赞
踩
三子棋也叫井字棋,玩法比较简单,满足三子一条线即可。接下来我们将使用C语言来实现控制台版本的人机对战三子棋小游戏。
本篇博客会提供分段代码方便大家理解,同时在文章的末尾提供完整代码和三合一完全体代码,需要的小伙伴可以自取^-^
他们的作用分别是:
text.c | 测试代码能否正确执行 |
game.c | 创建支持游戏运行的代码 |
game.h | 声明自定义函数 |
- void menu();//游戏菜单
-
- void game();//游戏母体
-
- void test();//测试
-
- int main()
- {
- test();
- return 0;
- }
- void menu()//菜单代码
- {
- printf("*****************************\n");
- printf("******** 1. play ******\n");
- printf("******** 0. eixt ******\n");
- printf("*****************************\n");
- }
-
- void game()//游戏母体代码
- {
- char board[ROW][COL];//存放玩家或者电脑的落子情况,board即为棋盘
- char ret = 0;
- //初始化一下棋盘为全空格
- init_board(board, ROW, COL);
- print_board(board, ROW, COL);
-
- while (1)
- {
- player_move(board, ROW, COL);
- print_board(board, ROW, COL);
- //判断输赢
- ret = is_win(board, ROW, COL);
- if (ret != 'C')
- {
- break;
- }
- computer_move(board, ROW, COL);
- print_board(board, ROW, COL);
- //判断输赢
- ret = is_win(board, ROW, COL);
- if (ret != 'C')
- {
- break;
- }
- }
- if (ret == '#')
- printf("电脑赢了\n");
- else if (ret == '*')
- printf("玩家赢了\n");
- else if (ret == 'Q')
- printf("平局\n");
- }
-
- void test()//测试代码
- {
- srand((unsigned int)time(NULL));
- int input = 0;
- do
- {
- menu();
- printf("请选择:>");
- scanf("%d", &input);
- switch (input)
- {
- case 1:
- game();
- break;
- case 0:
- printf("退出游戏\n");
- break;
- default:
- printf("选择错误\n");
- break;
- }
- } while (input);
- }
void init_board(char board[ROW][COL], int row, int col) | 棋盘初始化 |
void print_board(char board[ROW][COL], int row, int col) | 打印棋盘 |
void player_move(char board[ROW][COL], int row, int col) | 玩家走棋 |
void computer_move(char board[ROW][COL], int row, int col) | 电脑走棋 |
static int is_full(char board[ROW][COL], int row, int col) | 判断棋盘是否满子 |
char is_win(char board[ROW][COL], int row, int col) | 判断是否产生赢家 |
- void init_board(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- int j = 0;
- for (j = 0; j < col; j++)
- {
- board[i][j] = ' ';
- }
- }
- }
- void print_board(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- //printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
- int j = 0;
- for (j = 0; j < col; j++)
- {
- printf(" %c ", board[i][j]);
- if (j < col - 1)
- printf("|");
- }
- printf("\n");
- if (i < row - 1)
- {
- //printf("---|---|---\n");
- for (j = 0; j < col; j++)
- {
- printf("---");
- if (j < col - 1)
- printf("|");
- }
- printf("\n");
- }
- }
- }
- void player_move(char board[ROW][COL], int row, int col)
- {
- printf("玩家下棋\n");
- while (1)
- {
- printf("请输入要下棋的坐标:>");
- int x = 0;
- int y = 0;
- scanf("%d %d", &x, &y);
- //坐标合法
- if (x >= 1 && x <= row && y >= 1 && y <= col)
- {
- if (board[x - 1][y - 1] == ' ')
- {
- board[x - 1][y - 1] = '*';
- break;
- }
- else
- {
- printf("该坐标被占用,请重新输入\n");
- }
- }
- else//坐标非法
- {
- printf("坐标非法\n");
- }
- }
- }
- //随机生成坐标,只要坐标没有被占用,就下棋
- void computer_move(char board[ROW][COL], int row, int col)
- {
- printf("电脑下棋:\n");
- while (1)
- {
- int x = rand() % row;
- int y = rand() % col;
-
- if (board[x][y] == ' ')
- {
- board[x][y] = '#';
- break;
- }
- }
- }
- //判断棋盘是否满了
- static int is_full(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- int j = 0;
- for (i = 0; i < row; i++)
- {
- for (j = 0; j < col; j++)
- {
- if (board[i][j] == ' ')
- return 0;
- }
- }
- return 1;
- }
- char is_win(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- //判断三行
- for (i = 0; i < row; i++)
- {
- if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
- {
- return board[i][0];
- }
- }
- //判断三列
- for (i = 0; i < col; i++)
- {
- if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
- {
- return board[0][i];
- }
- }
- //判断对角线
- if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
- {
- return board[1][1];
- }
- if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
- {
- return board[1][1];
- }
-
- //平局?
