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关于Unity中组件选择枚举的不同,其他属性跟着变的功能一直没有写,今天补上,
首先定义一个MaskScroll滚动的组件,这个组件支持水平和竖直方向上的滚动,还有加速减速滚动的功能
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public enum EMaskScrollStatus {
- NONE,
- /// <summary>
- /// 停止
- /// </summary>
- STOP,
- /// <summary>
- /// 加速滚动
- /// </summary>
- SCROLLING_ACCE,
- /// <summary>
- /// 减速滚动
- /// </summary>
- SCROLLING_DESC
- }
-
- public enum EMaskScrollDirection {
- /// <summary>
- /// 水平方向
- /// </summary>
- Horizontal,
- /// <summary>
- /// 竖直方向
- /// </summary>
- Vertical
- }
-
- public enum EMaskScrollUpDown {
- UP,
- DOWN
- }
-
- public enum EMaskScrollLeftRight {
- LEFT,
- RIGHT
- }
-
- public class MaskScroll : MonoBehaviour
- {
- [Header("滚动速度相关")]
- [Tooltip("加速到多大速度")]
- [SerializeField]
- private float acceSpeedMax = 10f;
-
- [Tooltip("减速到多小")]
- [SerializeField]
- private float descSpeedMin = 0f;
-
- [Space(5)]
-
- [Tooltip("滚动轴")]
- public EMaskScrollDirection scrollDir = EMaskScrollDirection.Vertical;
-
- [HideInInspector]
- public EMaskScrollUpDown scrollVertical = EMaskScrollUpDown.DOWN;
- [HideInInspector]
- public EMaskScrollLeftRight scrollHorizontal = EMaskScrollLeftRight.RIGHT;
-
- [SerializeField]
- [Tooltip("滚动缓冲区")]
- private float scrollBuffer = 30f;
-
- private EMaskScrollStatus scrollStatus = EMaskScrollStatus.NONE;
-
- private RectTransform contentsTransform = null;
-
- /// <summary>
- /// 滚动到哪一个元素
- /// </summary>
- private int targetScrollIndex = 0;
-
- public EMaskScrollStatus ScrollStatus {
- set {
- scrollStatus = value;
- }
- get {
- return scrollStatus;
- }
- }
-
- private void Awake() {
- contentsTransform = transform.Find("avatars") as RectTransform;
-
- }
-
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- public void StartScroll() {
- // 开始加速滚动
- scrollStatus = EMaskScrollStatus.SCROLLING_ACCE;
- targetScrollIndex = Random.Range(0,contentsTransform.childCount);
- }
-
- // Update is called once per frame
- void Update()
- {
- if(scrollStatus == EMaskScrollStatus.SCROLLING_ACCE || scrollStatus == EMaskScrollStatus.SCROLLING_DESC) {
- if(scrollStatus == EMaskScrollStatus.SCROLLING_ACCE) {
-
- } else {
-
- }
- }
- }
- }
写到这当时我就想能根据我选择的滚动轴动态去显示滚动方向呢,于是就有了以下的答案:
- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
-
- [CustomEditor(typeof(MaskScroll))]
- public class MaskScrollEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- DrawDefaultInspector();
- MaskScroll maskScroll = (MaskScroll)target;
-
- if(maskScroll.scrollDir == EMaskScrollDirection.Horizontal) {
- maskScroll.scrollHorizontal = (EMaskScrollLeftRight)EditorGUILayout.EnumPopup("滚动方向",maskScroll.scrollHorizontal);
- } else if (maskScroll.scrollDir == EMaskScrollDirection.Vertical)
- {
- maskScroll.scrollVertical = (EMaskScrollUpDown)EditorGUILayout.EnumPopup("滚动方向", maskScroll.scrollVertical);
- }
- }
- }
另外注意不要在该代码里面加入 base.OnInspectorGUI()否则组件会加入
到编辑器两次的
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