage是一个类
class MyHomePage extends StatefulWidget { const MyHomePage({Key? key, required this.title}) : super(key: key); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override State<MyHomePage> createState() => _MyHomePageState(); }
主要看这里
@override
State<MyHomePage> createState() => _MyHomePageState();
createState() 是一个函数,_MyHomePageState()
也是一个函数, _MyHomePageState() 这个函数直接作为 createState() 的函数返回值。
调用 createState()
实际上就执行到了 _MyHomePageState()
最终应用程序页面的构建落脚到了这里
class _MyHomePageState extends State<MyHomePage> { int _counter = 0; void _incrementCounter() { setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _counter++; }); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( appBar: AppBar( // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: Text(widget.title), ), body: Center( // Center is a layout widget. It takes a single child and positions it // in the middle of the parent. child: Column( // Column is also a layout widget. It takes a list of children and // arranges them vertically. By default, it sizes itself to fit its // children horizontally, and tries to be as tall as its parent. // // Invoke "debug painting" (press "p" in the console, choose the // "Toggle Debug Paint" action from the Flutter Inspector in Android // Studio, or the "Toggle Debug Paint" command in Visual Studio Code) // to see the wireframe for each widget. // // Column has various properties to control how it sizes itself and // how it positions its children. Here we use mainAxisAlignment to // center the children vertically; the main axis here is the vertical // axis because Columns are vertical (the cross axis would be // horizontal). mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ const Text( 'You have pushed the button this many times:', ), Text( '$_counter', style: Theme.of(context).textTheme.headline4, ), ], ), ), floatingActionButton: FloatingActionButton( onPressed: _incrementCounter, tooltip: 'Increment', child: const Icon(Icons.add), ), // This trailing comma makes auto-formatting nicer for build methods. ); } }
里面定义了一个全局变量 _counter
定义了一个函数 _incrementCounter()
复写了 Widget build(BuildContext context) 方法,这个方法中返回了一个Scaffold 对象
这个 Scaffold
包含 appBar
和 body
还在 build 这个函数里添加了一个按钮 floatingActionButton
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
按钮点击的方法函数即 _incrementCounter()
整体上代码是从上依次往下进行执行,每一处都不是多余的,而且很合理
mian 函数里运行了一个app对象,app里有一个 home 对象,即app 的主页,homePage中初始化了主页的模块,里面是一个Scaffold的对象,这个对象有appBar,有body,导航栏有内容,有一个按钮,可以点击。
总之应用程序的main函数运行了一个app,app中构建了一个主页,主页上添加了一些内容。
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