- if (is_full(board, row, col) == 1)
- {
- return 'Q';
- }
-
- //继续
- //没有玩家或者电脑赢,也没有平局,游戏继续
- return 'C';
- }
- #pragma once
-
- #define ROW 3
- #define COL 3
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <time.h>
-
- //头文件中声明函数
-
- //初始化棋盘
- void init_board(char board[ROW][COL], int row, int col);
-
- //打印棋盘
- void print_board(char board[ROW][COL], int row, int col);
-
- //玩家下棋
- void player_move(char board[ROW][COL], int row, int col);
-
- //电脑下棋
- void computer_move(char board[ROW][COL], int row, int col);
-
- //判断输赢的函数
- char is_win(char board[ROW][COL], int row, int col);
- #include "game.h"
-
- void menu()
- {
- printf("*****************************\n");
- printf("******** 1. play ******\n");
- printf("******** 0. eixt ******\n");
- printf("*****************************\n");
- }
-
- void game()
- {
- char board[ROW][COL];
- char ret = 0;
- init_board(board, ROW, COL);
- print_board(board, ROW, COL);
-
- while (1)
- {
- player_move(board, ROW, COL);
- print_board(board, ROW, COL);
- ret = is_win(board, ROW, COL);
- if (ret != 'C')
- {
- break;
- }
- computer_move(board, ROW, COL);
- print_board(board, ROW, COL);
- ret = is_win(board, ROW, COL);
- if (ret != 'C')
- {
- break;
- }
- }
- if (ret == '#')
- printf("电脑赢了\n");
- else if (ret == '*')
- printf("玩家赢了\n");
- else if (ret == 'Q')
- printf("平局\n");
- }
-
- void test()
- {
- srand((unsigned int)time(NULL));
- int input = 0;
- do
- {
- menu();
- printf("请选择:>");
- scanf("%d", &input);
- switch (input)
- {
- case 1:
- game();
- break;
- case 0:
- printf("退出游戏\n");
- break;
- default:
- printf("选择错误\n");
- break;
- }
- } while (input);
- }
-
- int main()
- {
- test();
- return 0;
- }
- #include "game.h"
-
- void init_board(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- int j = 0;
- for (j = 0; j < col; j++)
- {
- board[i][j] = ' ';
- }
- }
- }
-
- void print_board(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- int j = 0;
- for (j = 0; j < col; j++)
- {
- printf(" %c ", board[i][j]);
- if (j < col - 1)
- printf("|");
- }
- printf("\n");
- if (i < row - 1)
- {
- for (j = 0; j < col; j++)
- {
- printf("---");
- if (j < col - 1)
- printf("|");
- }
- printf("\n");
- }
- }
- }
-
- void player_move(char board[ROW][COL], int row, int col)
- {
- printf("玩家下棋\n");
- while (1)
- {
- printf("请输入要下棋的坐标:>");
- int x = 0;
- int y = 0;
- scanf("%d %d", &x, &y);
- if (x >= 1 && x <= row && y >= 1 && y <= col)
- {
- if (board[x - 1][y - 1] == ' ')
- {
- board[x - 1][y - 1] = '*';
- break;
- }
- else
- {
- printf("该坐标被占用,请重新输入\n");
- }
- }
- else
- {
- printf("坐标非法\n");
- }
- }
- }
-
- void computer_move(char board[ROW][COL], int row, int col)
- {
- printf("电脑下棋:\n");
- while (1)
- {
- int x = rand() % row;
- int y = rand() % col;
-
- if (board[x][y] == ' ')
- {
- board[x][y] = '#';
- break;
- }
- }
- }
-
- static int is_full(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- int j = 0;
- for (i = 0; i < row; i++)
- {
- for (j = 0; j < col; j++)
- {
- if (board[i][j] == ' ')
- return 0;
- }
- }
- return 1;
- }
-
- char is_win(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
- {
- return board[i][0];
- }
- }
-
- for (i = 0; i < col; i++)
- {
- if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
- {
- return board[0][i];
- }
- }
-
- if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
- {
- return board[1][1];
- }
- if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
- {
- return board[1][1];
- }
-
- if (is_full(board, row, col) == 1)
- {
- return 'Q';
- }
-
- return 'C';
- }
- #define ROW 3
- #define COL 3
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <time.h>
-
- void init_board(char board[ROW][COL], int row, int col);
-
- void print_board(char board[ROW][COL], int row, int col);
-
- void player_move(char board[ROW][COL], int row, int col);
-
- void computer_move(char board[ROW][COL], int row, int col);
-
- char is_win(char board[ROW][COL], int row, int col);
- #define ROW 3
- #define COL 3
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <time.h>
-
- void init_board(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- int j = 0;
- for (j = 0; j < col; j++)
- {
- board[i][j] = ' ';
- }
- }
- }
-
- void print_board(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- for (i = 0; i < row; i++)
- {
- //printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
- int j = 0;
- for (j = 0; j < col; j++)
- {
- printf(" %c ", board[i][j]);
- if (j < col - 1)
- printf("|");
- }
- printf("\n");
- if (i < row - 1)
- {
- //printf("---|---|---\n");
- for (j = 0; j < col; j++)
- {
- printf("---");
- if (j < col - 1)
- printf("|");
- }
- printf("\n");
- }
- }
- }
-
- void player_move(char board[ROW][COL], int row, int col)
- {
- printf("玩家下棋\n");
- while (1)
- {
- printf("请输入要下棋的坐标:>");
- int x = 0;
- int y = 0;
- scanf("%d %d", &x, &y);
- //坐标合法
- if (x >= 1 && x <= row && y >= 1 && y <= col)
- {
- if (board[x - 1][y - 1] == ' ')
- {
- board[x - 1][y - 1] = '*';
- break;
- }
- else
- {
- printf("该坐标被占用,请重新输入\n");
- }
- }
- else//坐标非法
- {
- printf("坐标非法\n");
- }
- }
- }
-
- //随机生成坐标,只要坐标没有被占用,就下棋
- void computer_move(char board[ROW][COL], int row, int col)
- {
- printf("电脑下棋:\n");
- while (1)
- {
- int x = rand() % row;
- int y = rand() % col;
-
- if (board[x][y] == ' ')
- {
- board[x][y] = '#';
- break;
- }
- }
- }
-
- static int is_full(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- int j = 0;
- for (i = 0; i < row; i++)
- {
- for (j = 0; j < col; j++)
- {
- if (board[i][j] == ' ')
- return 0;
- }
- }
- return 1;
- }
-
- char is_win(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- //判断三行
- for (i = 0; i < row; i++)
- {
- if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
- {
- return board[i][0];
- }
- }
- //判断三列
- for (i = 0; i < col; i++)
- {
- if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
- {
- return board[0][i];
- }
- }
- //判断对角线
- if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
- {
- return board[1][1];
- }
- if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
- {
- return board[1][1];
- }
-
- //平局?
- if (is_full(board, row, col) == 1)
- {
- return 'Q';
- }
-
- //继续
- //没有玩家或者电脑赢,也没有平局,游戏继续
- return 'C';
- }
-
- void menu()//菜单代码
- {
- printf("*****************************\n");
- printf("******** 1. play ******\n");
- printf("******** 0. eixt ******\n");
- printf("*****************************\n");
- }
-
- void game()//游戏母体代码
- {
- char board[ROW][COL];//存放玩家或者电脑的落子情况,board即为棋盘
- char ret = 0;
- //初始化一下棋盘为全空格
- init_board(board, ROW, COL);
- print_board(board, ROW, COL);
-
- while (1)
- {
- player_move(board, ROW, COL);
- print_board(board, ROW, COL);
- //判断输赢
- ret = is_win(board, ROW, COL);
- if (ret != 'C')
- {
- break;
- }
- computer_move(board, ROW, COL);
- print_board(board, ROW, COL);
- //判断输赢
- ret = is_win(board, ROW, COL);
- if (ret != 'C')
- {
- break;
- }
- }
- if (ret == '#')
- printf("电脑赢了\n");
- else if (ret == '*')
- printf("玩家赢了\n");
- else if (ret == 'Q')
- printf("平局\n");
- }
-
- void test()//测试代码
- {
- srand((unsigned int)time(NULL));
- int input = 0;
- do
- {
- menu();
- printf("请选择:>");
- scanf("%d", &input);
- switch (input)
- {
- case 1:
- game();
- break;
- case 0:
- printf("退出游戏\n");
- break;
- default:
- printf("选择错误\n");
- break;
- }
- } while (input);
- }
-
- int main()
- {
- test();
- return 0;
- }
'运行
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。